Wiki › Rearm Combat Overhaul › Configuration
Rearm Combat Overhaul — Configuration
Every setting in the mod config file, with what it changes.
| Option | What it does |
|---|---|
acceptInfinity | Accept Infinity enchantment |
acceptKnockback | Accept Knockback enchantment |
acceptLooting | Accept Looting enchantment |
acceptMultishot | Accept Multishot enchantment |
acceptPower | Accept Power enchantment |
additionalArrowsPerLevel | Additional arrows per level |
sweepingEdgeAdditionalDamagePerMob | Additional damage per mob per level |
damagePerFireworkStar | Additional damage per star |
allowMultipleProtectionEnchantmentsAllow multiple protection types | Allows multiple different types of protection enchantments on the same item. |
percentArmorIgnoredPerLevel | Armor ignored per level (%) |
armorMultiplierArmor multiplier | Increases the max armor limit by this multiplier. For example, if the multiplier is 2, max armor will be 40 instead of 20, and all armor values will be automatically adjusted. |
armorRebalance | Armor rebalance |
armor | Armor settings |
axe | Axe settings |
cripplingThrowBaseBleedingDPS | Base bleed damage per second |
cripplingThrowBaseSlownessAmplifier | Base slowness amplifier |
bashBaseDamage | Bash base damage |
bashBaseKnockback | Bash base knockback |
bashBaseRange | Bash base range |
bashDamagePerLevel | Bash damage per level |
bashKnockbackPerLevel | Bash knockback per level |
bashRangePerLevel | Bash range per level |
cripplingThrowBleedingDPSIncreasePerLevel | Bleed DPS increase per level |
cripplingThrowBleedingDuration | Bleeding duration (ticks) |
bodyArmorPercentBody armor percentage | The percentage of the total armor the body piece should have. This affects horse and wolf armor for example. |
bootsArmorPercentBoots armor percentage | The percentage of the total armor the boots piece should have. The helmet, chestplate, leggings and boots percentages need to add up to 100, if not, the percentages will revert to default values. |
bow | Bow settings |
chargeBar | Charge bar |
loadTime | Charge time (seconds) |
chestplateArmorPercentChestplate armor percentage | The percentage of the total armor the chestplate piece should have. The helmet, chestplate, leggings and boots percentages need to add up to 100, if not, the percentages will revert to default values. |
infinimending | Compatible Infinity and Mending |
fixedArrowDamageConsistent arrow damage | Arrows fired from crossbows will deal consistent damage instead of a variable amount. |
fixedArrowDamageAmount | Consistent damage value |
cripplingThrowCrippling Throw | Allows throwing the axe at an enemy like a trident. The axe will remain inside the enemy and slow them. Pressing the action key recalls the axe and the enemy starts taking bleeding damage. |
criticalCounterTimeframe | Critical Counter timeframe (ticks) |
crossbow | Crossbow settings |
defenseBasedKnockbackResistDefense-based knockback resistance | When enabled, knockback resistance on armor will depend on the defense of the armor. This gives knockback resistance to armors besides netherite. |
detectionRangeReductionDetection range reduction percentage | How much the detection range is decreased while sneaking. Vanilla is 20%. |
disableVanillaCrits | Disable vanilla crits |
dragonBreathDamageTypeFixDragon breath damage type fix | MC-84595: "Roasted in dragon's breath" death message does not appear when player is killed by dragon's breath |
elementalProtectionElemental Protection | Changes Fire Protection to work against lightning and freeze damage on top of fire damage and renames it to Elemental Protection. |
enableBashEnable Bash | Allows performing a shield bash by pressing the action key while blocking with a shield, knocking enemies away and dealing minor damage. |
enableCriticalCounter | Enable Critical Counter |
bowNetheriteVariant | Enable Netherite Bow |
crossbowNetheriteVariant | Enable Netherite Crossbow |
shieldNetheriteVariant | Enable Netherite Shield |
enableParryEnable Parry | Raising the shield to block a projectile shortly before it lands parries it and sends it flying towards the shooter. |
enablePerfectShotEnable Perfect Shot | Arrows fired from bows will deal increased damage if they are fired shortly after fully charging the bow. Disables vanilla random arrow critical damage. |
enableBackstepEnable Quickstep enchantment | Press the action key shortly after shooting an enemy with a bow enchanted with Quickstep to perform a dash. |
enchantableVanillaShield | Enchantable vanilla shield |
enchantmentBasedToughnessEnchantment-based toughness | When enabled, toughness on armor will depend on the type and the amount of protection enchantments on the armor. All armor will also have their base toughness removed. |
enderDragonVelocityFixEnder Dragon vertical velocity fix | MC-272431: Ender Dragon incorrect vertical velocity causes erratic behavior MC-197201: The Ender Dragon does not dive toward the player (missing "diving" attack) |
helmetArmorPercentHelmet armor percentage | The percentage of the total armor the helmet piece should have. The helmet, chestplate, leggings and boots percentages need to add up to 100, if not, the percentages will revert to default values. |
hideDisabledItemsFromRecipeViewers | Hide disabled items from recipe viewers |
improvedImpalingImproved Impaling | Makes Impaling also affect all mobs that are in water or rain instead of only specific aquatic mobs. |
improvedMultishotImproved Multishot | Changes Multishot to have 3 levels with each level increasing the amount of additional arrows fired. |
improvedPiercingImproved Piercing | Allows Piercing to ignore a percentage of the enemies armor based on level. |
improvedSneakingImproved sneaking | Greatly reduces the range at which mobs can detect you while sneaking. |
improvedSweepingEdgeImproved Sweeping Edge | Increases the damage of the sweeping attack based on the amount of enemies hit and level. Also increases the range of the sweeping attack based on level. |
infinityFixInfinity fix | Makes bows and crossbows enchanted with Infinity not require having an arrow in the inventory. |
leggingsArmorPercentLeggings armor percentage | The percentage of the total armor the leggings piece should have. The helmet, chestplate, leggings and boots percentages need to add up to 100, if not, the percentages will revert to default values. |
magicProtectionMagic Protection | Adds a new armor enchantment that protects against magic damage. |
maxMultishotLevel | Max Multishot level |
maxProtectionEnchantmentsMax protection types | Set the maximum allowed amount of different protection types on the same item. |
maxTimeStuckInTarget | Max time stuck in target (ticks) |
meleeProtectionMelee Protection | Changes Protection to only work against physical damage and renames it to Melee Protection. |
maxMobAmountUsedForDamageIncrease | Mob cap for damage increase |
mobDrawingSounds | Mob drawing sound |
modifyLoadSpeed | Modify charge time |
modifyFireworkDamage | Modify firework damage |
normalizeEnchantmentCostsNormalize enchantment costs | When enabled, all protection enchantments obtained from the enchanting table will have similar levels for the same enchanting power. |
baseFireworkDamage | One star firework damage |
parryTimeframe | Parry timeframe (ticks) |
perfectShotAdditionalDamage | Perfect Shot bonus damage |
perfectShotTimeframe | Perfect Shot timeframe (ticks) |
playerDrawingSounds | Player drawing sound |
powerDamageFixPower damage fix | MC-277617: The base damage of the Power enchantment was reduced in 1.21 |
protection | Protection settings |
backstepTimeframe | Quickstep timeframe (ticks) |
rejectKnockback | Reject Knockback enchantment |
rejectMultishot | Reject Multishot enchantment |
requireLoyaltyForRecallRequire Loyalty for recalling thrown axe | This will also make axes accept Loyalty. |
returnFromVoidReturn from the Void | Tridents with Loyalty will return to the player when they enter the Void instead of being destroyed. |
returnToHandReturn to hand | Tridents with Loyalty will always return to the hand they were thrown from instead of the first free inventory slot. |
bashShieldCooldown | Shield cooldown after bashing (seconds) |
shieldDelayFixShield delay fix | MC-100949: Shield blocking is delayed |
shield | Shield settings |
cripplingThrowSlownessAmplifierIncreasePerLevel | Slowness amplifier increase per level |
stopPiercingOnArmoredEntity | Stop piercing on armored entites |
sword | Sword settings |
armorMaterialList | These are all the armor materials for which you can override the total defense value by adding them to the "Total armor |
craftTippedArrowsWithRegularPotionsTipped arrows from regular potions | Changes the tipped arrow recipe to use regular potions instead of lingering ones. |
totalArmorOverridesTotal armor overrides | By default, the mod will automatically rescale armor values on all armor in the game using the default total armor gained from the set. Total armor can be overridden here for any material type. See file config/rearm/armor_materials.txt for a list of currently |
toughnessPerEnchantment | Toughness per enchantment level |
trident | Trident settings |
tweaks | Tweaks |
bugFixes | Vanilla bug fixes |