Wiki › Ice And Fire Dragon Care › Configuration
Ice And Fire Dragon Care — Configuration
Every setting in the mod config file, with what it changes.
| Option | What it does |
|---|---|
ash_poisoningAsh Poisoning | Ash Poisoning settings |
ai_spawning | Baby AI & Spawning |
cooldown_secondsCooldown (Seconds) | Default cooldown after a single dose, in seconds |
crafting | Crafting |
disable_allDisable All Structures | If true, ALL structure generation from this addon is completely disabled. |
disable_guildDisable Dragon Hunter Guild | If true, disables the generation of the Dragon Hunter Guild structure. |
disable_hunter_houseDisable Dragon Hunter House | If true, disables the generation of the Dragon Hunter House/Camp structure. |
disable_village_forgeDisable Village Forge | If true, disables the generation of the Ruined Dragon Forge in villages. |
dragonDragon | Dragon attribute overrides |
dirtDragon Dirt | Dragon dirtiness settings |
dragon_fruitDragon Fruit | Dragon Fruit growth settings |
taming | Dragon Taming |
durabilityDurability | Durability (uses). Requires a game restart to take effect. |
enabledEnable Ash Poisoning | If true, players get ash poisoning near ash blocks. If false, the Ash Sensor is also fully disabled — it stops scanning and goes silent, so the feature doesn't waste server or client cycles when you've turned it off. |
sensor_sound_enabledEnable Ash Sensor Sound | If true, the Ash Sensor plays its idle hum and geiger tracks while held. Set to false to silence the sensor while still letting it scan and show the level on its model. Has no effect when ash poisoning itself is disabled — the sensor is silent regardless. |
fruit_spawn_chanceFruit Spawn Chance (%) | Chance (%) that a mature stem will produce a fruit on each tick. 100 = same speed as vanilla melon/pumpkin, 50 = twice as slow. Lower values make the fruit appear less frequently. |
guild_spawn_multiplierGuild Spawn Chance Multiplier | Spawn chance multiplier for the Dragon Hunter Guild. 1.0 is default chance. Lower values = lower chance. |
hunter_house_spawn_multiplierHunter House Spawn Chance Multiplier | Spawn chance multiplier for the Dragon Hunter House/Camp. 1.0 is default chance. Lower values = lower chance. |
blood_maxMax Blood | Maximum blood items per collection |
max_healthMax Health | Max HP an adult (125+ days) dragon will have. This addon also lifts the vanilla 1024 cap on max health, so values above 1024 take effect. Set to 0 to disable this override and keep Ice and Fire CE's own dragon.maxHealth value (still uncapped). |
max_usesMax Uses | Max blood collections within the window before cooldown |
max_scalesMaximum Scales | Maximum scales per shearing |
blood_minMin Blood | Minimum blood items per collection |
min_scalesMinimum Scales | Minimum scales per shearing |
painkillerPainkiller | Dragon Painkiller settings |
prevent_dragon_fight_babiesPrevent Cross-Element Baby Fights | If true, baby and juvenile dragons (Stages 1 & 2) of different elements will never fight each other, and older dragons (Stage 3+) of different elements will not attack baby and juvenile dragons of another element. |
prevent_dragon_fight_allPrevent Cross-Element Dragon Fights (All) | If true, ALL dragons of different elements will never attack or damage each other, regardless of their growth stage. If this option is enabled, the baby-only prevention setting becomes inactive. |
scale_shearsScale Shears | Obsidian-Diamond Shears settings (per dragon growth stage) |
simplify_craftsSimplify Crafting Recipes | If true, simplifies crafting recipes for various items (Ash Sensor, Tablets, Painkiller, etc.) Warning: Changing this setting in-game will trigger an automatic recipe reload, which may cause a brief lag spike. |
stage_1 | Stage 1 |
stage_1_minStage 1 Ash Blocks | Minimum ash blocks required for Stage 1 poisoning |
stage_2 | Stage 2 |
stage_2_minStage 2 Ash Blocks | Minimum ash blocks required for Stage 2 poisoning |
stage_3 | Stage 3 |
stage_3_minStage 3 Ash Blocks | Minimum ash blocks required for Stage 3 poisoning |
stage_4 | Stage 4 |
stage_4_minStage 4 Ash Blocks | Minimum ash blocks required for Stage 4 poisoning |
stage_5 | Stage 5 |
stem_growth_chanceStem Growth Chance (%) | Chance (%) that a stem growth tick will succeed. 100 = same speed as vanilla melon/pumpkin, 50 = twice as slow. Lower values make the stem grow slower. |
structures | Structure Generation |
syringeSyringe | Syringe settings: max collections in a window, then cooldown |
tamed_dragons_ageTamed Dragons Age Passively | If true, tamed and neutral (befriended) dragons will age passively over time. CE disables aging for tamed dragons by default. This option restores it. Note: the Sickly Dragon Meal item that forces growth is not affected by this setting. |
village_forge_spawn_multiplierVillage Forge Spawn Chance Multiplier | Spawn chance multiplier for the Ruined Dragon Forge in villages. 1.0 is default chance. Lower values = lower chance. |
wild_dragons_ageWild Dragons Age | If true, wild dragons will age naturally over time (like tamed ones). If false, Ice and Fire CE's default behavior applies (wild dragons' aging is disabled). |
window_secondsWindow (Seconds) | Window in seconds |
Dragon
| Option | What it does |
|---|---|
speed_daysDirt Accumulation Period (Days) | How many in-game days it takes for a dragon's dirtiness to increase by 1 level. |
disable_baby_panicDisable Baby Panic (Fleeing) | If true, wild baby dragons will not flee from players in survival mode. Note: They will still not attack players (based on hunting targets), they just won't run away. |
disable_new_baby_aiDisable New Baby AI Entirely | If true, completely disables all new AI mechanics for baby dragons (fleeing, following adults, calling for help). Reverts baby dragons to their vanilla Ice and Fire behavior. |
disable_wild_baby_spawnsDisable Wild Baby Spawns | If true, disables the natural generation of wild baby dragons in roosts, caves, and biomes. |
enabled_tamedEnable for Tamed Dragons | If true, tamed dragons will gradually get dirty over time. |
enabled_wildEnable for Wild Dragons | If true, wild/passive dragons will also get dirty. WARNING: Enabling this may cause performance drops as the server will have to process dirt accumulation for all wild dragons. |
mother_priority_over_foodMother Priority Over Food | If true, baby dragons will prioritize following their mother over players holding Exceptional Dragon Meal. If false, they will stop following the mother when tempted with food. |
roost_spawn_rateRoost Spawn Rate (1 in N) | How frequently baby dragons spawn in surface roosts. A value of N means 1 baby spawns every N roosts. Min 1 (100% chance), Max 10 (10% chance). Default is 6. |
easy_minigameSimplify QTE Mini-Game | If true, simplifies the cleaning mini-game: - Stage 1: The mini-game is skipped entirely. - Stages 2-5: The target zones on the QTE slider are scaled up in size by 1.5x. |
duration_secondsTaming Duration (Seconds) | How long the taming process takes (in seconds). Default is 180 seconds (3 minutes). |
penalty_multiplierTrust Penalty Multiplier | Multiplier applied to the remaining taming time if the player attacks the dragon and breaks trust. Default is 2.0 (time doubles). |