Mages Guild Data Pack Wiki › Guides › Clearing Rooms and Defeating Enemies
Clearing Rooms and Defeating Enemies
Understanding Enemy Placement
The Mages Guild contains multiple combat rooms with different enemy types:
- Pillagers attack with crossbows from range
- Vindicators deal heavy melee damage with axes
- Evokers summon vexes and cast spells—prioritize these
Combat Strategy
Room-by-room approach:
1. Enter slowly and peek around corners to spot enemies before they see you
2. Use pillars and doorways for cover against ranged attacks
3. Engage Evokers first since their vexes are dangerous; use a bow or close the distance quickly
4. Group Vindicators together and kite them to avoid taking multiple axe hits
5. Clear one room completely before advancing to the next
Tactical tips:
- Bring a shield to block crossbow bolts and reduce damage
- Sprint between cover to minimize exposure
- Use height advantage when possible—attack from elevated positions
- If overwhelmed, retreat to a previous room and heal
- Evokers drop rare drops, so defeating them is worth the effort