Katters Structures Ambient Data Pack Wiki › Guides › Choose the Right Weapon Enchantment for Your Playstyle
Choose the Right Weapon Enchantment for Your Playstyle
Understanding Each Enchantment
The mod adds four custom weapon enchantments that change how you fight:
- Blunt — boosts damage against armored opponents, ideal for PvP or fighting heavily-armored mobs
- Heavy — increases raw attack damage but slows your swing speed and movement, suited for burst damage trades
- Light — improves your agility and mobility but reduces your armor effectiveness, best for dodging-focused combat
- Curse of Crystal — dramatically raises attack damage but weapon durability drops faster, high-risk/high-reward option
Choosing Your Enchantment
Consider your combat situation. Against armored mobs or players, Blunt gives direct advantage. If you prefer hit-and-run tactics, Light keeps you mobile. Heavy works for slow, deliberate strikes where you can afford reduced speed. Curse of Crystal suits players with repair access or those willing to sacrifice durability for raw power.
You can apply these to different weapons for different scenarios—keep a Light sword for exploration and a Heavy axe for boss fights.