Getting Started with Abilities
Learning Your First Power
To begin using superpowers, you'll need to set up an energy system. Build machines that generate Imag Flux energy and connect them using wireless nodes to avoid cluttering your base with cables. Place an Ability Developer block and supply it with Imag Flux power.
Right-click the Ability Developer to choose your first ability category: Electromaster, Meltdowner, Teleporter, or Vector Manipulation. Each category offers unique starter skills.
Powers grow stronger through active use—use your abilities repeatedly in combat or while mining to gain experience and unlock higher tiers. The mod tracks your progress toward milestones through its achievement system, helping you see how far your psychic abilities have developed.