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Loot Integrations Structory And Towers Wiki › Guides › How to Make Modded Items Appear in Structory and Towers Chests

How to Make Modded Items Appear in Structory and Towers Chests

The whole point of this addon is that loot inside botanydev's structures stops being vanilla-only. Once installed, chests in Structory and Structory: Towers structures pull from expanded loot tables that can include items from other mods in your pack.

What actually controls this

Loot Integrations works by injecting extra entries into the existing structure loot tables rather than replacing them. That means you do not edit the structures themselves — you edit what the integration feeds them. The mod reads the loot tables of the installed Structory mods and layers additional pools on top.

Steps to get modded loot showing up

1. Confirm both the base Structory mod(s) and this integration are present, since the integration has nothing to attach to without them.

2. Make sure the mods whose items you want in chests are also installed — the integration can only surface items that exist in your pack.

3. Generate fresh chunks. Loot tables are rolled when a chest is first generated, so structures you already visited keep their old contents.

4. Open chests in newly generated Structory and Tower structures and check for unfamiliar items.

5. If nothing modded appears, the loot tables may simply weight vanilla entries heavily — variety is the goal, not guaranteed modded drops in every chest.

Remember that changing your mod list after world creation can leave already-generated chests with items from mods you removed.