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Fabric Kotlin Extensions Wiki › Guides › Use Kotlin Scripting to Automate Mod Development Tasks

Use Kotlin Scripting to Automate Mod Development Tasks

Setting Up Kotlin Scripts

Kotlin Scripting JVM allows you to write automation scripts for your mod development workflow without compiling full Java code. This is useful for generating files, processing data, or running build-time tasks.

1. Create a .kts script file in your mod project

2. Import the necessary Kotlin libraries provided by this mod

3. Write your automation logic using Kotlin syntax

4. Execute the script through your build system or IDE

Common Use Cases

  • Data generation: Automatically create JSON files for recipes, loot tables, or block states
  • Asset processing: Batch rename or convert texture files
  • Version management: Update version numbers across multiple files at once

The Kotlin Scripting JVM Host component handles the runtime environment, so your scripts can access Minecraft classes and mod utilities directly. Use the JSR223 scripting interface if you need to invoke scripts from Java code within your mod.

This approach reduces boilerplate and keeps your build pipeline maintainable as your mod grows.