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Rail Bridges Mod Wiki › Guides › Rail Bridges Mechanics

Rail Bridges Mechanics

The Bridge Rail features unique physics and interaction rules that distinguish it from vanilla rails.

Movement and Interaction

  • Minecarts: Minecarts (including Chest, Hopper, and TNT variants) travel across Bridge Rails at standard speeds. They treat the Bridge Rail exactly like a normal rail, maintaining momentum and responding to powered rails at the bridge's entrance or exit.
  • Player Movement: The Bridge Rail is not a solid block for entities. If a player attempts to walk across it normally, they will fall through the gaps. To traverse the bridge on foot, the player must sneak (hold Shift). This mechanic is intended to simulate the difficulty of walking across narrow railroad ties.
  • Mob Proofing: Most mobs (Zombies, Creepers, etc.) cannot pathfind across Bridge Rails and will fall through if they attempt to cross. This makes Bridge Rails an excellent choice for creating secure entrances to bases that remain accessible to minecarts but inaccessible to hostile creatures.

Connectivity and Geometry

  • Slopes: Bridge Rails fully support verticality. You can create ascending or descending tracks to change elevation across a gap.
  • Curves: One of the mod's primary limitations is that Bridge Rails cannot form corners. They only connect in straight lines (North-South or East-West). To create a turn, you must transition the track back to solid blocks and use standard vanilla rails.
  • Vanilla Integration: Bridge Rails seamlessly connect to standard Rails, Powered Rails, Detector Rails, and Activator Rails at the points where the bridge meets solid ground.

Bridge Rails forming a slope to connect different elevations