Wiki › Simply Bows › Configuration
Simply Bows — Configuration
Every setting in the mod config file, with what it changes.
| Option | What it does |
|---|---|
boostedRuneChanceAncientCityAncient City Rune Chance (per 1000) | Boosted rune drop chance in Ancient City chests. Example: 20 = 2.0%. |
arrow | Arrow |
arrowDivergenceArrow Divergence | Random spread applied to Bee Bow arrows. |
arrowSpeedArrow Speed | Initial flight speed multiplier for Ice Bow arrows. |
arrowSpeedMultiplierArrow Speed Multiplier | Launch speed multiplier for Bee Bow arrows. |
chaosAuraIntervalTicksAura Interval (ticks) | Ticks between honey storm ally/enemy aura pulses. |
auraIntervalTicksAura Interval (ticks) | Ticks between flower field aura pulses. |
baseQuantityBase Arrow Count | Number of arrows fired before String upgrade bonuses. |
baseDamageBase Damage | Base Bee Bow arrow/bee damage before modifiers. |
bountyBaseDamageBase Damage | Base damage for Bubble Bounty swarm ticks. |
columnBaseHeightBase Height | Base Bubble Column height before upgrades. |
chaosBaseFishCountBase Koi Count | Base number of orbiting koi spawned by Chaos. |
bountyBaseMaxTrapsBase Max Traps | Maximum active Bounty traps before String bonuses. |
chaosBaseOrbitPeriodTicksBase Orbit Period (ticks) | Base ticks needed for koi to complete one full orbit. |
basePoisonDurationBase Poison Duration (ticks) | Base poison duration applied by bee hits. |
columnBaseRadiusBase Radius | Base Bubble Column radius before upgrades. |
bountyBaseShotsBase Shots | Base number of bees a Bounty hive can fire. |
baseUpwardKnockbackBase Upward Knockback | Base vertical knock-up applied by spike hits. |
chaosBaseDamageBase Wave Damage | Base damage dealt by the Chaos wave. |
chaosBaseKnockbackBase Wave Knockback | Base forward knockback applied by Chaos wave hits. |
chaosBaseLengthStepsBase Wave Length Steps | Base number of wave steps before String bonuses. |
beeBow | Bee Bow |
drawSpeedBeeBee Bow Draw Speed | Draw speed (ticks) for the Bee Bow. |
biomeBoosts | Biome Boosts |
chaosBlackHoleCooldownTicksBlack Hole Cooldown (ticks) | Cooldown between Echo Chaos black hole activations. |
chaosBlackHoleDamageIntervalTicksBlack Hole Damage Interval (ticks) | Tick interval between damage pulses from the black hole. |
chaosBlackHoleDamagePerTickBlack Hole Damage per Pulse | Damage dealt each black hole damage pulse. |
chaosBlackHoleDurationTicksBlack Hole Duration (ticks) | How long the Echo Chaos black hole remains active. |
chaosBlackHoleDurationPerStringTicksBlack Hole Duration per String (ticks) | Additional black hole duration gained per String upgrade. |
chaosBlackHolePullStrengthBlack Hole Pull Strength | Strength of inward pull applied each tick to affected hostiles. |
chaosBlackHolePullStrengthPerFrameBlack Hole Pull Strength per Frame | Additional black hole pull strength gained per Frame upgrade. |
chaosBlackHoleRadiusBlack Hole Radius | Radius in which hostiles are pulled toward the black hole. |
blossomBow | Blossom Bow |
drawSpeedBlossomBlossom Bow Draw Speed | Draw speed (ticks) for the Blossom Bow. |
boostedBowChanceBoosted Bow Chance (per 1000) | Structure-specific boosted drop chance for selected bows. Example: 15 = 1.5%. |
bountyLootChanceBounty Loot Chance | Chance to spawn bonus loot when Bounty conditions are met. |
bubbleBow | Bubble Bow |
drawSpeedBubbleBubble Bow Draw Speed | Draw speed (ticks) for the Bubble Bow. |
bubbleColumn | Bubble Column |
graceBuffDurationBuff Duration (ticks) | Duration of Grace buffs applied to allies. |
bountyCenterBaseHeightSegmentsCenter Base Height Segments | Base visual height segments for the Bounty center spike. |
bountyCenterDamageBaseMultiplierCenter Damage Base Multiplier | Base damage multiplier for Bounty center spike impacts. |
bountyCenterDamageProximityMultiplierCenter Damage Proximity Multiplier | Extra center spike damage scaling based on proximity. |
bountyCenterExtraHeightPerFrameCenter Extra Height per Frame | Additional center spike height per Frame upgrade. |
chaosWallArrowDivergenceChaos Arrow Divergence | Spread used for Chaos arrows before the wall is created on impact. |
chaosBaseDrainDamageChaos Base Drain Damage | Base damage dealt when lichen drains a hostile. |
chaosBaseDurationTicksChaos Base Duration (ticks) | Base lifetime of the Chaos blossom field before energy extensions. |
chaosBaseRadiusChaos Base Lichen Radius | Base radius used to spread Chaos glow lichen tendrils. |
chaosBurstBaseBuffDurationChaos Burst Base Buff Duration (ticks) | Base duration of Strength, Haste, and Speed from Chaos expiry burst. |
chaosBurstBuffDurationPerEnergyChaos Burst Buff Duration per Energy (ticks) | Additional burst buff duration gained per stored energy stack. |
chaosBurstEnergyPerAmplifierChaos Burst Energy per Amplifier | Energy required to increase burst buff amplifier by 1. |
chaosBurstMaxAmplifierChaos Burst Max Amplifier | Maximum amplifier level for Chaos expiry burst buffs. |
chaosBurstRadiusChaos Burst Radius | Radius of the final ally buff burst when the blossom expires. |
chaosCooldownTicksChaos Cooldown (ticks) | Cooldown after a Chaos blossom expires before a new Chaos blossom can be created. |
chaosCoreMaxScaleBonusChaos Core Max Scale Bonus | Maximum additional scale the Chaos blossom can gain from energy. |
chaosCoreScalePerEnergyChaos Core Scale per Energy | Visual growth amount added to the spore blossom per energy stack. |
chaosDrainDamagePerEnergyChaos Drain Damage per Energy | Additional drain damage gained per energy stack absorbed by the blossom. |
chaosDrainIntervalTicksChaos Drain Interval (ticks) | Ticks between repeated energy-drain pulses on the same target. |
chaosDurationTicksChaos Duration (ticks) | Base lifetime of the Blossom Chaos koi swarm. |
chaosEnergyDurationExtendTicksChaos Duration Extend per Energy (ticks) | Extra lifetime added each time a hostile is drained. |
chaosDurationPerFrameTicksChaos Duration per Frame (ticks) | Additional Chaos swarm duration per Frame upgrade. |
chaosMaxDrainDamageChaos Max Drain Damage | Maximum damage cap for a single Chaos drain pulse. |
chaosMaxDurationTicksChaos Max Duration (ticks) | Hard cap for total Chaos field lifetime after energy extensions. |
chaosNodesPerTendrilMaxChaos Max Nodes per Tendril | Maximum glow lichen nodes generated along each tendril. |
chaosNodesPerTendrilMinChaos Min Nodes per Tendril | Minimum glow lichen nodes generated along each tendril. |
chaosNodeTriggerRadiusChaos Node Trigger Radius | Distance from a lichen node required to trigger a drain pulse. |
chaosRadiusChaos Radius | Outer area radius used for Chaos ambient waves and petals. |
chaosRadiusPerStringChaos Radius per String | Additional Chaos area radius per String upgrade. |
chaosRootDurationTicksChaos Root Duration (ticks) | How long drained hostiles are rooted in place. |
chaosTendrilCountChaos Tendril Count | Number of glow lichen tendrils generated from the blossom core. |
columnDurationTicksColumn Duration (ticks) | Base lifetime of the Bubble Column. |
chaosContactCooldownTicksContact Cooldown (ticks) | Per-target cooldown between repeated koi contact hits. |
chaosContactDamageContact Damage | Damage dealt when a koi touches a hostile target. |
chaosContactKnockbackHorizontalContact Knockback (Horizontal) | Horizontal knockback force applied when a koi hits a target. |
chaosContactKnockbackVerticalContact Knockback (Vertical) | Vertical lift applied when a koi hits a target. |
damageIntervalTicksDamage Interval (ticks) | Ticks between Blossom storm damage pulses. |
bountyDamageIntervalTicksDamage Interval (ticks) | Ticks between Bounty swarm damage pulses. |
bountyDamageMultiplierDamage Multiplier | Damage multiplier applied in Bounty mode. |
painDamageMultiplierDamage Multiplier | Damage multiplier applied while Pain rune is active. |
damageMultiplierPerFrameDamage Multiplier per Frame | Per-level damage multiplier added by Frame upgrades. |
debugModeDebug Mode | Enables verbose debug logging and developer diagnostics. |
chaosBaseDiveIntervalTicksDive-Bomb Base Interval (ticks) | Base tick interval between Chaos dive-bomb bee strikes. |
chaosDiveDamageDive-Bomb Damage | Damage dealt by each dive-bomb bee impact. |
chaosDiveImpactRadiusDive-Bomb Impact Radius | Explosion radius of each dive-bomb bee impact. |
chaosDiveIntervalReductionPerFrameTicksDive-Bomb Interval Reduction per Frame | How many ticks are removed from the dive-bomb interval per Frame upgrade. |
chaosMinDiveIntervalTicksDive-Bomb Minimum Interval (ticks) | Lower clamp for the Chaos dive-bomb interval after Frame scaling. |
drawSpeeds | Draw Speeds |
stormDurationBonusPerStringDuration Bonus per String | Extra storm duration per String upgrade. |
columnDurationBonusPerStringDuration Bonus per String | Extra column duration per String upgrade. |
earthBow | Earth Bow |
drawSpeedEarthEarth Bow Draw Speed | Draw speed (ticks) for the Earth Bow. |
echoBow | Echo Bow |
drawSpeedEchoEcho Bow Draw Speed | Draw speed (ticks) for the Echo Bow. |
painExplosionBaseHpDamageExplosion Base HP% Damage | Base health-percentage damage used by Pain explosions. |
painExplosionBaseRadiusExplosion Base Radius | Base radius of Pain chain explosions. |
painExplosionFrameHpDamageExplosion HP% per Frame | Additional HP% explosion damage per Frame upgrade. |
painExplosionMaxDamageRatioExplosion Max Damage Ratio | Maximum capped HP% explosion damage ratio. |
painExplosionMinDamageExplosion Min Damage | Minimum flat damage dealt by Pain explosions. |
painExplosionStringRadiusBonusExplosion Radius per String | Additional explosion radius per String upgrade. |
bountyExtraArrowMultiplierExtra Arrow Multiplier | Multiplier for extra arrows fired in Bounty mode. |
extraDragXZExtra Drag XZ | Extra horizontal drag applied while the arrow flies. |
extraDragYExtra Drag Y | Extra vertical drag applied while the arrow flies. |
fieldDurationTicksField Duration (ticks) | Lifetime of the Vine flower field. |
fieldRadiusField Radius | Base Earth spike field radius. |
bountyFireIntervalFire Interval (ticks) | Base interval between beehive-fired bee shots. |
flowerField | Flower Field |
bountyFrameBonusShotsFrame Bonus Shots | Additional hive shots per Frame upgrade. |
baseFrameChanceFrame Drop Chance (per 1000) | Base chest drop chance for Reinforced Frame upgrades. Example: 20 = 2.0%. |
friendlyHealFriendly Heal | Healing amount per aura pulse for friendly targets. |
general | General |
globalDrops | Global Drops |
graceApplyRadiusGrace Apply Radius | Radius around impact used to find allies for Grace shields. |
graceAuraDamageRadiusGrace Aura Radius | Base aura radius for Grace support storms. |
graceBaseDurationGrace Base Duration (ticks) | Base duration of each Grace shield bee. |
graceBaseShotsGrace Base Shots | Base number of potion-charged Grace shots. |
graceBaseSplashRadiusGrace Base Splash Radius | Base splash radius for Grace potion effects. |
graceShotsPerStringGrace Shots per String | Additional Grace potion shots per String upgrade. |
graceSplashRadiusPerFrameGrace Splash Radius per Frame | Additional splash radius per Frame upgrade. |
columnHeightPerFrameHeight per Frame | Additional column height per Frame upgrade. |
bountyHiveDurationHive Duration (ticks) | Base lifetime of Bounty beehives. |
bountyHiveDurationBonusPerStringHive Duration Bonus per String | Extra hive duration per String upgrade. |
painHomingAccelHoming Acceleration | How strongly Pain bees steer each tick. |
homingAccelHoming Acceleration | How strongly arrows steer toward a target each tick. |
painHomingRadiusHoming Radius | Target acquisition radius for Pain homing bees. |
homingRadiusHoming Radius | The radius that arrows will check for a suitable target. |
painHomingStartTicksHoming Start Delay (ticks) | Ticks before Pain bees begin homing. |
homingStartTicksHoming Start Delay (ticks) | Ticks after spawn before homing behavior begins. |
hostileDamageHostile Damage | Damage per aura pulse to hostile targets. |
iceBow | Ice Bow |
drawSpeedIceIce Bow Draw Speed | Draw speed (ticks) for the Ice Bow. |
initialSpreadPitchInitial Spread Pitch | Vertical fan spread applied at launch. |
initialSpreadYawInitial Spread Yaw | Horizontal fan spread applied at launch. |
jumpRangeJump Range | Maximum range for a storm to jump to a new target. |
frameUpwardKnockbackPerLevelKnockback per Frame Level | Additional knock-up per Frame upgrade. |
chaosKoiSwimRadiusKoi Orbit Radius | Radius each koi orbits around the Chaos center. |
chaosKoiSwimRadiusPerFrameKoi Orbit Radius per Frame | Additional koi orbit radius gained per Frame upgrade. |
chaosFishPerFrameKoi per Frame | Additional orbiting koi spawned per Frame upgrade. |
chaosTouchRadiusKoi Touch Radius | Proximity radius used for koi contact hits and projectile reflection. |
lookTargetDistanceLook Target Distance | Distance used to resolve look-based focus targets. |
loot | Loot |
graceMaxBeesPerTargetMax Bees per Target | Maximum Grace shield bees that can orbit one ally. |
maxLevelPerTypeMax Level per Type | Maximum String/Frame level allowed on a bow. |
graceMaxSlownessStacksMax Slowness Stacks | Maximum Slowness stack count from Grace arrows. |
painMaxSpeedMax Speed | Maximum flight speed for Pain bees. |
maxSpeedMax Speed | Maximum speed homing arrows can ramp up to. |
maxTotalSlotsMax Total Slots | Total combined upgrade slots available per bow. |
bountyMaxTrapsPerStringMax Traps per String | Additional active Bounty traps per String upgrade. |
chaosMinOrbitPeriodTicksMinimum Orbit Period (ticks) | Lower clamp for orbit period after String scaling. |
modernTooltipsEnabledModern Tooltips | Uses the modern tooltip style for Simply Bows items. |
chaosOrbitPeriodReductionPerStringTicksOrbit Period Reduction per String | Ticks removed from orbit period per String upgrade. |
painAreaRadiusPain Area Radius | Base area radius for Pain storm damage. |
painAuraIntervalPain Aura Interval (ticks) | Aura pulse interval while Pain rune is active. |
painDivergencePain Divergence | Spread used for Bubble Pain axolotl shots. |
painSpeedMultiplierLandPain Speed (Land) | Pain projectile speed multiplier when fired on land. |
painSpeedMultiplierWaterPain Speed (Water) | Pain projectile speed multiplier when fired underwater. |
chaosProjectileReflectCooldownTicksProjectile Reflect Cooldown (ticks) | Per-projectile cooldown before it can be reflected again. |
chaosProjectileReflectSpeedMultiplierProjectile Reflect Speed Multiplier | Velocity multiplier applied to reflected hostile projectiles. |
gracePulseIntervalTicksPulse Interval (ticks) | Ticks between Grace support pulses. |
stringRadiusBonusPerLevelRadius Bonus per String | Additional spike field radius per String upgrade. |
columnRadiusPerFrameRadius per Frame | Additional column radius per Frame upgrade. |
graceAuraRadiusPerStringRadius per String | Additional Grace aura radius per String upgrade. |
painAreaRadiusPerStringRadius per String | Additional Pain area radius per String upgrade. |
rangedWeaponApiDamageMultiplierRanged Weapon API Damage Multiplier | Adds bonus bow ability damage when RangedWeaponAPI is present (finalDamage += attributeValue * configMultiplier). |
chaosRegenAmplifierRegen Amplifier | Regeneration amplifier applied to allies in the honey storm. |
chaosRegenDurationTicksRegen Duration (ticks) | Regeneration effect duration applied to allies each aura pulse. |
graceResistanceDurationResistance Duration (ticks) | Resistance duration applied to allies in Grace mode. |
baseRuneChanceRune Drop Chance (per 1000) | Base chest drop chance for rune upgrade items. Example: 3 = 0.3%. |
bounty | Rune: Bounty |
chaos | Rune: Chaos |
grace | Rune: Grace |
pain | Rune: Pain |
shoulderBow | Shoulder Bow |
sizeMultiplierPerStringSize Multiplier per String | Per-level size/radius multiplier added by String upgrades. |
graceSlowFallingDurationSlow Falling Duration (ticks) | Slow Falling duration granted in Earth Grace mode. |
chaosSlownessAmplifierSlowness Amplifier | Slowness amplifier applied to hostiles in the honey storm. |
chaosSlownessDurationTicksSlowness Duration (ticks) | Slowness effect duration applied to hostiles each aura pulse. |
graceSlownessDurationSlowness Duration (ticks) | Slowness duration applied to hostiles in Grace mode. |
speedRampTicksSpeed Ramp Ticks | Ticks taken to ramp from start speed to max speed. |
spikeDamageSpike Damage | Base damage dealt by Earth spikes. |
spikeField | Spike Field |
startSpeedStart Speed | Starting speed used by homing speed ramp logic. |
storm | Storm |
chaosBaseDurationTicksStorm Base Duration (ticks) | How long the Bee Chaos honey storm remains active before subsiding. |
chaosBaseRadiusStorm Base Radius | Base area radius of the Bee Chaos honey storm. |
chaosCooldownTicksStorm Cooldown (ticks) | Cooldown applied after the honey storm ends before another can be created. |
stormDamageStorm Damage | Base damage per Blossom storm pulse before multipliers. |
stormDurationTicksStorm Duration (ticks) | Base lifetime of a Blossom storm. |
chaosDurationPerStringTicksStorm Duration per String (ticks) | Additional honey storm duration gained per String upgrade. |
chaosRadiusPerStringStorm Radius per String | Additional storm radius gained per String upgrade. |
baseStringChanceString Drop Chance (per 1000) | Base chest drop chance for Enchanted String upgrades. Example: 20 = 2.0%. |
graceStringDurationBonusString Duration Bonus | Extra Grace shield duration per String upgrade. |
stringPoisonDurationBonusString Poison Duration Bonus | Extra poison duration per String upgrade. |
painStringWaveDistanceBonusPerLevelString Wave Distance Bonus | Extra Pain wave travel distance per String upgrade. |
chaosSunderAcquisitionRangePerFrameSunder Acquisition Range per Frame | Additional target acquisition range gained per Frame upgrade. |
chaosSunderDurationTicksSunder Duration (ticks) | Base active duration of the Earth Chaos sunder field. |
chaosSunderDurationPerStringTicksSunder Duration per String (ticks) | Additional sunder duration gained per String upgrade. |
chaosSunderAcquisitionRangeSunder Target Acquisition Range | Base range used to acquire the next hostile after a sunder hit. |
painTargetHorizontalRangeTarget Horizontal Range | Horizontal search range for Pain focus targeting. |
bountyTargetRadiusTarget Radius | Radius a Bounty hive searches for hostile targets. |
painTargetVerticalRangeTarget Vertical Range | Vertical search range for Pain focus targeting. |
bountyTriggerBaseRadiusTrigger Base Radius | Base trigger radius for Bounty traps. |
bountyTriggerDamageMultiplierTrigger Damage Multiplier | Damage multiplier applied when a Bounty trap triggers. |
bountyTriggerRadiusPerStringTrigger Radius per String | Additional trigger radius per String upgrade. |
undeadBonusDamageUndead Bonus Damage | Additional damage dealt to undead targets. |
baseUniqueBowChanceUnique Bow Drop Chance (per 1000) | Base chest drop chance for unique bows. Example: 2 = 0.2%. |
upgrades | Upgrades |
vineBow | Vine Bow |
drawSpeedVineVine Bow Draw Speed | Draw speed (ticks) for the Vine Bow. |
chaosWallCooldownTicksWall Cooldown (ticks) | Cooldown between Chaos wall casts. |
chaosWallDurationTicksWall Duration (ticks) | How long the Chaos ice wall remains active before melting. |
chaosWallDurationPerFrameTicksWall Duration per Frame (ticks) | Additional Chaos wall duration gained per Frame upgrade level. |
chaosWallHeightWall Height (blocks) | Vertical height of the Chaos ice wall. |
chaosWallWidthWall Width (blocks) | Horizontal width of the Chaos ice wall. |
chaosWallWidthPerStringWall Width per String | Additional Chaos wall width gained per String upgrade level. |
painWaveDamageMultiplierWave Damage Multiplier | Damage multiplier applied to Pain wave spikes. |
chaosDamagePerFrameWave Damage per Frame | Additional Chaos wave damage per Frame upgrade. |
chaosWaveForwardStartOffsetWave Forward Start Offset | How far in front of the shooter the Chaos wave begins. |
chaosKnockUpWave Knock-Up | Vertical launch applied when the Chaos wave hits a target. |
chaosKnockbackPerFrameWave Knockback per Frame | Additional Chaos wave knockback per Frame upgrade. |
chaosLengthStepsPerStringWave Length Steps per String | Additional wave steps added per String upgrade. |
painWaveMaxDistanceWave Max Distance | Maximum travel distance of Pain rune spike waves. |
chaosWaveSegmentThicknessWave Segment Thickness | Front-to-back thickness of each advancing wave damage segment. |
chaosWaveStepDistanceWave Step Distance | Forward distance traveled per Chaos wave step. |
painWaveStepDistanceWave Step Distance | Distance between consecutive Pain wave spike steps. |
chaosWaveStepIntervalTicksWave Step Interval (ticks) | Tick interval between each advancing wave step. |
chaosWaveWidthBlocksWave Width (blocks) | Total width of the Chaos water wave hit area. |