Wiki › Explosion Overhaul A New Level Of Destruction › Configuration
Explosion Overhaul A New Level Of Destruction — Configuration
Every setting in the mod config file, with what it changes.
| Option | What it does |
|---|---|
scenariosHeader | --- Ambient Scenarios --- |
shellingSettingsHeader | --- Artillery Shelling Settings --- |
chainReactionSettingsHeader | --- Chain Reaction Settings --- |
scanSettingsHeader | --- Chunk Scanning --- |
craterSettingsHeader | --- Crater Customization --- |
dripstoneFallingSettings | --- Dripstone Falling --- |
glassBreakingSettings | --- Glass Breaking --- |
lampFlickerSettings | --- Lamp Flickering --- |
powerTiersHeader | --- Power Tier Weights --- |
cameraServerHeader | --- Server --- |
soundTypesHeader | --- Sound Environment Toggles --- |
blacklist_add | Add |
shellingWeight | Artillery Shelling Weight |
craterMaxThreads | Async Crater Max Threads |
blacklist_button | Blacklists Page |
enableBlockIndexing | Block Indexing |
glassBlocksPerCycle | Blocks Broken Per Cycle |
cameraShakeAmplifier | Camera Shake Amplifier |
enableCameraSway | Camera Sway |
cameraSwayIntensity | Camera Sway Intensity |
chainReactionWeight | Chain Reaction Weight |
cpuUsagePercent | CPU Usage Percentage |
craterApplyBlocksPerTick | Crater Apply Budget (blocks/tick) |
craterChunksPerTick | Crater Chunk Budget (chunks/tick) |
craterSizeMultiplier | Crater Size Multiplier |
craterCoreRatio | Crater Solidity (for Power 40+) |
enableDeafness | Deafness (Ringing) |
deafnessChanceMultiplier | Deafness Chance |
sourcemode_default | DEFAULT |
blacklist_category_explosion | Destruction by explosion |
enableDirectChunkWrites | Direct Chunk Writes |
dripstoneFallingSearchRadius | Dripstone Search Radius |
concussionDurationMultiplier | Duration Multiplier |
enableAmbientCaveDust | Enable Ambient Cave Dust |
enableAmbientExplosions | Enable Ambient Explosions |
enableAsyncCrater | Enable Async Crater Pipeline |
enableCameraShake | Enable Camera Shake |
enableCaveSounds | Enable Cave Sounds |
enableConcussion | Enable Concussion Effects |
enableExplosionParticles | Enable Core Explosion Particles |
enableCraterDestruction | Enable Crater Destruction |
enableDripstoneFalling | Enable Dripstone Falling |
enableExplosionClustering | Enable Explosion Clustering |
enableFallingBlocks | Enable Falling Blocks |
enableFlashEffect | Enable Flash Effect |
enableGlassBreaking | Enable Glass Breaking |
enableGroundDustEffect | Enable Ground Dust |
enableGroundMistEffect | Enable Ground Mist |
enableLampFlicker | Enable Lamp Flicker |
enableMistEffect | Enable Mist Effect |
enablePlasmaSmokeTrail | Enable Plasma Smoke Trail |
enablePlasmaParticles | Enable Plasma Sparks |
enablePlayerShake | Enable Player Shake |
enableShockwaveEffect | Enable Shockwave Effect |
enableAdvancedSoundSpeed | Enable Slow Sound Speed at Close Range |
enableLineSparks | Enable Sparks |
enableSurfaceSounds | Enable Surface Sounds |
enableWindEffect | Enable Wind Effect |
blacklist_category_sources | Explosion Sources |
flashMaxOpacity | Flash Max Opacity |
concussionChanceMultiplier | General Chance Multiplier |
blacklist_category_glass | Glass breaking |
glowTextureQuality | Glow Texture Quality |
groundDustRaycastFrequency | Ground Dust Propagation |
groundDustQuality | Ground Dust Quality |
groundMistRaycastFrequency | Ground Mist Propagation |
groundMistQuality | Ground Mist Quality |
enableHeartbeatPulse | Heartbeat Pulse & Sound |
blacklist_info | Info |
lampFlickerSearchRadius | Lamp Search Radius |
enableLowPass | Low-Pass (Muffled Audio) |
lowPassChanceMultiplier | Low-Pass Chance |
maxAmbientExplosionPower | Max Ambient Power |
maxClusterPower | Max Cluster Power |
maxExplosionDistance | Max Event Distance |
craterMaxFallingBlocksPerTick | Max Falling Blocks (entities/tick) |
maxShellingDelay | Max Impact Delay |
maxScanThreads | Max Scan Threads |
maxChainReactionShots | Max Shots in Chain |
maxTimeBetweenExplosions | Max Time Between Events (s) |
maxTimeBetweenChainShots | Max Time Between Shots |
minExplosionDistance | Min Event Distance |
minShellingDelay | Min Impact Delay |
minChainReactionShots | Min Shots in Chain |
minTimeBetweenExplosions | Min Time Between Events (s) |
minTimeBetweenChainShots | Min Time Between Shots |
mistRaycastFrequency | Mist Propagation |
mistQuality | Mist Quality |
blacklist_input | modid:block_name |
blacklist_input_entities | modid:id or 'generic' |
sourcemode_no_destruction_glassworks | NO DESTR. (GLASS) |
sourcemode_no_destruction | NO DESTRUCTION |
particleRenderMode | Particle Rendering System |
particleSizeScale | Particle Size Scale |
plasmaSmokeCount | Plasma Smoke Count |
plasmaSmokeFrequency | Plasma Smoke Frequency |
playerShakeAmplifier | Player Shake Amplifier |
glassBreakingIntervalTicks | Processing Interval (Ticks) |
reset_list | Reset |
blacklist_search | Search blacklist... |
show_defaults | Show default entries |
showHeartbeatHUD | Show Heartbeat HUD |
showScanProgressHUD | Show Scan Progress HUD |
singleExplosionWeight | Single Explosion Weight |
lineSparkAmountMultiplier | Spark Amount |
tier1_weight | Tier 1 (1-4 Power) Weight |
tier2_weight | Tier 2 (5-15 Power) Weight |
tier3_weight | Tier 3 (16-40 Power) Weight |
tier4_weight | Tier 4 (41-80 Power) Weight |
tier5_weight | Tier 5 (81+ Power) Weight |
sourcemode_vanilla | VANILLA |
windSpeedMultiplier | Wind Speed Multiplier |