Wiki › Grimoire Of Gaia › Configuration
Grimoire Of Gaia — Configuration
Every setting in the mod config file, with what it changes.
| Option | What it does |
|---|---|
allPassiveMobsHostileAll Passive Mobs Hostile | All mobs are now hostile [Default: false] |
AttributesAttributes | Attribute Settings |
baseDamageBase Damage | Melee attacks deal an additional 2.0 (1 heart) of damage [Default: true] |
baseDamageArchersBase Damage Archers | Base Damage (melee) won't penetrate Shields. [Default: true] |
clientClient | Client Settings |
DamageDamage | Damage settings |
disableInvisibilityDisable Invisibility | Disable mobs that use the Invisibility status effect when far from a player [Default: false] |
disableYRestrictionDisable Y Restriction | Remove spawn conditions related to height (Y-axis) [Default: false] |
friendlyPersistenceFriendly Persistence | Stop befriended mobs from despawning [Default: false] |
genderNeutralGender Neutral | When enabled makes the mobs look more gender neutral (default: false) |
GeneralGeneral | General Settings |
hideFoodEffectTooltipsHide Food Effect Tooltips | When enabled effect tooltips on edible items will be hidden (default: false) |
passiveHostileMobsPassive Hostile Mobs | Hostile day mobs will no longer attack players on sight [default: false] |
shieldsBlockPiercingShields Block Piercing | Archers arrows deal an additional 1 (0.5 heart) of damage. [Default: true] |
SpawnSpawn | Spawn Settings |
spawnDaysPassedSpawn Days Passed | Mobs only spawn after a certain amount of days have passed [Default: false] |
spawnDaysSetSpawn Days Set | Amount of days required to have passed before they can start spawning [Default: 3] |
spawnLevel3RainSpawn Level 3 Rain | Level 3 mobs only spawn when it is raining/snowing [Default: false] |
spawnWeatherSpawn Weather | Remove spawn conditions related to weather [Default: false] |
Tier1Tier 1 | Tier 1 settings |
tier1attackDamageTier 1 Attack Damage | Defines the attack damage of Tier 1 Gaia mobs [4 = 2 Hearts] |
tier1baseDefenseTier 1 Base Defense | Defines the maximum amount of hits required to defeat Tier 1 Gaia mobs (0 = disable) |
tier1maxHealthTier 1 Max Health | Defines the health of Tier 1 Gaia mobs [40 = 20 Hearts] |
Tier2Tier 2 | Tier 2 settings |
tier2attackDamageTier 2 Attack Damage | Defines the attack damage of Tier 2 Gaia mobs [8 = 4 Hearts] |
tier2baseDefenseTier 2 Base Defense | Defines the maximum amount of hits required to defeat Tier 2 Gaia mobs (0 = disable) |
tier2maxHealthTier 2 Max Health | Defines the health of Tier 2 Gaia mobs [80 = 40 Hearts] |
Tier3Tier 3 | Tier 3 settings |
tier3attackDamageTier 3 Attack Damage | Defines the attack damage of Tier 3 Gaia mobs [12 = 6 Hearts] |
tier3baseDefenseTier 3 Base Defense | Defines the maximum amount of hits required to defeat Tier 3 Gaia mobs (0 = disable) |
tier3maxHealthTier 3 Max Health | Defines the health of Tier 3 Gaia mobs [160 = 80 Hearts] |