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Rearm Combat Overhaul — Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
acceptInfinityAccept Infinity enchantment
acceptKnockbackAccept Knockback enchantment
acceptLootingAccept Looting enchantment
acceptMultishotAccept Multishot enchantment
acceptPowerAccept Power enchantment
additionalArrowsPerLevelAdditional arrows per level
sweepingEdgeAdditionalDamagePerMobAdditional damage per mob per level
damagePerFireworkStarAdditional damage per star
allowMultipleProtectionEnchantmentsAllow multiple protection typesAllows multiple different types of protection enchantments on the same item.
percentArmorIgnoredPerLevelArmor ignored per level (%)
armorMultiplierArmor multiplierIncreases the max armor limit by this multiplier. For example, if the multiplier is 2, max armor will be 40 instead of 20, and all armor values will be automatically adjusted.
armorRebalanceArmor rebalance
armorArmor settings
axeAxe settings
cripplingThrowBaseBleedingDPSBase bleed damage per second
cripplingThrowBaseSlownessAmplifierBase slowness amplifier
bashBaseDamageBash base damage
bashBaseKnockbackBash base knockback
bashBaseRangeBash base range
bashDamagePerLevelBash damage per level
bashKnockbackPerLevelBash knockback per level
bashRangePerLevelBash range per level
cripplingThrowBleedingDPSIncreasePerLevelBleed DPS increase per level
cripplingThrowBleedingDurationBleeding duration (ticks)
bodyArmorPercentBody armor percentageThe percentage of the total armor the body piece should have. This affects horse and wolf armor for example.
bootsArmorPercentBoots armor percentageThe percentage of the total armor the boots piece should have. The helmet, chestplate, leggings and boots percentages need to add up to 100, if not, the percentages will revert to default values.
bowBow settings
chargeBarCharge bar
loadTimeCharge time (seconds)
chestplateArmorPercentChestplate armor percentageThe percentage of the total armor the chestplate piece should have. The helmet, chestplate, leggings and boots percentages need to add up to 100, if not, the percentages will revert to default values.
infinimendingCompatible Infinity and Mending
fixedArrowDamageConsistent arrow damageArrows fired from crossbows will deal consistent damage instead of a variable amount.
fixedArrowDamageAmountConsistent damage value
cripplingThrowCrippling ThrowAllows throwing the axe at an enemy like a trident. The axe will remain inside the enemy and slow them. Pressing the action key recalls the axe and the enemy starts taking bleeding damage.
criticalCounterTimeframeCritical Counter timeframe (ticks)
crossbowCrossbow settings
defenseBasedKnockbackResistDefense-based knockback resistanceWhen enabled, knockback resistance on armor will depend on the defense of the armor. This gives knockback resistance to armors besides netherite.
detectionRangeReductionDetection range reduction percentageHow much the detection range is decreased while sneaking. Vanilla is 20%.
disableVanillaCritsDisable vanilla crits
dragonBreathDamageTypeFixDragon breath damage type fixMC-84595: "Roasted in dragon's breath" death message does not appear when player is killed by dragon's breath
elementalProtectionElemental ProtectionChanges Fire Protection to work against lightning and freeze damage on top of fire damage and renames it to Elemental Protection.
enableBashEnable BashAllows performing a shield bash by pressing the action key while blocking with a shield, knocking enemies away and dealing minor damage.
enableCriticalCounterEnable Critical Counter
bowNetheriteVariantEnable Netherite Bow
crossbowNetheriteVariantEnable Netherite Crossbow
shieldNetheriteVariantEnable Netherite Shield
enableParryEnable ParryRaising the shield to block a projectile shortly before it lands parries it and sends it flying towards the shooter.
enablePerfectShotEnable Perfect ShotArrows fired from bows will deal increased damage if they are fired shortly after fully charging the bow. Disables vanilla random arrow critical damage.
enableBackstepEnable Quickstep enchantmentPress the action key shortly after shooting an enemy with a bow enchanted with Quickstep to perform a dash.
enchantableVanillaShieldEnchantable vanilla shield
enchantmentBasedToughnessEnchantment-based toughnessWhen enabled, toughness on armor will depend on the type and the amount of protection enchantments on the armor. All armor will also have their base toughness removed.
enderDragonVelocityFixEnder Dragon vertical velocity fixMC-272431: Ender Dragon incorrect vertical velocity causes erratic behavior MC-197201: The Ender Dragon does not dive toward the player (missing "diving" attack)
helmetArmorPercentHelmet armor percentageThe percentage of the total armor the helmet piece should have. The helmet, chestplate, leggings and boots percentages need to add up to 100, if not, the percentages will revert to default values.
hideDisabledItemsFromRecipeViewersHide disabled items from recipe viewers
improvedImpalingImproved ImpalingMakes Impaling also affect all mobs that are in water or rain instead of only specific aquatic mobs.
improvedMultishotImproved MultishotChanges Multishot to have 3 levels with each level increasing the amount of additional arrows fired.
improvedPiercingImproved PiercingAllows Piercing to ignore a percentage of the enemies armor based on level.
improvedSneakingImproved sneakingGreatly reduces the range at which mobs can detect you while sneaking.
improvedSweepingEdgeImproved Sweeping EdgeIncreases the damage of the sweeping attack based on the amount of enemies hit and level. Also increases the range of the sweeping attack based on level.
infinityFixInfinity fixMakes bows and crossbows enchanted with Infinity not require having an arrow in the inventory.
leggingsArmorPercentLeggings armor percentageThe percentage of the total armor the leggings piece should have. The helmet, chestplate, leggings and boots percentages need to add up to 100, if not, the percentages will revert to default values.
magicProtectionMagic ProtectionAdds a new armor enchantment that protects against magic damage.
maxMultishotLevelMax Multishot level
maxProtectionEnchantmentsMax protection typesSet the maximum allowed amount of different protection types on the same item.
maxTimeStuckInTargetMax time stuck in target (ticks)
meleeProtectionMelee ProtectionChanges Protection to only work against physical damage and renames it to Melee Protection.
maxMobAmountUsedForDamageIncreaseMob cap for damage increase
mobDrawingSoundsMob drawing sound
modifyLoadSpeedModify charge time
modifyFireworkDamageModify firework damage
normalizeEnchantmentCostsNormalize enchantment costsWhen enabled, all protection enchantments obtained from the enchanting table will have similar levels for the same enchanting power.
baseFireworkDamageOne star firework damage
parryTimeframeParry timeframe (ticks)
perfectShotAdditionalDamagePerfect Shot bonus damage
perfectShotTimeframePerfect Shot timeframe (ticks)
playerDrawingSoundsPlayer drawing sound
powerDamageFixPower damage fixMC-277617: The base damage of the Power enchantment was reduced in 1.21
protectionProtection settings
backstepTimeframeQuickstep timeframe (ticks)
rejectKnockbackReject Knockback enchantment
rejectMultishotReject Multishot enchantment
requireLoyaltyForRecallRequire Loyalty for recalling thrown axeThis will also make axes accept Loyalty.
returnFromVoidReturn from the VoidTridents with Loyalty will return to the player when they enter the Void instead of being destroyed.
returnToHandReturn to handTridents with Loyalty will always return to the hand they were thrown from instead of the first free inventory slot.
bashShieldCooldownShield cooldown after bashing (seconds)
shieldDelayFixShield delay fixMC-100949: Shield blocking is delayed
shieldShield settings
cripplingThrowSlownessAmplifierIncreasePerLevelSlowness amplifier increase per level
stopPiercingOnArmoredEntityStop piercing on armored entites
swordSword settings
armorMaterialListThese are all the armor materials for which you can override the total defense value by adding them to the "Total armor
craftTippedArrowsWithRegularPotionsTipped arrows from regular potionsChanges the tipped arrow recipe to use regular potions instead of lingering ones.
totalArmorOverridesTotal armor overridesBy default, the mod will automatically rescale armor values on all armor in the game using the default total armor gained from the set. Total armor can be overridden here for any material type. See file config/rearm/armor_materials.txt for a list of currently
toughnessPerEnchantmentToughness per enchantment level
tridentTrident settings
tweaksTweaks
bugFixesVanilla bug fixes