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Ecliptic Seasons — Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
AgriculturalInformationAgricultureShow tooltips for ideal seasons and humidity levels on crop items.
animalAnimal
AnimalAnimals
buttonAnimals
VoxyAutoRefreshAutomatically Update Distant LODsAutomatically updates visible Voxy LODs when snow coverage changes.
AutumnDayTimesAutumn Day LengthDaylight length in Ticks for each of the 6 Solar Terms in Autumn.
CoreBasic
BeeActiveSeasonsBee Activity SeasonsList of seasons where bees will leave the hive to fly around. Default: [SPRING, SUMMER, AUTUMN]
BeePollinateSeasonsBee Pollination SeasonsList of seasons where bees are allowed to pollinate plants. Default: [SPRING]
BiomeSnowLinesBiome Snow LinesSet custom snow-line altitudes for biomes (e.g., ["#c:is_cold", 200]).
EnableWeatherRegionBiome Weather Region
BiomeBasedLocalCalendarBiome-Based Local CalendarDisplays local seasonal and calendar information based on the agricultural climate zone of the current biome. Different regions may show different seasonal progress.
FrozenWaterBreakableBreakable Frozen WaterIf true, the thin ice layer on water can be broken by players/entities.
ButterflyButterfliesSpawns butterflies over flowers during Spring.
ButterflySpawnDelayButterfly Spawn IntervalControls the delay between butterfly spawn attempts. Higher values produce fewer butterflies.
DayOffsetCalendar Day OffsetShifts calendar days relative to solar terms. Used to align solar term day 0 (e.g., Beginning of Spring) with calendar dates.
CalendarItemHintCalendar TooltipShow a tooltip or message if a calendar item cannot be placed in the current location.
cauldronCauldron
MinChunkCompileWarningTimeChunk Compile Warning TimeSets the threshold (in ms) for chunk compilation before logging a performance warning.
GrowthDetectorClassicModeClassic Growth Detector ModeUse classic chat messages to display growth detector results instead of the new in-world UI.
ClearAfterSleepClear Weather After SleepAutomatically reset weather to clear after the player wakes up from a bed.
CompatCompatibility
buttonCompatibility
ForceCompatModeCompatibility ModeForce all plants to follow growth rules, even those without specific mod tags.
BoneMealConsumeOnFailureConsume Bone Meal on FailureConsume the bone meal item even if the growth attempt fails.
cropCrop
EnableCropHumidityControlCrop Humidity ControlRestrict plant growth based on local environmental humidity.
SereneSeasonCropTagBasedHumidityCrop Humidity MappingAutomatically assigns humidity requirements to crops based on their Serene Seasons seasonal tags.
CropCrops
buttonCrops
CullTopFaceWithSnowCull Top Face When SnowyOptimized rendering: Cull the top face of a block if it is hidden by a snow model.
LastingDaysOfEachTermDays per Solar TermThe duration of a single Solar Term in Minecraft days. Logic: 1 Year = 4 Seasons | 1 Season = 6 Solar Terms.
DebugDebug
buttonDebug
DebugInfoDebug InfoDisplays additional debug information for solar terms, biomes, weather, and related systems
NoneDayTimesDefault Day LengthDefault daylight length in Ticks when no seasonal effects are active.
DistantHorizonsWinterLODDH Winter LODEnables winter-themed Level of Detail (LOD) textures for Distant Horizons to ensure visual consistency at long distances.
DisableUniqueBiomeTagsRebindingDisable Biome Tag RebindingPrevent biome tags from being rebound (may lead to tag overlapping).
DisableChunkCacheCleanerDisable Chunk Cache CleaningKeep chunk extra info in memory (disables the cache cleaner).
DisableSeasonalPrayerRitualDisable Seasonal Ritual
DisableIceOrSnowCauldronDisable Snow Collection in CauldronsCauldrons will no longer collect snow or ice during winter weather.
DisableSnowOverlayControlTagDisable Snow Overlay Tags
DynamicDaylightDurationDynamic Day LengthAdjust daylight duration based on the time of year (longer in Summer, shorter in Winter).
DynamicSnowTermDynamic Snow TimingIntroduces random yearly variations to the snowfall date for unpredictability.
EnableInformEnable NotificationsDisplay a chat message whenever the Solar Term changes.
VoxyCompatibilityEnable Voxy CompatibilityEnables seasonal rendering compatibility between Ecliptic Seasons and Voxy. Requires rejoining the world after changing.
SeasonalColorChangeExtendExtended Seasonal ColorsExtend seasonal color shifts to birch, spruce, and mangrove leaves.
ExtraSnowDefinitionsExtra Snowy BlocksProvides snow-covered models and definitions for more vanilla blocks. Requires restart
FallenLeavesGroundFadeFade Fallen Leaves on the GroundFallen leaves gradually fade away after landing instead of disappearing instantly.
FallenLeavesFallen LeavesLeaf blocks will drop falling leaf particles, peaking in frequency during Autumn.
FoliageUnderTreeFallen Leaves Under TreesVisual detail: Adds a brownish, withered foliage effect under trees during Autumn.
SnowInFenceDirectionFence Snow Detection[Sodium/Embeddium] Check all eight surrounding directions instead of just the cardinal four.
SnowInFenceCountFence Snow Threshold[Sodium/Embeddium] Minimum number of adjacent snow-covered blocks required to trigger the effect.
LessFishInThunderFewer Fish in ThunderstormsDecrease the bite rate significantly during active thunderstorms.
FireflyFirefliesSpawns fireflies near flowers during Summer evenings.
FireflySpawnDelayFirefly Spawn IntervalControls the delay between firefly spawn attempts. Higher values result in fewer fireflies.
FishingSeasonsFishing SeasonsList of seasons where fishing is most effective. Default: [SUMMER]
FixBiomePrecipitationFix Biome WeatherIntercepts raw biome precipitation queries to ensure small biomes (like rivers) do not disrupt large-scale weather logic.
FlowerOnGrassFlowers on GrassVisual detail: Occasionally adds small, decorative flowers to grass blocks in Spring.
FoggyWeatherFoggy Weather
ForceBlocksNotSnowyForce Blocks to Stay ClearList of Block IDs that will never be covered by snow overlays.
DistantHorizonsWinterLODForceUpdateAllForce DH LOD Refresh (May Lag)Force Distant Horizons to refresh all LODs timely. WARNING: Enabling this may cause a full LOD rebuild and significant lag spikes.
NoRainInDesertsForce No Rain in DesertsDisable rain/snow in biomes with no natural precipitation (e.g., Deserts).
ForceServerConfigForce Server SettingsForce using server synchronized config when joining a multiplayer server. If disabled, client keeps its own local config when exit.
ForceSnowyChunkUpdateForce Snow Updates(SnowInWorld) Sync chunk snow overlay states immediately when they are loaded.
WeatherFrontBiasForward Weather Bias
NoCostHumidifierFree HumidifierIf true, the Humidifier block will not consume resources during operation.
FrozenWaterFrozen WaterExperimental feature that renders a thin ice layer on river surfaces during snowfall
FrozenWaterCheckLightFrozen Water Affected by LightPrevents the visual frozen water effect in areas with high light levels.
EnhancementChunkRenderUpdateGlobal Snowscape Refresh(ForceChunkRenderUpdate) A more thorough reload that refreshes all chunk sections periodically.
SeasonalGrassColorChangeGrass Color ChangesApply seasonal color shifts to grass and leaf textures.
GreenHouseCheckModeGreenhouse Check ModeAdjusts the greenhouse structure detection mode. Higher accuracy modes check more directions, while top-only mode only requires overhead coverage.
greenhouse_coreGreenhouse Core
LowLightGreenhouseFailChanceGreenhouse Failure Chance in Low LightChance that a greenhouse crop fails each growth attempt when it does not receive enough light.
SeasonGreenhouseParticleSpawnCountGreenhouse Particle CountNumber of ambient particles created by each greenhouse particle effect.
GreenHouseParticlesGreenhouse Particles
CropGrowChanceInWrongHumidityGrowth Chance in Wrong Humidity
CropGrowChanceInWrongSeasonGrowth Chance in Wrong Season
HeatStrokeHeatstrokeApply a 'Heatstroke' status effect if players stay in hot biomes during Summer noon.
ModsWithoutSereneSeasonBasedHumidityHumidity BlacklistA blacklist of Mod IDs whose crops should NOT receive automatic humidity assignments. Example: ["vinery", "meadow"]
HumidityTankRangeHumidity Tank RangeThe effective radius of the Humidity Tank. When activated, it increases the ambient humidity within its range.
IceAndSnowIce & SnowAllow natural snowfall and snow accumulation during cold periods.
IceAndSnowMeltIce & Snow MeltingAllow accumulated snow layers and ice to melt as the temperature rises.
SereneSeasonsCropTagIgnoreSaplingIgnore Saplings in Crop TagsExcludes saplings from Serene Seasons' seasonal growth restrictions. Set to false to force saplings to follow the same seasonal rules as crops.
IndependentRiverWeatherIndependent River WeatherWhen enabled, rivers and other small biomes are treated as independent weather regions. When disabled, they will reference nearby biomes to reduce chunk initialization cost.
ShouldInitSnowDepthForExtremeColdBiomesInitialize Snow Cover in Extreme Cold BiomesForce initialize snow states for extreme cold biomes when the mod or world is first loaded.
ShouldInitSnowForExtremeColdBiomesInitialize Snow in Extreme Cold Biomes
ShouldInitWeatherInitialize WeatherForce initialize weather and snow states when the mod or world is first loaded.
GUIInterface
buttonInterface
IrisIris
ItemInformationItem InfoShow additional information regarding item usage or origins.
FallenLeavesDropDelayLeaf Drop IntervalControls the delay between falling-leaf spawn attempts. Higher values produce fewer falling leaves.
LegacyIceAndSnowAccumulationMeltLegacy Snow Behavior
NotSnowyNearGlowingBlockLevelLight Level to Prevent SnowThe minimum light level required to prevent snow accumulation.
LogIllegalUseLog Invalid ActionsLog errors when internal functions are used incorrectly.
MapMap
buttonMap
ChangeMapColorMap Color Changes
GreenHouseMaxHeightMax Greenhouse HeightThe vertical detection height for the Greenhouse.
GreenHouseMaxRadiusMax Greenhouse RadiusThe horizontal detection radius for the Greenhouse.
ExtraSnowLayerMaxLayersMax Snow Layers[Sodium/Embeddium] Maxmum number of additional snow layer on blocks.
ExtraSnowLayerMaxLayersOnLeavesMax Snow Layers on Leaves[Sodium/Embeddium] Maxmum number of additional snow layer on leave blocks.
ForceCompatCropLeafWitheringModded Crop Leaf Withering CompatibilityAllows seasonal growth restrictions to wither crop leaf blocks from mods that do not support crop growth events. Only takes effect when Force Compatibility Mode is enabled.
MonthOffsetMonth Index OffsetShifts the displayed month index. Positive values move months forward. Does not affect solar term logic.
NoSnowyUnderLight0No Snow at Light Level 0Prevent snow overlays from rendering under blocks with zero light emission.
NotSnowyNearGlowingBlockNo Snow Near Light SourcesPrevents snow overlays from building up near blocks that emit significant light.
boneMealFailureMessageOnlyImpossibleOnly Show Failure When Impossible
ParticleParticles
buttonParticles
SeasonalPrayerRitualCropBonusReductionPrayer Crop Bonus ReductionAdjusts the power of the Seasonal Prayer Ritual. Higher values result in lower bonuses.
SeasonalRitualTimeCostPrayer Time CostThe duration required for the Prayer Ritual (relative to one Solar Term).
RainChanceMultiplierRain Chance MultiplierMultiplies the chance of rain. Higher values make rain more frequent.
RealWorldSolarTermsReal-World Solar TermsSync in-game seasons with the real-world date. Warning: May cause day-counter or calendar conflicts with other mods.
RealisticSnowyChangeRealistic Snow Changes
VoxyRefreshSeasonalModelsRefresh Voxy Seasonal ModelsRebuilds visible Voxy LOD geometry when seasonal block models may change.
ClimateZoneSnowfallTimingRegional Snow TimingAligns snowfall schedules based on three broad climate zones (Warm, Temperate, and Cold) instead of per-biome.
RegisterCropDefaultValueRegister Default Crop Values[Deprecated] Use default seasonal/humidity values for unregistered crops.
RenderTestModeRender Test Mode
RendererRendering
buttonRendering
ResetRendererAfterSleepReset Rendering After SleepRefreshes the renderer state immediately after the player wakes up.
ResourceResources
RestrictBoneMealRestrict Bone MealWhen enabled, bone meal may fail under unsuitable growing conditions.
SaveChunkEnvironmentalHumiditySave Environmental HumiditySaves local humidity data to chunk files for persistent tracking.
SeasonCoreRangeSeason Effect RangeThe effective radius of the 'Season Core' block.
NaturalSoundSeasonal Ambient SoundsEnables ambient environmental and seasonal sounds. Can also be customized through resource packs
EnableSeasonalBeeSeasonal BeesBees become inactive during cold seasons and active during warm ones.
EnableSeasonDefinitionSeasonal Block Changes
EnableSeasonalBreedSeasonal BreedingLimit animal breeding to their natural, compatible seasons.
EnableSeasonalCropSeasonal CropsRestrict plant growth based on their compatible seasons.
ValidDimensionsSeasonal DimensionsList of dimension IDs where seasonal effects should be active.
buttonSeasonal Dimensions
EnableSeasonalFishingSeasonal FishingModify fishing mechanics based on the current season (e.g., Summer bonuses).
SeasonalParticlesSeasonal ParticlesEnable seasonal particles like butterflies, fireflies, and falling leaves.
SeasonalSimulationLevelSeasonal Simulation LevelControls which seasonal gameplay systems are enabled. Choose a level below Agricultural if you want visual seasons without seasonal crop and greenhouse mechanics.
SeasonSeasons
buttonSeasons
SeasonCoreAffectsAnimalsSeasons Affect AnimalsAllow the Season Core to provide breeding bonuses to animals without a greenhouse.
SereneSeasonsCropTagSerene Seasons Crop TagEnables compatibility with mods that utilize Serene Seasons' CropTag system.
ServerRealisticSnowyChangeServer Snow Simulation
BoneMealFailureMessageShow Bone Meal Failure MessageShow a message if bone meal fails to work due to incorrect season or humidity.
ShowCropGrowthInfoInProbeShow Crop Growth StatusWhen enabled, Jade and TOP display crop growth chances and related environmental conditions.
ShowGregorianYearShow Gregorian YearDisplay the standard Gregorian year instead of the solar calendar year.
ShowSnowyBlockShow Snow-Covered Blocks
snowy_statusShow Snowy Status
EnableInformIconShow Solar Term IconsInclude a custom icon in the change notification for better visibility.
SimpleGreenHouseModeSimple Greenhouse ModeSimplifies greenhouse logic, removing the need for core blocks or humidity modifiers.
SimpleSeasonHudSimple Season HUDWhether to enable a simplified HUD overlay that displays the current season and solar term on the screen.
SimpleSeasonalAgricultureSimple Seasonal AgricultureControls crop growth by season only and enables simple greenhouse detection, requiring only valid cover above the crop.
CropHumidityTransitionSmooth Humidity TransitionSmooths out humidity changes between different areas or time periods.
SmootherSeasonalGrassColorChangeSmooth Seasonal Foliage Color TransitionCalculate seasonal color shifts based on exact solar term progress for smoother transitions.
SnowModeSnow BehaviorControls how winter snow is displayed and whether vanilla snow/ice mechanics are enabled.
SnowTransitionBlendSnow Blending
SnowInFenceOnlySnowySnow in Fences Only During Snowfall[Sodium/Embeddium] Render snow layers inside snow-connected fences only when in a snowy state.
SnowUnderShadowSnow in ShadowsAllow decorative snow overlays to appear under solid blocks (e.g., in shadows or under eaves).
ExtraSnowLayerCullingSnow Layer Culling[Sodium/Embeddium] Culling extra fake snow layer for necessary.
SnowStepMeltSnow Melts When Stepped On(SnowInWorld) Snow layers have a chance to melt when entities walk over them.
SnowyFullCollisionShapeSnow on Full Blocks
SnowOverlayGlowingBlockSnow on Light SourcesAllow snow overlays to cover light-emitting blocks.
SnowKeepInSnowyBiomesSnow Persists in Snowy BiomesPrevents physical snow from melting in naturally snowy biomes, even during hot seasons.
SnowCoverUnderBlocksSnow Under Blocks(SnowInWorld) Render snow overlays on the sides of blocks located beneath a snow layer block.
SnowUnderFenceSnow Under Fences
snowUnderTreeSnow Under Trees
SnowyTreeSnow-Covered TreesApply frost and snow overlays to the undersides of leaves and tree branches.
SnowSnowscape
ExtraSnowLayerSnowscape - Extra Snow LayersRenders an additional snow layer on top of full blocks when using snow-covered models
SmoothSnowyEdgesSnowscape - Smooth Snow EdgesRenders decorative snow edges on adjacent blocks for seamless terrain transitions.
SnowAccumulationSpeedMultiplierSnowscape - Snow Cover Accumulation SpeedControls how quickly visual snow cover spreads. 1.0 is the default speed; higher values make it spread faster.
SnowMeltSpeedMultiplierSnowscape - Snow Cover Melt SpeedAdjusts the recession speed of atmospheric snow overlays during warmer periods.
SnowInFenceSnowscape - Snow in Fences and Vegetation[Sodium/Embeddium] Renders a virtual snow layer inside fences and tall grass for a seamless look.
SnowInWorldSnowscape Interaction SystemRecords visual snow cover separately for each location. This allows snow to be cleared locally, but uses more memory and world data.
ForceChunkRenderUpdateSnowscape Render RefreshPeriodically force-reloads chunk rendering to fix visual glitches (may impact FPS).
SnowLeafParticlesSnowy Leaf Break ParticlesBreaking snow-covered leaves will release a burst of snow particles.
ChangeMapColorIfSnowySnowy Map ColorsSynchronize all map color rendering with visual snow overlays. May affect compatibility with other mods.
ChangeMapColorMapItemSnowy Map Item ColorsOnly adjust map item colors to reflect visual snow overlays. Safer for mod compatibility.
SnowyWinterSnowy WintersAllows visual snow cover to appear in normally warm biomes during sufficiently cold weather.
SoundSound
buttonSound
SpringDayTimesSpring Day LengthDaylight length in Ticks for each of the 6 Solar Terms in Spring.
SpringGrassSpring Grass & WildflowersAffects temperate biomes. Grasslands will grow short grass and wildflowers in spring, tall grass in summer, then gradually wither through autumn and winter
InitialSolarTermIndexStarting Solar TermSets the world's starting Solar Term. Values range from 1 to 24; 4 represents Spring Equinox.
SummerDayTimesSummer Day LengthDaylight length in Ticks for each of the 6 Solar Terms in Summer.
TemperatureTemperature
buttonTemperature
ThunderChanceMultiplierThunder Chance MultiplierMultiplies the chance of thunder. Higher values make rain more frequent.
EnableTimeBreedTime-Based BreedingRestrict breeding to specific hours of the day.
TweakPrecipitationParticleTextureTweak Precipitation Particle TexturesWhen enabled, Ecliptic Seasons may adjust rain and snow particle textures when needed.
RainTogetherUnified Rain
UnifiedSnowyBlockShadingUnified Snow LightingHarmonizes shading parameters for all snow-covered surfaces when using shaders.
UnifiedSnowyBlockSidesUnified Snow Side RenderingExtends unified shading to the side faces of snow-covered blocks.
SynchronizedBiomeSnowfallUnified SnowfallSynchronizes the snowfall schedule for all Overworld biomes.
UnifiedFrozenWaterUnified Thin Ice RenderingShader Fix: Prevents thin ice from being incorrectly flagged as 'Water' during post-processing.
ForceChunkUpdateOnlyWhenMeltUpdate Chunks on Snow Melt Only(SnowInWorld) Only force chunk snow overlays sync when the weather is warm enough for snow to melt.
VoxyRefreshOnSolarTermChangeUpdate Distant Colors on Solar Term ChangeAutomatically updates distant grass and foliage colors when the solar term changes.
UseVanillaSnowCheckUse Basic Snow CheckUse standard Vanilla light/sky rules to determine if snow should fall in a location.
UseDefaultValueUse Default Values
UseSolarWeatherUse Solar WeatherEnable localized weather patterns where rain or sun is determined per-biome.
UseSquareGreenHouseRangeUse Square GreenHouse RangeUses a square horizontal area for greenhouse and Season Core range instead of a circular area.
VanillaBiomeClimateSettingsVanilla Climate SettingsEnforces original Vanilla temperature and precipitation settings to prevent other mods from creating extreme environmental values.
WanderingTraderSellsGreenhouseEssenceWandering Trader Sells Greenhouse EssenceWhether Wandering Traders can sell Seasonal Greenhouse Essence.
WaterFreezesInFrozenBiomesWater Freezes in Cold BiomesIf enabled, water in frozen biomes follows vanilla behavior and turns into ice.
WeatherWeather
buttonWeather
WeatherBufferDistanceWeather Buffer Range
WeatherTransitionSpeedWeather Transition Speed
WeatherVotePercentWeather Vote RatioDetermines global weather state based on player locations when external mods bypass our API. This represents the weighted threshold required to trigger a specific weather condition.
WildGooseWild GeeseVisual effect: Displays wild geese flying south during autumnal transitions.
WildGooseSpawnDelayWild Goose Spawn IntervalControls the delay between wild goose spawn attempts. Higher values result in fewer sightings.
WinterDayTimesWinter Day LengthDaylight length in Ticks for each of the 6 Solar Terms in Winter.

Plugin Eclipticseasons

OptionWhat it does
shift_hintShift Key Hint