How to Make Put A Plug In It Compatible with Other Memory and Optimization Mods
Why Compatibility Matters
Put A Plug In It is designed as an all-in-one solution that integrates features from other memory leak and optimization mods. But if you run several at once, they can overlap — two mods patching the same cache or cleanup routine can cause conflicts or wasted work.
Steps to Build a Compatible Mod Set
1. List your current memory/optimization mods. Identify which ones handle entity cleanup, biome caching, tag interning, or screenshot buffers.
2. For each overlapping feature, decide which mod should own it. Put A Plug In It aims to share biome temperature caches and intern pools, so it can often coexist — but avoid running two mods that both aggressively clear entity brain memory.
3. Check each mod's config for toggles. If another mod lets you disable its entity cleanup, do so and let Put A Plug In It handle it, or vice versa.
4. Test in a fresh world with heavy mob and biome variety. Watch for crashes, missing mob AI, or broken biome temperatures — signs of conflicting patches.
5. If you hit a conflict, remove the redundant mod rather than stacking workarounds.
General Advice
- Fewer overlapping mods means fewer edge cases.
- Keep loader and version support in mind — this mod extends support for memory features to more versions and loaders, so it may cover a mod you would otherwise need separately.
- Re-test after every mod update, since patch targets can shift.