Project Zulu: A Better Overworld Mod Wiki › Guides › Taming and Companion Mechanics in Project Zulu: A Better Overworld
Taming and Companion Mechanics in Project Zulu: A Better Overworld
Many Project Zulu creatures can be tamed to serve as companions. Taming usually requires feeding the animal its preferred food (e.g., Eggs for Foxes, Meat for Wolves). Once tamed, a creature's behavior can be toggled by right-clicking it.
Taming Modes
There are four primary modes indicated by an overlay icon above the creature's head:
- Idle (Wander Icon): The creature wanders nearby. It will not follow the player or actively attack mobs.
- Sit (Chair Icon): The creature remains stationary. This is identical to vanilla Wolf functionality.
- Follow (Boot Icon): The creature actively follows the player.
- Attack (Sword Icon): The creature wanders and attacks any hostile monsters it encounters.
The Shield Icon: This is a secondary "Defensive" state triggered automatically when the entity attacks a target that has harmed its owner.
Note: Tamed entities retain their base AI. For example, a tamed child animal may still prioritize following its parent over its owner.