Wiki › Neo Paster Dream › Configuration
Neo Paster Dream — Configuration
Every setting in the mod config file, with what it changes.
| Option | What it does |
|---|---|
advancement_lock | Advancement Lock |
enable_advancement_lockAdvancement Lock Master Switch | When disabled, all advancement-dependent interactions, teleports, and feature restrictions are bypassed |
meltdream_energy_show_value_alwaysAlways Show Meltdream Energy Value | When enabled, always show the current Meltdream Energy value; when disabled, only shows while sneaking |
san_show_value_alwaysAlways Show Sanity Value | When enabled, always show the current Sanity value; when disabled, only shows while sneaking |
basic | Basic Mechanics |
bgm_song_interval_secondsBGM Interval Seconds | Seconds to wait after a track ends before playing the next one (30 ~ 60) |
bgm_master_volumeBGM Master Volume | Adjust the overall volume of custom background music (0.0 ~ 1.0) |
bgm | BGM Settings |
cancel | Cancel |
cheerup_buff_threshold_valueCheer Up Threshold | Grants the Cheer Up effect when sanity is at or above this value |
sanity_cheerup_thresholdCheer Up Threshold | Grants the Cheer Up effect when sanity is at or above this value |
meltdream_chest_generation_multiplierChest Generation Multiplier | Multiplier for natural Meltdream energy generation in crystal chests |
meltdream_chest_hurt_multiplierChest Hurt Multiplier | Multiplier for Meltdream energy produced when a crystal chest is hurt |
meltdream_chest_kill_multiplierChest Kill Multiplier | Multiplier for Meltdream energy produced when a crystal chest is killed |
meltdream_chest_max_energyChest Max Energy | Maximum amount of Meltdream energy a crystal chest can convert |
meltdream_chest_cooldownChest Open Cooldown | Cooldown in ticks between two chest opens per player (1 second = 20 ticks, 10 minutes = 12000) |
category_switch | Click a category on the left to browse all settings |
meltdream_chest_common_lootCommon Quality Pool | One entry per line, format: item ID count weight, e.g. pasterdream:fried_egg 2 30. IDs without namespace resolve to minecraft: first, then pasterdream:; invalid entries are skipped and a fully invalid pool falls back to the default |
nav | Config Categories |
success | Configuration saved |
confirm | Continue |
creative_bypass_advancement_lockCreative Mode Bypasses Advancement Lock | When enabled, players in creative mode can use all advancement-locked features and interactions directly |
meltdream_chest_custom_loot_enabledCustom Chest Loot | When enabled, chest loot is generated from the three quality pools below; when disabled, the built-in default pools are used |
custom_spawn | Custom Spawn |
custom_spawn_enabledCustom Spawn (Dimension/Biome) | When enabled, players who haven't used custom spawn yet will spawn in the configured dimension and biome on login (new players on world entry). Edit 'custom spawn dimension' / 'custom spawn biome' in PasterDream-Common.toml to change the target. Default: off |
debug | Debug |
ban_all_the_wingsDisable All Wings | Disable and forbid all wing functionality |
ban_fire_necklaceDisable Fire Necklace | Disable and forbid the Fire Necklace |
no_return_dyedream_crackDisable Return Teleport | Prevent returning to the Overworld via Dyedream Cracks in the Dyedream World |
ban_terra_swordDisable Terra Sword | Disable and forbid the Terra Sword |
ban_time_hourglassDisable Time Hourglass | Disable and forbid the Time Hourglass |
message | Disabling "Enable Mod UI" will unload the PasterDream built-in resource pack to restore vanilla UI. Resource packs will |
bgm_dream_deltaDream Delta BGM | Enable the Dream Delta biome background music |
bgm_dream_heathDream Heath BGM | Enable the Dream Heath biome background music |
bgm_dream_meadow_daisyDream Meadow - Daisy BGM | Enable Dream Meadow - Daisy background music |
bgm_dream_meadow_daisy_volumeDream Meadow - Daisy BGM Volume | Adjust the volume multiplier of Dream Meadow - Daisy BGM (0% ~ 200%) |
bgm_dream_taigaDream Taiga BGM | Enable the Dream Taiga biome background music |
dyedream_crack_generateDyedream Crack Natural Generation | Allow Dyedream Cracks to spawn naturally in the world (disabling may affect progression) |
dyedream_origin_spawnpointDyedream Spawn Island | Generate the initial spawn point island in the Dyedream World |
bgm_dyedream_worldDyedream World BGM | Enable the Dyedream World main biome background music |
bgm_enable | Enable |
enable_api_debug_logEnable API Debug Log | Output debug/info logs from the PasterDreamAPI module |
enable_debug_logEnable Debug Log | Master switch for debug logs; when disabled, no debug/diagnostic logs are output |
enable_low_san_debuffEnable Low Sanity Debuff | Whether to apply negative buff effects when sanity is too low |
enable_main_debug_logEnable Main Module Debug Log | Output debug/info logs from the PasterDream main module |
enable_meltdream_energy_systemEnable Meltdream Energy System | When disabled, energy calculation, consumption and HUD display are stopped |
enable_meltdream_systemEnable Meltdream Energy System | Master switch for the Meltdream energy system |
bgm_master_enabledEnable Mod BGM | When disabled, PasterDream custom background music stops (does not affect music discs) |
enable_mod_uiEnable Mod UI | When disabled, the PasterDream built-in resource pack won't load; does not affect Meltdream Energy bar, San bar and other standalone HUDs |
enable_san_systemEnable Sanity System | When disabled, Sanity calculation, sync and HUD display are stopped |
enable_smoketest_debug_logEnable Smoketest Debug Log | Output debug/info logs from Smoketest / migration validation |
enable_spell_systemEnable Spell System | Master switch for the spell system |
end_lowers_sanEnd Lowers Sanity | Whether players lose sanity while in the End |
ban | Feature Toggles |
shadow_npc_third_dialogue_after_tp_player_back_to_overworldForce Return After Third Dialogue | Force teleport the player back to the Overworld after the third dialogue with The Nameless |
in_lamp_shadow_give_pale_boneneedleGive Pale Bone Needle in Lamp Shadow | Whether to give a Pale Bone Needle when entering the 'Beneath Lamp & Shadow' themed dream |
hud | HUD Display |
meltdream_chest_legendary_lootLegendary Quality Pool | One entry per line, format: item ID count weight, e.g. pasterdream:meltdream_crystal_0 1 20. IDs without namespace resolve to minecraft: first, then pasterdream:; invalid entries are skipped and a fully invalid pool falls back to the default |
meltdream_chest_legend_multiplierLegendary Treasure Multiplier | Extra multiplier for triggering legendary treasure from Meltdream Chest |
loading_gui_tipsLoading Screen Tips | Show PasterDream tips on the loading screen |
advancement_lock_achievement_adventure_0Lock: Adventure | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_hide_5Lock: Crack Contact | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_d_0Lock: Dream Finale | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_c_0Lock: Dream Research | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_c_1Lock: Dream Research II | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_c_2Lock: Dream Research III | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_c_3Lock: Dream Research IV | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_c_4Lock: Dream Research V | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_a_0Lock: Dyedream Entry | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_a_1Lock: Dyedream Insight | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_treasure_dyedreamLock: Dyedream Treasure | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_end_0Lock: Endgame | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_hide_6Lock: First Login | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_hide_0Lock: Hidden 0 | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_hide_1Lock: Hidden 1 | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_hide_10Lock: Hidden 10 | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_hide_11Lock: Hidden 11 | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_hide_12Lock: Hidden 12 | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_hide_13Lock: Hidden 13 | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_hide_14Lock: Hidden 14 | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_hide_15Lock: Hidden 15 | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_hide_16Lock: Hidden 16 | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_hide_2Lock: Hidden 2 | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_hide_3Lock: Hidden 3 | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_hide_4Lock: Hidden 4 | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_hide_7Lock: Hidden 7 | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_hide_8Lock: Hidden 8 | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_hide_9Lock: Hidden 9 | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_startLock: Journey Start | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_talent_lightLock: Light Talent | When disabled, light skills (White Sword) can be used without the talent advancement |
advancement_lock_achievement_shadow_npc_5Lock: Nameless One Finale | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_shadow_npc_0Lock: Nameless One I | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_shadow_npc_1Lock: Nameless One II | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_shadow_npc_2Lock: Nameless One III | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_shadow_npc_3Lock: Nameless One IV | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_shadow_npc_4Lock: Nameless One V | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_nether_0Lock: Nether Journey | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_shadow_startLock: Shadow Beginning | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_shadow_a_0Lock: Shadow Chapter I | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_shadow_a_1Lock: Shadow Chapter II | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_shadow_b_0Lock: Shadow Chapter III | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_shadow_c_0Lock: Shadow Chapter IV | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_shadow_d_0Lock: Shadow Chapter V | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_shadow_e_0Lock: Shadow Finale | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_b_0Lock: Shadow of Dyedream | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_b_1Lock: Shadow of Dyedream II | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_b_2Lock: Shadow of Dyedream III | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_b_3Lock: Shadow of Dyedream IV | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_talent_shadowLock: Shadow Talent | When disabled, shadow skills (Shadow Vortex) can be used without the talent advancement |
advancement_lock_achievement_special_0Lock: Special | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_treasure_startLock: Treasure Beginning | When disabled, this advancement no longer restricts related features |
advancement_lock_achievement_treasure_wind_journeyLock: Wind Journey Treasure | When disabled, this advancement no longer restricts related features |
low_san_debuffLow Sanity Debuff | Grants negative buff effects when sanity is too low |
low_san_picture_jitterLow Sanity Screen Shake | Screen shake effect when sanity is too low |
meltdream_chest | Meltdream Chest |
meltdream | Meltdream Energy |
meltdream_energy_hud_anchorMeltdream Energy Bar Anchor | 0=Top-Left 1=Top-Right 2=Bottom-Left 3=Bottom-Right; X/Y offsets are relative to this anchor |
meltdream_energy_hud_scaleMeltdream Energy Bar Scale | Adjust the overall scale of the Meltdream Energy bar (0.5 ~ 2.0) |
meltdreamenergy_tank_xbaseMeltdream Energy Bar X Offset | Horizontal base position of the Meltdream Energy bar on screen |
meltdreamenergy_tank_ybaseMeltdream Energy Bar Y Offset | Vertical base position of the Meltdream Energy bar on screen |
meltdream_system | Meltdream Energy System |
meltdream_recover_amountMeltdream Recovery Amount | Amount of Meltdream energy restored per passive recovery |
meltdream_recover_intervalMeltdream Recovery Interval | Interval in ticks between passive Meltdream energy recoveries |
mod_accouocementMod Announcement | Show mod announcement in chat when entering the game |
nether_lowers_sanNether Lowers Sanity | Whether players lose sanity while in the Nether |
off | OFF |
on | ON |
overworld_night_lowers_sanOverworld Night Lowers Sanity | Players lose sanity during nighttime in the Overworld |
pasterdream_config_client | PasterDream-Client |
pasterdream_config_common | PasterDream-Common |
property | Performance |
player_total_tick_updatePlayer Tick Update Rate | Player tick update frequency (in ticks), recommended range 2~20 |
rain_lowers_sanRain Lowers Sanity | Whether players lose sanity during rain |
meltdream_chest_rare_lootRare Quality Pool | One entry per line, format: item ID count weight, e.g. pasterdream:dyedream_ingot 2 25. IDs without namespace resolve to minecraft: first, then pasterdream:; invalid entries are skipped and a fully invalid pool falls back to the default |
meltdream_chest_rare_multiplierRare Treasure Multiplier | Extra multiplier for triggering rare treasure from Meltdream Chest |
reset | Reset to Default |
success | Reset to default |
san_hud_anchorSanity Bar Anchor | 0=Top-Left 1=Top-Right 2=Bottom-Left 3=Bottom-Right; X/Y offsets are relative to this anchor |
san_hud_scaleSanity Bar Scale | Adjust the overall scale of the Sanity bar (0.5 ~ 2.0) |
san_tank_xbaseSanity Bar X Offset | Horizontal base position of the Sanity bar on screen |
san_tank_ybaseSanity Bar Y Offset | Vertical base position of the Sanity bar on screen |
sanity_recover_amountSanity Recovery Amount | Amount of sanity restored per passive recovery |
sanity_recover_intervalSanity Recovery Interval | Interval in ticks between passive sanity recoveries |
san | Sanity Settings |
sanity_system | Sanity System |
sanity_tick_update_intervalSanity Tick Update Interval | Global tick update interval for the sanity system |
save | Save Config |
show_meltdream_energy_hudShow Meltdream Energy Bar | When disabled, the Meltdream Energy HUD is hidden |
show_san_hudShow Sanity Bar | When disabled, the Sanity bar HUD is hidden |
sleep_san_recovery_amountSleep Sanity Recovery Amount | Amount of sanity recovered upon completing a sleep |
stealth_display_attribute_hudSneak to Show Attribute HUD | Only show Meltdream Energy and Sanity HUD icons when sneaking |
bgm_snowfall_dreamSnowfall Mushroom Field BGM | Enable the Snowfall Mushroom Field biome background music |
bgm_use_song_complete_modeSong-Complete + Interval Switch | When enabled, the current track plays to the end, then waits a while before the next one; when disabled, uses crossfade switching (existing preset) |
custom_spawn_search_radiusSpawn Biome Search Radius | Search radius (in blocks) around the target dimension's spawn point to find the configured biome (100 ~ 100000). Falls back to the dimension spawn point if not found |
the_origin_of_the_world_initially_generated_dyedream_crackSpawn Dyedream Crack at Origin | Generate a Dyedream Crack at the 0,0 origin when the world is first created |
spell_cooldown_multiplierSpell Cooldown Multiplier | Global multiplier for spell cooldown duration |
spell_cost_multiplierSpell Cost Multiplier | Global multiplier for spell energy cost |
spells_system | Spell System |
bgm_sweetdreamSweet Dream Deep Sea BGM | Enable the Sweet Dream Deep Sea biome background music |
system | System |
paster_health_hudThemed Health Bar | Enable the PasterDream-themed health bar |
thunder_lowers_sanThunder Lowers Sanity | Whether players lose sanity during thunderstorms |
bgm_volume | Volume |
bgm_wind_journey_departureWind Journey - Departure BGM | Enable Wind Journey - Departure background music |
bgm_wind_journey_departure_volumeWind Journey - Departure BGM Volume | Adjust the volume multiplier of Wind Journey - Departure BGM (0% ~ 200%) |
bgm_wind_journey_midsummerWind Journey - Midsummer BGM | Enable Wind Journey - Midsummer background music |
bgm_wind_journey_midsummer_volumeWind Journey - Midsummer BGM Volume | Adjust the volume multiplier of Wind Journey - Midsummer BGM (0% ~ 200%) |
back | ← Back |