How to Craft and Wear the Biome Hoods
The mod adds wearable hoods — Badlands Hood, Savanna Hood, Snowy Hood, and others — that match specific enderman variants. They are cosmetic-plus-functional headwear, and each has its own crafting recipe tied to its biome's materials.
Crafting a Hood
Hoods are crafted from Enderman Teeth plus a biome-specific material (for example, the Snowy Hood likely uses snow or ice, the Badlands Hood uses terracotta or sand). Open your recipe book after obtaining a tooth and search the hood's name — the recipe unlocks automatically. If it does not, gather the biome material first; some recipes only appear once you hold every ingredient.
Wearing and Effects
Equip a hood in the helmet slot. Most hoods provide light armor protection and may grant a small effect related to their biome — for example, reduced damage from that biome's hazards. Check the item tooltip for the exact effect. Hoods do not replace a full helmet for defense, so on hard difficulty consider them a style choice rather than endgame armor.
Dyeing and Display
Hoods can typically be placed on armor stands or in item frames for decoration. If you want a matching set, craft one hood per biome you visit and display them in a trophy room — it doubles as a checklist of which enderman variants you have encountered.