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Hexal — Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
gateSpellsGate Spells
greatSpellsGreat Spells
itemSpellsItem Spells
linkSpellsLink Spells
miscSpellsMiscellaneous Spells
miscValuesMiscellaneous Values
generateSlipwayGeodesShould generate Slipway Geodes?
terrainGenerationTerrain Generation
wispSpellsWisp Spells
wispUpkeepWisp Upkeep

Client

OptionWhat it does
everbookSaveDelayTicks the client waits after an everbook modification until saving it to disk

Server

OptionWhat it does
@Tooltip[1]Added to the constant cost above.
bindStorageCostBind Storage Cost
bindTemporaryStorageCostBind Temporary Storage Cost
seonWispSetCostBind Wisp Cost
@Tooltip[2]Bound from 600 to 2100.
seonDiscountFactorBound Wisp Discount Factor
@Tooltip[1]Bounded from 0.0 to 1.0.
@Tooltip[2]Bounded from 1.0 to 20.0.
@Tooltip[1]Bounded from 1.0 to 200.0.
@Tooltip[1]Bounded from 128 to 16,384.
@Tooltip[1]Bounded from 2.0 to 200.0.
@Tooltip[1]Bounded from 640 to 64,000.
closeGateCostClose Gate Cost
consumeWispOthersCostPerMediaConsume Other's Wisp Cost per Media
consumeWispOwnCostConsume Own Wisp Cost
@Tooltip[0]Cost to consume a wisp that fights back, this number is multiplied by
@Tooltip[0]Cost to consume a wisp you own,
@Tooltip[0]Cost to increase the movement speed of a wisp by 1.
@Tooltip[0]Cost to tick a block per time that block has already been ticked.
craftItemCostCraft Item Cost
tickingWispUpkeepPerTickCyclic Wisp Upkeep per Tick
fallingBlockCostFalling Block Cost
freezeCostFreeze Cost
@Tooltip[1]Higher numbers make random ticks less likely, lower numbers make them more likely.
linkCostLink Cost
linkUpkeepPerTickLink Upkeep per Tick
makeGateCostMake Gate Cost
makeItemCostMake Item Cost
markGateCostMark Gate Cost
maxItemsReturnedMaximum Items Returned
maxRecordsInMediafiedStorageMaximum Num. Records in Mote Nexus
@Tooltip[0]Maximum number of items that can be returned by Return Item.
@Tooltip[0]Maximum number of records that can be stored in a Mote Nexus.
everbookMaxSizeMaximum size in bytes that the server will allow everbook data to be
moveSpeedSetCostMove Speed Set Base Cost
@Tooltip[1]or that doesn't fight back for some other reason.
particlesCostParticles Cost per Vector
placeTypeCostPlace Type Cost
projectileWispUpkeepPerTickProjectile Wisp Upkeep per Tick
returnItemCostReturn Item Cost
sendIotaCostSend Iota Cost
smeltCostSmelt Cost per Item
storingPlayerCostScaleFactorStoring Player Cost Scale Factor
summonTickingWispCostSummon Cyclic Wisp Cost
summonProjectileWispMinCostSummon Cyclic Wisp Minimum Cost
summonProjectileWispCostSummon Projectile Wisp Cost per Velocity Squared
@Tooltip[0]The inverse probability of tick randomly ticking a block.
@Tooltip[1]the media possessed by the wisp you are attempting to consume.
@Tooltip[0]The multiplicative cost increase of wisps containing an iota of another player.
@Tooltip[0]The upkeep cost of bound wisps is divided by this number.
@Tooltip[0]The upkeep cost of untriggered cyclic wisps is multiplied by this number.
@Tooltip[1]This is the base cost, with greater increases being quadratically based on this.
tickConstantCostTick Constant CostConstant cost to tick a block. Always applies.
tickCostPerTickedTick Cost per Time Ticked
tickRandomTickIProbTick Inverse Probability of Random Ticking
tradeItemCostTrade Item Cost
unlinkCostUnlink Cost
untriggeredWispUpkeepDiscountUntriggered Wisp Upkeep Discount