Repurposed Structures Friends And Foes Compat Mod FAQ
10 questions players actually ask, answered.
What does the Repurposed Structures Friends and Foes Compat mod actually change in my world?
It makes Friends and Foes content spawn inside Repurposed Structures villages, specifically Copper Golems and beekeeper villagers with their workstations. Without it, those mobs and job blocks won't appear in RS villages even if both base mods are installed.
Do I need both Repurposed Structures and Friends and Foes installed for this to work?
Yes, this is a compatibility bridge, so it does nothing on its own. You need Repurposed Structures, Friends and Foes, and this compat mod all loaded together.
How do I find Copper Golems in Repurposed Structures villages?
Just explore RS villages normally and look around the streets and building perimeters, since Copper Golems spawn as part of village generation rather than being crafted. If a village generated before you added the mod, its golems won't retroactively appear.
Why aren't any Copper Golems showing up in my RS villages?
The most common cause is that the village chunk was generated before the compat mod was installed, so it never rolled for golems. Visit brand-new, unexplored chunks to find villages that generate with the compat content.
How do I get beekeeper villagers in Repurposed Structures villages?
Beekeepers appear as part of village generation and can also be obtained by placing their workstation near an unemployed villager in an RS village. Once employed, they'll trade bee-related items like the vanilla beekeeper.
What is the beekeeper workstation and how do I place it?
It's the Friends and Foes beekeeper job block, which you place like any other workstation to assign the beekeeper profession. Put it down near an unemployed or jobless villager inside or near an RS village and they should claim it.
Can I get beekeeper villagers without finding a village that already has one?
Yes, as long as you have the workstation block, you can craft or obtain it and place it near a jobless villager to convert them into a beekeeper. This works in any village, including RS ones.
Will this mod break my existing world or cause crashes?
It's a lightweight compat mod that only adds spawn and structure integration, so it generally won't crash existing worlds. The main caveat is that already-generated villages won't gain the new mobs, so you need fresh chunks to see the changes.
Does this compat mod affect performance or world gen speed?
The impact is minimal because it only adds a few mob spawns and job blocks to village generation rather than new biomes or structures. If you notice lag, it's more likely from the base Repurposed Structures or Friends and Foes mods than this bridge.
Is this compatible with other village or mob mods I have installed?
It's designed specifically to bridge Repurposed Structures and Friends and Foes, so it plays fine alongside other mods that don't overwrite the same village spawn logic. Conflicts are most likely with mods that heavily rewrite village generation or villager professions.