Mix Forge and Fabric Mods in the Same Game
Understanding Compatibility
Kilt Mod's core purpose is enabling Forge and Fabric mods to coexist. Place both types of mod files into your single mods folder—Kilt automatically handles the translation and communication between the two systems.
Best Practices for Stability
1. Start with a small number of mods from each ecosystem to test stability
2. Add mods gradually, testing after each addition
3. Prioritize mods with clear, recent documentation
4. Avoid mods that both Forge and Fabric versions claim to modify the same game system
Potential Conflicts
While Kilt bridges the two systems, some mods may still conflict if they attempt to modify the same game mechanics. Mods focused on different features (like one adding tools and another adding biomes) typically work well together. Mods that both change core systems like rendering or entity behavior are more likely to cause crashes.
Always keep a backup of your world before testing new mod combinations.