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Simply Bows — Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
boostedRuneChanceAncientCityAncient City Rune Chance (per 1000)Boosted rune drop chance in Ancient City chests. Example: 20 = 2.0%.
arrowArrow
arrowDivergenceArrow DivergenceRandom spread applied to Bee Bow arrows.
arrowSpeedArrow SpeedInitial flight speed multiplier for Ice Bow arrows.
arrowSpeedMultiplierArrow Speed MultiplierLaunch speed multiplier for Bee Bow arrows.
chaosAuraIntervalTicksAura Interval (ticks)Ticks between honey storm ally/enemy aura pulses.
auraIntervalTicksAura Interval (ticks)Ticks between flower field aura pulses.
baseQuantityBase Arrow CountNumber of arrows fired before String upgrade bonuses.
baseDamageBase DamageBase Bee Bow arrow/bee damage before modifiers.
bountyBaseDamageBase DamageBase damage for Bubble Bounty swarm ticks.
columnBaseHeightBase HeightBase Bubble Column height before upgrades.
chaosBaseFishCountBase Koi CountBase number of orbiting koi spawned by Chaos.
bountyBaseMaxTrapsBase Max TrapsMaximum active Bounty traps before String bonuses.
chaosBaseOrbitPeriodTicksBase Orbit Period (ticks)Base ticks needed for koi to complete one full orbit.
basePoisonDurationBase Poison Duration (ticks)Base poison duration applied by bee hits.
columnBaseRadiusBase RadiusBase Bubble Column radius before upgrades.
bountyBaseShotsBase ShotsBase number of bees a Bounty hive can fire.
baseUpwardKnockbackBase Upward KnockbackBase vertical knock-up applied by spike hits.
chaosBaseDamageBase Wave DamageBase damage dealt by the Chaos wave.
chaosBaseKnockbackBase Wave KnockbackBase forward knockback applied by Chaos wave hits.
chaosBaseLengthStepsBase Wave Length StepsBase number of wave steps before String bonuses.
beeBowBee Bow
drawSpeedBeeBee Bow Draw SpeedDraw speed (ticks) for the Bee Bow.
biomeBoostsBiome Boosts
chaosBlackHoleCooldownTicksBlack Hole Cooldown (ticks)Cooldown between Echo Chaos black hole activations.
chaosBlackHoleDamageIntervalTicksBlack Hole Damage Interval (ticks)Tick interval between damage pulses from the black hole.
chaosBlackHoleDamagePerTickBlack Hole Damage per PulseDamage dealt each black hole damage pulse.
chaosBlackHoleDurationTicksBlack Hole Duration (ticks)How long the Echo Chaos black hole remains active.
chaosBlackHoleDurationPerStringTicksBlack Hole Duration per String (ticks)Additional black hole duration gained per String upgrade.
chaosBlackHolePullStrengthBlack Hole Pull StrengthStrength of inward pull applied each tick to affected hostiles.
chaosBlackHolePullStrengthPerFrameBlack Hole Pull Strength per FrameAdditional black hole pull strength gained per Frame upgrade.
chaosBlackHoleRadiusBlack Hole RadiusRadius in which hostiles are pulled toward the black hole.
blossomBowBlossom Bow
drawSpeedBlossomBlossom Bow Draw SpeedDraw speed (ticks) for the Blossom Bow.
boostedBowChanceBoosted Bow Chance (per 1000)Structure-specific boosted drop chance for selected bows. Example: 15 = 1.5%.
bountyLootChanceBounty Loot ChanceChance to spawn bonus loot when Bounty conditions are met.
bubbleBowBubble Bow
drawSpeedBubbleBubble Bow Draw SpeedDraw speed (ticks) for the Bubble Bow.
bubbleColumnBubble Column
graceBuffDurationBuff Duration (ticks)Duration of Grace buffs applied to allies.
bountyCenterBaseHeightSegmentsCenter Base Height SegmentsBase visual height segments for the Bounty center spike.
bountyCenterDamageBaseMultiplierCenter Damage Base MultiplierBase damage multiplier for Bounty center spike impacts.
bountyCenterDamageProximityMultiplierCenter Damage Proximity MultiplierExtra center spike damage scaling based on proximity.
bountyCenterExtraHeightPerFrameCenter Extra Height per FrameAdditional center spike height per Frame upgrade.
chaosWallArrowDivergenceChaos Arrow DivergenceSpread used for Chaos arrows before the wall is created on impact.
chaosBaseDrainDamageChaos Base Drain DamageBase damage dealt when lichen drains a hostile.
chaosBaseDurationTicksChaos Base Duration (ticks)Base lifetime of the Chaos blossom field before energy extensions.
chaosBaseRadiusChaos Base Lichen RadiusBase radius used to spread Chaos glow lichen tendrils.
chaosBurstBaseBuffDurationChaos Burst Base Buff Duration (ticks)Base duration of Strength, Haste, and Speed from Chaos expiry burst.
chaosBurstBuffDurationPerEnergyChaos Burst Buff Duration per Energy (ticks)Additional burst buff duration gained per stored energy stack.
chaosBurstEnergyPerAmplifierChaos Burst Energy per AmplifierEnergy required to increase burst buff amplifier by 1.
chaosBurstMaxAmplifierChaos Burst Max AmplifierMaximum amplifier level for Chaos expiry burst buffs.
chaosBurstRadiusChaos Burst RadiusRadius of the final ally buff burst when the blossom expires.
chaosCooldownTicksChaos Cooldown (ticks)Cooldown after a Chaos blossom expires before a new Chaos blossom can be created.
chaosCoreMaxScaleBonusChaos Core Max Scale BonusMaximum additional scale the Chaos blossom can gain from energy.
chaosCoreScalePerEnergyChaos Core Scale per EnergyVisual growth amount added to the spore blossom per energy stack.
chaosDrainDamagePerEnergyChaos Drain Damage per EnergyAdditional drain damage gained per energy stack absorbed by the blossom.
chaosDrainIntervalTicksChaos Drain Interval (ticks)Ticks between repeated energy-drain pulses on the same target.
chaosDurationTicksChaos Duration (ticks)Base lifetime of the Blossom Chaos koi swarm.
chaosEnergyDurationExtendTicksChaos Duration Extend per Energy (ticks)Extra lifetime added each time a hostile is drained.
chaosDurationPerFrameTicksChaos Duration per Frame (ticks)Additional Chaos swarm duration per Frame upgrade.
chaosMaxDrainDamageChaos Max Drain DamageMaximum damage cap for a single Chaos drain pulse.
chaosMaxDurationTicksChaos Max Duration (ticks)Hard cap for total Chaos field lifetime after energy extensions.
chaosNodesPerTendrilMaxChaos Max Nodes per TendrilMaximum glow lichen nodes generated along each tendril.
chaosNodesPerTendrilMinChaos Min Nodes per TendrilMinimum glow lichen nodes generated along each tendril.
chaosNodeTriggerRadiusChaos Node Trigger RadiusDistance from a lichen node required to trigger a drain pulse.
chaosRadiusChaos RadiusOuter area radius used for Chaos ambient waves and petals.
chaosRadiusPerStringChaos Radius per StringAdditional Chaos area radius per String upgrade.
chaosRootDurationTicksChaos Root Duration (ticks)How long drained hostiles are rooted in place.
chaosTendrilCountChaos Tendril CountNumber of glow lichen tendrils generated from the blossom core.
columnDurationTicksColumn Duration (ticks)Base lifetime of the Bubble Column.
chaosContactCooldownTicksContact Cooldown (ticks)Per-target cooldown between repeated koi contact hits.
chaosContactDamageContact DamageDamage dealt when a koi touches a hostile target.
chaosContactKnockbackHorizontalContact Knockback (Horizontal)Horizontal knockback force applied when a koi hits a target.
chaosContactKnockbackVerticalContact Knockback (Vertical)Vertical lift applied when a koi hits a target.
damageIntervalTicksDamage Interval (ticks)Ticks between Blossom storm damage pulses.
bountyDamageIntervalTicksDamage Interval (ticks)Ticks between Bounty swarm damage pulses.
bountyDamageMultiplierDamage MultiplierDamage multiplier applied in Bounty mode.
painDamageMultiplierDamage MultiplierDamage multiplier applied while Pain rune is active.
damageMultiplierPerFrameDamage Multiplier per FramePer-level damage multiplier added by Frame upgrades.
debugModeDebug ModeEnables verbose debug logging and developer diagnostics.
chaosBaseDiveIntervalTicksDive-Bomb Base Interval (ticks)Base tick interval between Chaos dive-bomb bee strikes.
chaosDiveDamageDive-Bomb DamageDamage dealt by each dive-bomb bee impact.
chaosDiveImpactRadiusDive-Bomb Impact RadiusExplosion radius of each dive-bomb bee impact.
chaosDiveIntervalReductionPerFrameTicksDive-Bomb Interval Reduction per FrameHow many ticks are removed from the dive-bomb interval per Frame upgrade.
chaosMinDiveIntervalTicksDive-Bomb Minimum Interval (ticks)Lower clamp for the Chaos dive-bomb interval after Frame scaling.
drawSpeedsDraw Speeds
stormDurationBonusPerStringDuration Bonus per StringExtra storm duration per String upgrade.
columnDurationBonusPerStringDuration Bonus per StringExtra column duration per String upgrade.
earthBowEarth Bow
drawSpeedEarthEarth Bow Draw SpeedDraw speed (ticks) for the Earth Bow.
echoBowEcho Bow
drawSpeedEchoEcho Bow Draw SpeedDraw speed (ticks) for the Echo Bow.
painExplosionBaseHpDamageExplosion Base HP% DamageBase health-percentage damage used by Pain explosions.
painExplosionBaseRadiusExplosion Base RadiusBase radius of Pain chain explosions.
painExplosionFrameHpDamageExplosion HP% per FrameAdditional HP% explosion damage per Frame upgrade.
painExplosionMaxDamageRatioExplosion Max Damage RatioMaximum capped HP% explosion damage ratio.
painExplosionMinDamageExplosion Min DamageMinimum flat damage dealt by Pain explosions.
painExplosionStringRadiusBonusExplosion Radius per StringAdditional explosion radius per String upgrade.
bountyExtraArrowMultiplierExtra Arrow MultiplierMultiplier for extra arrows fired in Bounty mode.
extraDragXZExtra Drag XZExtra horizontal drag applied while the arrow flies.
extraDragYExtra Drag YExtra vertical drag applied while the arrow flies.
fieldDurationTicksField Duration (ticks)Lifetime of the Vine flower field.
fieldRadiusField RadiusBase Earth spike field radius.
bountyFireIntervalFire Interval (ticks)Base interval between beehive-fired bee shots.
flowerFieldFlower Field
bountyFrameBonusShotsFrame Bonus ShotsAdditional hive shots per Frame upgrade.
baseFrameChanceFrame Drop Chance (per 1000)Base chest drop chance for Reinforced Frame upgrades. Example: 20 = 2.0%.
friendlyHealFriendly HealHealing amount per aura pulse for friendly targets.
generalGeneral
globalDropsGlobal Drops
graceApplyRadiusGrace Apply RadiusRadius around impact used to find allies for Grace shields.
graceAuraDamageRadiusGrace Aura RadiusBase aura radius for Grace support storms.
graceBaseDurationGrace Base Duration (ticks)Base duration of each Grace shield bee.
graceBaseShotsGrace Base ShotsBase number of potion-charged Grace shots.
graceBaseSplashRadiusGrace Base Splash RadiusBase splash radius for Grace potion effects.
graceShotsPerStringGrace Shots per StringAdditional Grace potion shots per String upgrade.
graceSplashRadiusPerFrameGrace Splash Radius per FrameAdditional splash radius per Frame upgrade.
columnHeightPerFrameHeight per FrameAdditional column height per Frame upgrade.
bountyHiveDurationHive Duration (ticks)Base lifetime of Bounty beehives.
bountyHiveDurationBonusPerStringHive Duration Bonus per StringExtra hive duration per String upgrade.
painHomingAccelHoming AccelerationHow strongly Pain bees steer each tick.
homingAccelHoming AccelerationHow strongly arrows steer toward a target each tick.
painHomingRadiusHoming RadiusTarget acquisition radius for Pain homing bees.
homingRadiusHoming RadiusThe radius that arrows will check for a suitable target.
painHomingStartTicksHoming Start Delay (ticks)Ticks before Pain bees begin homing.
homingStartTicksHoming Start Delay (ticks)Ticks after spawn before homing behavior begins.
hostileDamageHostile DamageDamage per aura pulse to hostile targets.
iceBowIce Bow
drawSpeedIceIce Bow Draw SpeedDraw speed (ticks) for the Ice Bow.
initialSpreadPitchInitial Spread PitchVertical fan spread applied at launch.
initialSpreadYawInitial Spread YawHorizontal fan spread applied at launch.
jumpRangeJump RangeMaximum range for a storm to jump to a new target.
frameUpwardKnockbackPerLevelKnockback per Frame LevelAdditional knock-up per Frame upgrade.
chaosKoiSwimRadiusKoi Orbit RadiusRadius each koi orbits around the Chaos center.
chaosKoiSwimRadiusPerFrameKoi Orbit Radius per FrameAdditional koi orbit radius gained per Frame upgrade.
chaosFishPerFrameKoi per FrameAdditional orbiting koi spawned per Frame upgrade.
chaosTouchRadiusKoi Touch RadiusProximity radius used for koi contact hits and projectile reflection.
lookTargetDistanceLook Target DistanceDistance used to resolve look-based focus targets.
lootLoot
graceMaxBeesPerTargetMax Bees per TargetMaximum Grace shield bees that can orbit one ally.
maxLevelPerTypeMax Level per TypeMaximum String/Frame level allowed on a bow.
graceMaxSlownessStacksMax Slowness StacksMaximum Slowness stack count from Grace arrows.
painMaxSpeedMax SpeedMaximum flight speed for Pain bees.
maxSpeedMax SpeedMaximum speed homing arrows can ramp up to.
maxTotalSlotsMax Total SlotsTotal combined upgrade slots available per bow.
bountyMaxTrapsPerStringMax Traps per StringAdditional active Bounty traps per String upgrade.
chaosMinOrbitPeriodTicksMinimum Orbit Period (ticks)Lower clamp for orbit period after String scaling.
modernTooltipsEnabledModern TooltipsUses the modern tooltip style for Simply Bows items.
chaosOrbitPeriodReductionPerStringTicksOrbit Period Reduction per StringTicks removed from orbit period per String upgrade.
painAreaRadiusPain Area RadiusBase area radius for Pain storm damage.
painAuraIntervalPain Aura Interval (ticks)Aura pulse interval while Pain rune is active.
painDivergencePain DivergenceSpread used for Bubble Pain axolotl shots.
painSpeedMultiplierLandPain Speed (Land)Pain projectile speed multiplier when fired on land.
painSpeedMultiplierWaterPain Speed (Water)Pain projectile speed multiplier when fired underwater.
chaosProjectileReflectCooldownTicksProjectile Reflect Cooldown (ticks)Per-projectile cooldown before it can be reflected again.
chaosProjectileReflectSpeedMultiplierProjectile Reflect Speed MultiplierVelocity multiplier applied to reflected hostile projectiles.
gracePulseIntervalTicksPulse Interval (ticks)Ticks between Grace support pulses.
stringRadiusBonusPerLevelRadius Bonus per StringAdditional spike field radius per String upgrade.
columnRadiusPerFrameRadius per FrameAdditional column radius per Frame upgrade.
graceAuraRadiusPerStringRadius per StringAdditional Grace aura radius per String upgrade.
painAreaRadiusPerStringRadius per StringAdditional Pain area radius per String upgrade.
rangedWeaponApiDamageMultiplierRanged Weapon API Damage MultiplierAdds bonus bow ability damage when RangedWeaponAPI is present (finalDamage += attributeValue * configMultiplier).
chaosRegenAmplifierRegen AmplifierRegeneration amplifier applied to allies in the honey storm.
chaosRegenDurationTicksRegen Duration (ticks)Regeneration effect duration applied to allies each aura pulse.
graceResistanceDurationResistance Duration (ticks)Resistance duration applied to allies in Grace mode.
baseRuneChanceRune Drop Chance (per 1000)Base chest drop chance for rune upgrade items. Example: 3 = 0.3%.
bountyRune: Bounty
chaosRune: Chaos
graceRune: Grace
painRune: Pain
shoulderBowShoulder Bow
sizeMultiplierPerStringSize Multiplier per StringPer-level size/radius multiplier added by String upgrades.
graceSlowFallingDurationSlow Falling Duration (ticks)Slow Falling duration granted in Earth Grace mode.
chaosSlownessAmplifierSlowness AmplifierSlowness amplifier applied to hostiles in the honey storm.
chaosSlownessDurationTicksSlowness Duration (ticks)Slowness effect duration applied to hostiles each aura pulse.
graceSlownessDurationSlowness Duration (ticks)Slowness duration applied to hostiles in Grace mode.
speedRampTicksSpeed Ramp TicksTicks taken to ramp from start speed to max speed.
spikeDamageSpike DamageBase damage dealt by Earth spikes.
spikeFieldSpike Field
startSpeedStart SpeedStarting speed used by homing speed ramp logic.
stormStorm
chaosBaseDurationTicksStorm Base Duration (ticks)How long the Bee Chaos honey storm remains active before subsiding.
chaosBaseRadiusStorm Base RadiusBase area radius of the Bee Chaos honey storm.
chaosCooldownTicksStorm Cooldown (ticks)Cooldown applied after the honey storm ends before another can be created.
stormDamageStorm DamageBase damage per Blossom storm pulse before multipliers.
stormDurationTicksStorm Duration (ticks)Base lifetime of a Blossom storm.
chaosDurationPerStringTicksStorm Duration per String (ticks)Additional honey storm duration gained per String upgrade.
chaosRadiusPerStringStorm Radius per StringAdditional storm radius gained per String upgrade.
baseStringChanceString Drop Chance (per 1000)Base chest drop chance for Enchanted String upgrades. Example: 20 = 2.0%.
graceStringDurationBonusString Duration BonusExtra Grace shield duration per String upgrade.
stringPoisonDurationBonusString Poison Duration BonusExtra poison duration per String upgrade.
painStringWaveDistanceBonusPerLevelString Wave Distance BonusExtra Pain wave travel distance per String upgrade.
chaosSunderAcquisitionRangePerFrameSunder Acquisition Range per FrameAdditional target acquisition range gained per Frame upgrade.
chaosSunderDurationTicksSunder Duration (ticks)Base active duration of the Earth Chaos sunder field.
chaosSunderDurationPerStringTicksSunder Duration per String (ticks)Additional sunder duration gained per String upgrade.
chaosSunderAcquisitionRangeSunder Target Acquisition RangeBase range used to acquire the next hostile after a sunder hit.
painTargetHorizontalRangeTarget Horizontal RangeHorizontal search range for Pain focus targeting.
bountyTargetRadiusTarget RadiusRadius a Bounty hive searches for hostile targets.
painTargetVerticalRangeTarget Vertical RangeVertical search range for Pain focus targeting.
bountyTriggerBaseRadiusTrigger Base RadiusBase trigger radius for Bounty traps.
bountyTriggerDamageMultiplierTrigger Damage MultiplierDamage multiplier applied when a Bounty trap triggers.
bountyTriggerRadiusPerStringTrigger Radius per StringAdditional trigger radius per String upgrade.
undeadBonusDamageUndead Bonus DamageAdditional damage dealt to undead targets.
baseUniqueBowChanceUnique Bow Drop Chance (per 1000)Base chest drop chance for unique bows. Example: 2 = 0.2%.
upgradesUpgrades
vineBowVine Bow
drawSpeedVineVine Bow Draw SpeedDraw speed (ticks) for the Vine Bow.
chaosWallCooldownTicksWall Cooldown (ticks)Cooldown between Chaos wall casts.
chaosWallDurationTicksWall Duration (ticks)How long the Chaos ice wall remains active before melting.
chaosWallDurationPerFrameTicksWall Duration per Frame (ticks)Additional Chaos wall duration gained per Frame upgrade level.
chaosWallHeightWall Height (blocks)Vertical height of the Chaos ice wall.
chaosWallWidthWall Width (blocks)Horizontal width of the Chaos ice wall.
chaosWallWidthPerStringWall Width per StringAdditional Chaos wall width gained per String upgrade level.
painWaveDamageMultiplierWave Damage MultiplierDamage multiplier applied to Pain wave spikes.
chaosDamagePerFrameWave Damage per FrameAdditional Chaos wave damage per Frame upgrade.
chaosWaveForwardStartOffsetWave Forward Start OffsetHow far in front of the shooter the Chaos wave begins.
chaosKnockUpWave Knock-UpVertical launch applied when the Chaos wave hits a target.
chaosKnockbackPerFrameWave Knockback per FrameAdditional Chaos wave knockback per Frame upgrade.
chaosLengthStepsPerStringWave Length Steps per StringAdditional wave steps added per String upgrade.
painWaveMaxDistanceWave Max DistanceMaximum travel distance of Pain rune spike waves.
chaosWaveSegmentThicknessWave Segment ThicknessFront-to-back thickness of each advancing wave damage segment.
chaosWaveStepDistanceWave Step DistanceForward distance traveled per Chaos wave step.
painWaveStepDistanceWave Step DistanceDistance between consecutive Pain wave spike steps.
chaosWaveStepIntervalTicksWave Step Interval (ticks)Tick interval between each advancing wave step.
chaosWaveWidthBlocksWave Width (blocks)Total width of the Chaos water wave hit area.