ai | AI |
allow_seek_meal | Allow to seek work meals |
always_scan | Always Scan |
single_crafting | Always Single Crafting |
ae2 | Applied Energistics2 |
auto_sorting | Auto Sorting Items |
behavior | Behavior |
normal | Better Efficiency |
all | Better Sorting |
co_work | Co-working Mode |
collect | Collect |
generating | Craft Guide Generating |
crafting | Crafting |
craft_work | Crafting |
generate_generator | Crafting Generating Algorithm |
create_package_addressCreate Package Address | Placeholders: <UUID>,<UUID4>,<UUID8>,<TYPE>,<TYPE1> |
create_stock_keeperCreate Stock Keeper | Allow maid act as Create's stock keeper around the stock ticker |
create_storage | Create Storage Type |
debug | Debug |
disable | Disable |
do_communicate | Do Communicate |
enable | Enable |
functions | Enable function calls |
emi_ingredient_request | Enable ingredient request for EMI |
jei_ingredient_request | Enable ingredient request for JEI |
tacz | Enable Tacz Recipe |
experimental_optimizationExperimental Optimization | Some experimental optimization. If some crafting calculation cannot done successfully, try turn this off. |
fast_path_scheduleFast Path Schedule | Disable the 'shortest path limitation' to gain faster path finding. |
follow | Follow |
generateGenerate craft guides | Recipe generating will generate craft guides depend on the recognizable blocks in maid's working area. This may cause some performance issue and maid may not craft items as you want it to be. |
generate_nearest_onlyGenerate Nearest only | Only generate recipe with nearest block to maid. |
generate_partialGenerate partial-available recipes | Generate recipes that has not all ingredients available. |
generate_virtual_item_frameGenerate virtual item frame | Generate virtual item frame entity when shift right-click with certain items. |
create_stock_keeper_h | Horizontal distance for maid to find stock ticker |
integration | Integrations |
inv_list_damage_factor | Inventory List Damage Factor |
inv_list_damage_max | Inventory List Damage Max |
inv_list_damage_min | Inventory List Damage Min |
fast_sort_mode | Item Place Rule |
item_type_limit_keep | Keep Content |
loop_solverLoop Solver | Loop solver will analyze those ingredient won't consume or can produce itself. So that maid will not craft more item then require and keep the least number to reproduce. |
loop_solver_max_keep_length | Loop Solver: Max length to keep circular recipe |
loop_solver_prevent_indirectLoop Solver: Prevent Indirect Item Supply | Prevent item in loop that are fully input outside the loop. |
loop_solver_new_byproductLoop Solver: Prevent new byproduct | Prevent new byproduct from loop that's not available in graph. |
crafting_repeat_count | Max Craft Layer Repeat |
max_craft_triesMax craft tries | How many times will maid try when performing crafting (i.e. the step timeout). |
item_type_limit | Max Item Type per Container |
max_layer_limitMax Layer Limit | Max layer count limit when calculating plan. Increasing this value may cause a large lagging in some cases. |
max_logistics_triesMax logistics tries | How many times will maid try to take item when executing a logistics guide. (i.e. the step timeout). |
max_store_triesMax store tries | How many times will maid try to store item when request returns. |
max_parallel | Maximum Parallel |
mek | Mekanism QIO Storage |
memorize_craft_guide | Memorize Craft Guide |
memory_assistant | Memory Assistant Taking |
memory_first | Memory First |
memory_only | Memory Only |
misc | Misc |
nbt_matching | NBT Matching |
match_tagNBT: Match nbt by default | Use #maid_storage_manager:no_nbt and #maid_storage_manager:use_nbt to modify. And the tag in no_matching_path will not be compared. |
no_matching_path | NBT: No matching Path |
no_calculatorNo calculator for crafting | Need's no calculator for crafting. |
no_bubble_for_sub | No showing bubbles for sub tasks |
disable | No Sorting |
no_sort_placement | No Sorting When Place Item |
performance | Performance |
pickup_ignore_delay | Pickup ignore delay |
placing | Placing |
filter | Prioritize Sorting |
real_work_simulationReal work simulation | Maid will need to stop and stand by the block to work |
rs | Refined Storage |
render | Render |
maid_render_ingredient_requestRender maid when ingredient request | Render the maid at the bottom of the screen when pressing ingredient request key. |
shortest_path_evaluator | Shortest path evaluator |
pickup_require_when_place | Slot free ratio required to pickup when placing item. |
solverSolver | Crafting solver to use. [DFS/DFS_QUEUED/DFS_THREADED/TOPOLOGY]. Topology algorithm costs least but dose not support circular recipes. |
speed | Speed |
throw_item_vectorThrow item vector | How maid will throw Item. [Finally Pos] will try make the item stop at the position. [Go Through] will try to make item go through the target position. [Fixed] will always use the vector of length 0.6 |
two_step_ai_responseTwo step AI response | Allow Maid call AI two times when doing some request. |
item_type_limit_unlimited | Unlimited |
use_all_storage | Use all storage |
using_better_light_on_itemsUsing better light on items | Using a direct light to make itemstack appears brighter. |
utility | Utility |
create_stock_keeper_v | Vertical distance for maid to find stock ticker |
view | View |
view_changed | View(Changed) |
virtual_frame | Virtual Frame |
virtual_item_frame_renderVirtual item frame render | Virtual Item Frame's render method allow access/no access/filter. |