Entity Matrix Architect Wiki › Guides › Getting Started with Mob Customization
Getting Started with Mob Customization
Opening the Mob Manager
Type /function mob_manager into chat to open the main configuration menu. You'll see options organized by mob category: passive, neutral, and hostile mobs.
Select any mob to adjust its properties using on-screen buttons. You can modify health, attack damage, size, and head drop rates. For hostile mobs, randomize their armor and weapons. For villagers, change their names, profession types, and meeting spots. Wandering traders can have their trade offers customized with new items.
Once you've made your changes, save your settings to apply them immediately to your world. The mod also lets you toggle mob-related game rules directly from the menu without using commands.