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Debug and Fix Shader Errors

Check the Debug Log

When shaders fail to load, Minecraft outputs error messages to the debug log. Enable detailed logging and look for shader compilation errors — these typically indicate syntax problems or undefined variables. The error message usually specifies which line contains the issue.

Validate Shader Syntax

Common mistakes include missing semicolons, incorrect function names, or mismatched data types. Compare your code against the template examples line-by-line. GLSL (the shader language) is strict about syntax — even small typos prevent compilation.

Test Incrementally

Make one change at a time, then reload shaders to verify it works. This isolates problems quickly. Start with the template's working example, then modify small sections rather than rewriting everything at once.

Verify Texture References

If textures don't appear, confirm the file path in your shader matches the actual texture location. Check that texture files are in the correct format (PNG recommended) and that your shader uses the correct sampler variable names.

Use F3+S to reload without restarting the game — this speeds up debugging significantly.