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Ice And Fire Dragon Care — Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
ash_poisoningAsh PoisoningAsh Poisoning settings
ai_spawningBaby AI & Spawning
cooldown_secondsCooldown (Seconds)Default cooldown after a single dose, in seconds
craftingCrafting
disable_allDisable All StructuresIf true, ALL structure generation from this addon is completely disabled.
disable_guildDisable Dragon Hunter GuildIf true, disables the generation of the Dragon Hunter Guild structure.
disable_hunter_houseDisable Dragon Hunter HouseIf true, disables the generation of the Dragon Hunter House/Camp structure.
disable_village_forgeDisable Village ForgeIf true, disables the generation of the Ruined Dragon Forge in villages.
dragonDragonDragon attribute overrides
dirtDragon DirtDragon dirtiness settings
dragon_fruitDragon FruitDragon Fruit growth settings
tamingDragon Taming
durabilityDurabilityDurability (uses). Requires a game restart to take effect.
enabledEnable Ash PoisoningIf true, players get ash poisoning near ash blocks. If false, the Ash Sensor is also fully disabled — it stops scanning and goes silent, so the feature doesn't waste server or client cycles when you've turned it off.
sensor_sound_enabledEnable Ash Sensor SoundIf true, the Ash Sensor plays its idle hum and geiger tracks while held. Set to false to silence the sensor while still letting it scan and show the level on its model. Has no effect when ash poisoning itself is disabled — the sensor is silent regardless.
fruit_spawn_chanceFruit Spawn Chance (%)Chance (%) that a mature stem will produce a fruit on each tick. 100 = same speed as vanilla melon/pumpkin, 50 = twice as slow. Lower values make the fruit appear less frequently.
guild_spawn_multiplierGuild Spawn Chance MultiplierSpawn chance multiplier for the Dragon Hunter Guild. 1.0 is default chance. Lower values = lower chance.
hunter_house_spawn_multiplierHunter House Spawn Chance MultiplierSpawn chance multiplier for the Dragon Hunter House/Camp. 1.0 is default chance. Lower values = lower chance.
blood_maxMax BloodMaximum blood items per collection
max_healthMax HealthMax HP an adult (125+ days) dragon will have. This addon also lifts the vanilla 1024 cap on max health, so values above 1024 take effect. Set to 0 to disable this override and keep Ice and Fire CE's own dragon.maxHealth value (still uncapped).
max_usesMax UsesMax blood collections within the window before cooldown
max_scalesMaximum ScalesMaximum scales per shearing
blood_minMin BloodMinimum blood items per collection
min_scalesMinimum ScalesMinimum scales per shearing
painkillerPainkillerDragon Painkiller settings
prevent_dragon_fight_babiesPrevent Cross-Element Baby FightsIf true, baby and juvenile dragons (Stages 1 & 2) of different elements will never fight each other, and older dragons (Stage 3+) of different elements will not attack baby and juvenile dragons of another element.
prevent_dragon_fight_allPrevent Cross-Element Dragon Fights (All)If true, ALL dragons of different elements will never attack or damage each other, regardless of their growth stage. If this option is enabled, the baby-only prevention setting becomes inactive.
scale_shearsScale ShearsObsidian-Diamond Shears settings (per dragon growth stage)
simplify_craftsSimplify Crafting RecipesIf true, simplifies crafting recipes for various items (Ash Sensor, Tablets, Painkiller, etc.) Warning: Changing this setting in-game will trigger an automatic recipe reload, which may cause a brief lag spike.
stage_1Stage 1
stage_1_minStage 1 Ash BlocksMinimum ash blocks required for Stage 1 poisoning
stage_2Stage 2
stage_2_minStage 2 Ash BlocksMinimum ash blocks required for Stage 2 poisoning
stage_3Stage 3
stage_3_minStage 3 Ash BlocksMinimum ash blocks required for Stage 3 poisoning
stage_4Stage 4
stage_4_minStage 4 Ash BlocksMinimum ash blocks required for Stage 4 poisoning
stage_5Stage 5
stem_growth_chanceStem Growth Chance (%)Chance (%) that a stem growth tick will succeed. 100 = same speed as vanilla melon/pumpkin, 50 = twice as slow. Lower values make the stem grow slower.
structuresStructure Generation
syringeSyringeSyringe settings: max collections in a window, then cooldown
tamed_dragons_ageTamed Dragons Age PassivelyIf true, tamed and neutral (befriended) dragons will age passively over time. CE disables aging for tamed dragons by default. This option restores it. Note: the Sickly Dragon Meal item that forces growth is not affected by this setting.
village_forge_spawn_multiplierVillage Forge Spawn Chance MultiplierSpawn chance multiplier for the Ruined Dragon Forge in villages. 1.0 is default chance. Lower values = lower chance.
wild_dragons_ageWild Dragons AgeIf true, wild dragons will age naturally over time (like tamed ones). If false, Ice and Fire CE's default behavior applies (wild dragons' aging is disabled).
window_secondsWindow (Seconds)Window in seconds

Dragon

OptionWhat it does
speed_daysDirt Accumulation Period (Days)How many in-game days it takes for a dragon's dirtiness to increase by 1 level.
disable_baby_panicDisable Baby Panic (Fleeing)If true, wild baby dragons will not flee from players in survival mode. Note: They will still not attack players (based on hunting targets), they just won't run away.
disable_new_baby_aiDisable New Baby AI EntirelyIf true, completely disables all new AI mechanics for baby dragons (fleeing, following adults, calling for help). Reverts baby dragons to their vanilla Ice and Fire behavior.
disable_wild_baby_spawnsDisable Wild Baby SpawnsIf true, disables the natural generation of wild baby dragons in roosts, caves, and biomes.
enabled_tamedEnable for Tamed DragonsIf true, tamed dragons will gradually get dirty over time.
enabled_wildEnable for Wild DragonsIf true, wild/passive dragons will also get dirty. WARNING: Enabling this may cause performance drops as the server will have to process dirt accumulation for all wild dragons.
mother_priority_over_foodMother Priority Over FoodIf true, baby dragons will prioritize following their mother over players holding Exceptional Dragon Meal. If false, they will stop following the mother when tempted with food.
roost_spawn_rateRoost Spawn Rate (1 in N)How frequently baby dragons spawn in surface roosts. A value of N means 1 baby spawns every N roosts. Min 1 (100% chance), Max 10 (10% chance). Default is 6.
easy_minigameSimplify QTE Mini-GameIf true, simplifies the cleaning mini-game: - Stage 1: The mini-game is skipped entirely. - Stages 2-5: The target zones on the QTE slider are scaled up in size by 1.5x.
duration_secondsTaming Duration (Seconds)How long the taming process takes (in seconds). Default is 180 seconds (3 minutes).
penalty_multiplierTrust Penalty MultiplierMultiplier applied to the remaining taming time if the player attacks the dragon and breaks trust. Default is 2.0 (time doubles).