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Reactive Music Mod FAQ

6 questions players actually ask, answered.

What does the Reactive Music Mod do?
It refactors Minecraft's music to be dynamic and reactive, changing tracks based on gameplay context for a more immersive and adventurous experience. It also adds new fantasy and Celtic tracks.
What factors can trigger music changes in this mod?
Music changes based on biome, dimension, weather, time of day, and player activity. It supports events like HOME, STORM, SNOW, BOSS, VILLAGE, and NEARBY_MOBS.
How does the mod handle transitions between tracks?
Music fades in and out smoothly to match transitions between events or contexts.
Can players add their own music to the mod?
Yes, players can create and share custom songpacks using YAML config files. Songpacks define what music plays during specific events, biomes, or dimensions.
What dependency does the mod require for its settings UI?
It requires YetAnotherConfigLib (YACL) for its configuration settings interface.
What kind of command does the mod include?
It includes commands such as /reactivemusic blacklistDime.