Using Mobs Refreshed + Fresh Animations Together
Making Redesigned Mobs Move
Mobs Refreshed changes how mobs look, while Fresh Animations changes how they move. On their own, the two packs can clash: custom textures may not line up with the custom model rigs that drive the animations. This compatibility pack bridges them, so the redesigned appearance and the lively motion rigs work as one.
Install this pack alongside both parent packs, and make sure it loads above them so its bridging files take priority. You also need a way to load custom entity models, either Entity Model Features or OptiFine, since the animation rigs depend on that support.
Once active, redesigned mobs gain smooth walking and idling, blinking, and attack motions that match their new look. Coverage includes standard world mobs and newer additions such as the Creaking. If animations fail to appear, check that the model-loading option is enabled and that load order is correct.