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Skyboxtemplate Shaders Wiki › Guides › Modify Sky Colors and Gradients

Modify Sky Colors and Gradients

Understand Color Output

The fragment shader's final output determines what players see. Locate the line that sets the final color value — this is where you control the sky's appearance. The template includes comments explaining each section.

Create a Color Gradient

Instead of a flat color, use the sky's vertical position to blend between two colors. Access the normalized screen position (usually gl_FragCoord or a varying variable) to determine height. Use mix() function to smoothly transition between your chosen colors based on vertical position.

Add Time-Based Changes

The shader has access to game time through uniform variables. Use u_GameTime or similar to create dynamic effects — colors that shift throughout the day or cycle through different hues. Multiply the time value by a speed factor to control how quickly changes occur.

Test and Iterate

Reload shaders frequently using F3+S. Small adjustments to color values create noticeable differences. Keep the template's example code nearby for reference on proper syntax and available variables.