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Grimoire Of Gaia — Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
allPassiveMobsHostileAll Passive Mobs HostileAll mobs are now hostile [Default: false]
AttributesAttributesAttribute Settings
baseDamageBase DamageMelee attacks deal an additional 2.0 (1 heart) of damage [Default: true]
baseDamageArchersBase Damage ArchersBase Damage (melee) won't penetrate Shields. [Default: true]
clientClientClient Settings
DamageDamageDamage settings
disableInvisibilityDisable InvisibilityDisable mobs that use the Invisibility status effect when far from a player [Default: false]
disableYRestrictionDisable Y RestrictionRemove spawn conditions related to height (Y-axis) [Default: false]
friendlyPersistenceFriendly PersistenceStop befriended mobs from despawning [Default: false]
genderNeutralGender NeutralWhen enabled makes the mobs look more gender neutral (default: false)
GeneralGeneralGeneral Settings
hideFoodEffectTooltipsHide Food Effect TooltipsWhen enabled effect tooltips on edible items will be hidden (default: false)
passiveHostileMobsPassive Hostile MobsHostile day mobs will no longer attack players on sight [default: false]
shieldsBlockPiercingShields Block PiercingArchers arrows deal an additional 1 (0.5 heart) of damage. [Default: true]
SpawnSpawnSpawn Settings
spawnDaysPassedSpawn Days PassedMobs only spawn after a certain amount of days have passed [Default: false]
spawnDaysSetSpawn Days SetAmount of days required to have passed before they can start spawning [Default: 3]
spawnLevel3RainSpawn Level 3 RainLevel 3 mobs only spawn when it is raining/snowing [Default: false]
spawnWeatherSpawn WeatherRemove spawn conditions related to weather [Default: false]
Tier1Tier 1Tier 1 settings
tier1attackDamageTier 1 Attack DamageDefines the attack damage of Tier 1 Gaia mobs [4 = 2 Hearts]
tier1baseDefenseTier 1 Base DefenseDefines the maximum amount of hits required to defeat Tier 1 Gaia mobs (0 = disable)
tier1maxHealthTier 1 Max HealthDefines the health of Tier 1 Gaia mobs [40 = 20 Hearts]
Tier2Tier 2Tier 2 settings
tier2attackDamageTier 2 Attack DamageDefines the attack damage of Tier 2 Gaia mobs [8 = 4 Hearts]
tier2baseDefenseTier 2 Base DefenseDefines the maximum amount of hits required to defeat Tier 2 Gaia mobs (0 = disable)
tier2maxHealthTier 2 Max HealthDefines the health of Tier 2 Gaia mobs [80 = 40 Hearts]
Tier3Tier 3Tier 3 settings
tier3attackDamageTier 3 Attack DamageDefines the attack damage of Tier 3 Gaia mobs [12 = 6 Hearts]
tier3baseDefenseTier 3 Base DefenseDefines the maximum amount of hits required to defeat Tier 3 Gaia mobs (0 = disable)
tier3maxHealthTier 3 Max HealthDefines the health of Tier 3 Gaia mobs [160 = 80 Hearts]