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Horizon Braid Wiki › Guides › Transport Mobs and Entities Across Boundaries

Transport Mobs and Entities Across Boundaries

Mob Behavior at Edges

Mobs automatically teleport when they cross a world boundary, appearing on the opposite side just as players do. The mod manages mob hitboxes and positioning to prevent collision errors or getting stuck at seams.

Riding Vehicles Across Boundaries

If you're riding a horse, boat, minecart, or other vehicle, crossing a boundary will teleport both you and the vehicle smoothly to the opposite edge. Your momentum and direction are preserved.

Managing Mob Spawning

Mobs spawn normally within your wrapped world. Spawners and natural spawning respect the boundary limits—mobs won't generate beyond your configured world size. Mob farms work across boundaries, though you may need to test pathfinding near seams.

Tracking and Despawning

The mod tracks named mobs and entities across boundaries so they don't despawn unexpectedly when wrapping. Unnamed mobs follow standard despawn rules regardless of their position relative to edges.