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How Shut Up Dead Entities Mod Works
Sound Cancellation on Entity Removal
This mod stops specific mob sounds from playing when those entities are removed from the game world. When an Enderman is killed or despawns, its angry stare sounds will no longer play. Similarly, Creeper hissing sounds that occur when they are primed will be silenced upon the entity's removal.
The mod processes these sounds immediately as the entity leaves the game, preventing lingering audio that would normally continue briefly after death. This results in cleaner, less cluttered audio during gameplay, particularly useful when dealing with multiple mobs or in situations where sound overlap becomes distracting.