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Explosion Overhaul A New Level Of Destruction — Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
scenariosHeader--- Ambient Scenarios ---
shellingSettingsHeader--- Artillery Shelling Settings ---
chainReactionSettingsHeader--- Chain Reaction Settings ---
scanSettingsHeader--- Chunk Scanning ---
craterSettingsHeader--- Crater Customization ---
dripstoneFallingSettings--- Dripstone Falling ---
glassBreakingSettings--- Glass Breaking ---
lampFlickerSettings--- Lamp Flickering ---
powerTiersHeader--- Power Tier Weights ---
cameraServerHeader--- Server ---
soundTypesHeader--- Sound Environment Toggles ---
blacklist_addAdd
shellingWeightArtillery Shelling Weight
craterMaxThreadsAsync Crater Max Threads
blacklist_buttonBlacklists Page
enableBlockIndexingBlock Indexing
glassBlocksPerCycleBlocks Broken Per Cycle
cameraShakeAmplifierCamera Shake Amplifier
enableCameraSwayCamera Sway
cameraSwayIntensityCamera Sway Intensity
chainReactionWeightChain Reaction Weight
cpuUsagePercentCPU Usage Percentage
craterApplyBlocksPerTickCrater Apply Budget (blocks/tick)
craterChunksPerTickCrater Chunk Budget (chunks/tick)
craterSizeMultiplierCrater Size Multiplier
craterCoreRatioCrater Solidity (for Power 40+)
enableDeafnessDeafness (Ringing)
deafnessChanceMultiplierDeafness Chance
sourcemode_defaultDEFAULT
blacklist_category_explosionDestruction by explosion
enableDirectChunkWritesDirect Chunk Writes
dripstoneFallingSearchRadiusDripstone Search Radius
concussionDurationMultiplierDuration Multiplier
enableAmbientCaveDustEnable Ambient Cave Dust
enableAmbientExplosionsEnable Ambient Explosions
enableAsyncCraterEnable Async Crater Pipeline
enableCameraShakeEnable Camera Shake
enableCaveSoundsEnable Cave Sounds
enableConcussionEnable Concussion Effects
enableExplosionParticlesEnable Core Explosion Particles
enableCraterDestructionEnable Crater Destruction
enableDripstoneFallingEnable Dripstone Falling
enableExplosionClusteringEnable Explosion Clustering
enableFallingBlocksEnable Falling Blocks
enableFlashEffectEnable Flash Effect
enableGlassBreakingEnable Glass Breaking
enableGroundDustEffectEnable Ground Dust
enableGroundMistEffectEnable Ground Mist
enableLampFlickerEnable Lamp Flicker
enableMistEffectEnable Mist Effect
enablePlasmaSmokeTrailEnable Plasma Smoke Trail
enablePlasmaParticlesEnable Plasma Sparks
enablePlayerShakeEnable Player Shake
enableShockwaveEffectEnable Shockwave Effect
enableAdvancedSoundSpeedEnable Slow Sound Speed at Close Range
enableLineSparksEnable Sparks
enableSurfaceSoundsEnable Surface Sounds
enableWindEffectEnable Wind Effect
blacklist_category_sourcesExplosion Sources
flashMaxOpacityFlash Max Opacity
concussionChanceMultiplierGeneral Chance Multiplier
blacklist_category_glassGlass breaking
glowTextureQualityGlow Texture Quality
groundDustRaycastFrequencyGround Dust Propagation
groundDustQualityGround Dust Quality
groundMistRaycastFrequencyGround Mist Propagation
groundMistQualityGround Mist Quality
enableHeartbeatPulseHeartbeat Pulse & Sound
blacklist_infoInfo
lampFlickerSearchRadiusLamp Search Radius
enableLowPassLow-Pass (Muffled Audio)
lowPassChanceMultiplierLow-Pass Chance
maxAmbientExplosionPowerMax Ambient Power
maxClusterPowerMax Cluster Power
maxExplosionDistanceMax Event Distance
craterMaxFallingBlocksPerTickMax Falling Blocks (entities/tick)
maxShellingDelayMax Impact Delay
maxScanThreadsMax Scan Threads
maxChainReactionShotsMax Shots in Chain
maxTimeBetweenExplosionsMax Time Between Events (s)
maxTimeBetweenChainShotsMax Time Between Shots
minExplosionDistanceMin Event Distance
minShellingDelayMin Impact Delay
minChainReactionShotsMin Shots in Chain
minTimeBetweenExplosionsMin Time Between Events (s)
minTimeBetweenChainShotsMin Time Between Shots
mistRaycastFrequencyMist Propagation
mistQualityMist Quality
blacklist_inputmodid:block_name
blacklist_input_entitiesmodid:id or 'generic'
sourcemode_no_destruction_glassworksNO DESTR. (GLASS)
sourcemode_no_destructionNO DESTRUCTION
particleRenderModeParticle Rendering System
particleSizeScaleParticle Size Scale
plasmaSmokeCountPlasma Smoke Count
plasmaSmokeFrequencyPlasma Smoke Frequency
playerShakeAmplifierPlayer Shake Amplifier
glassBreakingIntervalTicksProcessing Interval (Ticks)
reset_listReset
blacklist_searchSearch blacklist...
show_defaultsShow default entries
showHeartbeatHUDShow Heartbeat HUD
showScanProgressHUDShow Scan Progress HUD
singleExplosionWeightSingle Explosion Weight
lineSparkAmountMultiplierSpark Amount
tier1_weightTier 1 (1-4 Power) Weight
tier2_weightTier 2 (5-15 Power) Weight
tier3_weightTier 3 (16-40 Power) Weight
tier4_weightTier 4 (41-80 Power) Weight
tier5_weightTier 5 (81+ Power) Weight
sourcemode_vanillaVANILLA
windSpeedMultiplierWind Speed Multiplier