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Echoes Of The Void — Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
hivemind_alert_radiusAlert broadcast radiusHow far (in blocks) a sighting alert reaches. Only monsters within this radius will converge on the player. Lower values = less swarming. Server-side setting.
hivemind_cooldownAlert cooldown (minutes)Minutes after an alert ends before a new one can trigger for the same player. Prevents back-to-back swarms. Server-side setting.
demobat_spawn_chanceDemo Bat spawn chanceProbability (0.0-1.0) that a Demo Bat natural spawn attempt succeeds in the Upside Down. Lower values mean fewer Demo Bats. Server-side setting.
demodog_spawn_chanceDemodog spawn chanceProbability (0.0-1.0) that a Demodog natural spawn attempt succeeds in the Upside Down. Lower values mean fewer Demodogs. Server-side setting.
demogorgon_spawn_chanceDemogorgon spawn chanceProbability (0.0-1.0) that a Demogorgon natural spawn attempt succeeds in the Upside Down. Lower values mean fewer Demogorgons. Server-side setting.
vecna_first_curse_delayFirst curse delay (minutes)How many real minutes after a player is first tracked before Vecna can attempt the first curse. Default: 15 minutes. Server-side setting.
hivemind_first_wave_delayFirst wave delay (seconds)How many seconds after a player is spotted before the first reinforcement wave arrives. Higher values give more time to fight or flee. Server-side setting.
upside_down_waterGenerate water in the Upside DownWhen enabled, water generates normally in the Upside Down dimension. Only affects newly generated chunks.
monster_numbersHivemind monster numbers overlayShows numbered labels above Upside Down monsters for debugging the hivemind AI system. Server-side setting; requires admin permissions in multiplayer.
hivemind_enabledHivemind reinforcementsWhen enabled, Upside Down monsters will call for Demodog reinforcements when they spot a player. Disabling this makes encounters isolated. Server-side setting.
hivemind_max_mobsMax hivemind mobs nearbyMaximum number of hivemind-aware monsters allowed near a player before reinforcement spawning stops. Lower values = less swarming. Server-side setting.
hivemind_max_wavesMax reinforcement wavesHow many waves of Demodog reinforcements can spawn per alert. Set to 0 to disable reinforcement spawning entirely while keeping alert broadcasting. Server-side setting.
rift_max_rendered_per_frameMax rifts rendered per frameMaximum number of rift portals that get full see-through rendering each frame. Extra rifts beyond this limit show the fallback swirl effect instead. Lower values improve FPS with many nearby rifts. Default: 3. Client-side setting.
tunnel_max_demodogsMax tunnel demodogsMaximum number of Demodogs that can patrol tunnels at once. Set to 0 to disable tunnel spawning. Server-side setting.
max_simultaneous_riftsMaximum simultaneous riftsMaximum number of rifts that can exist at the same time. When a new rift opens, the oldest rift will automatically close if this limit is exceeded. Default: 1. Server-side setting.
particle_multiplierParticle multiplierScales the number of particles for Mind Flayer and other heavy effects. Lower values improve performance. Set to 0 to disable particles entirely. Client-side setting.
possession_durationPossession duration (seconds)How many seconds a player can possess an Upside Down monster using Will's powers. Server-side setting.
rift_random_enabledRandom rift spawningWhen enabled, rifts will randomly spawn near players in the overworld after the world is awakened. Server-side setting.
vecna_repeat_cooldownRepeat curse cooldown (minutes)Minimum real minutes between repeated curses on the same player. Default: 120 minutes (2 hours). Server-side setting.
rift_durationRift duration (minutes)How long in real minutes a rift stays open before automatically closing. Range: 1-30 minutes. Default: 3 minutes. Server-side setting.
rift_max_intervalRift maximum interval (minutes)Maximum time in real minutes before a rift is very likely to spawn. The spawn chance ramps up between min and max. Server-side setting.
rift_min_intervalRift minimum interval (minutes)Minimum time in real minutes between random rift spawns per player. Lower values mean rifts can appear more frequently. Server-side setting.
rift_portal_render_depthRift portal render depthControls how many levels deep rift portals render. 1 = disabled (rifts show the End portal texture fallback), 2 = see-through with no recursion (best performance), 3+ = allow recursive rendering through multiple rifts (higher values cost more FPS). Default: 2.
rift_render_distanceRift render distance (blocks)How far away (in blocks) rift portals will render their see-through content. Rifts beyond this distance show the fallback swirl effect. Lower values improve performance. Default: 48. Client-side setting.
hivemind_shared_damageShared painWhen enabled, damaging one hivemind monster causes nearby members to take a fraction of the damage. Thematic but can be overwhelming. Server-side setting.
hivemind_shared_damage_ratioShared pain ratioFraction of damage shared to nearby hivemind members (0.0 = none, 1.0 = full damage). Default 0.3 means 30% of damage is shared. Server-side setting.
demodog_vitality_barTamed Demodog vitality barShows the bar above a tamed Demodog that indicates how much vitality it has left before withering away outside the Upside Down. Client-side setting.
telekinesis_exhaustionTelekinesis exhaustion per tickHunger exhaustion applied each tick while holding an entity with telekinesis. Higher values drain hunger faster. Server-side setting.
telekinesis_normalTelekinesis normal flick multiplierControls how fast entities are thrown when using normal telekinesis. Higher values mean stronger throws. Server-side setting.
telekinesis_powerTelekinesis power flick multiplierControls how fast entities are thrown when using power mode telekinesis. Higher values mean much stronger throws. Server-side setting.
telekinesis_release_exhaustionTelekinesis release exhaustionHunger exhaustion applied when releasing or throwing an entity with telekinesis. Server-side setting.
tunnel_carve_intervalTunnel carve interval (ticks)How many ticks between each tunnel carving step. Higher values slow down tunnel generation. Default: 2 ticks. Server-side setting.
tunnel_demodog_spawn_enabledTunnel demodog patrolsWhen enabled, Demodogs will periodically spawn inside tunnels to patrol them. They are persistent and will guard the tunnel network. Server-side setting.
tunnel_demodog_spawn_intervalTunnel demodog spawn interval (ticks)How many ticks between Demodog spawn attempts in tunnels. Default: 6000 (5 minutes). Lower values spawn them faster. Server-side setting.
tunnel_generation_enabledTunnel generationWhen enabled, Upside Down tunnels generate around rifts. Disabling stops new tunnel carving but does not remove existing tunnels. Server-side setting.
tunnel_nodes_per_tickTunnel nodes per tickHow many tunnel segments are carved each step. Higher values speed up tunnel generation but use more processing power. Default: 3. Server-side setting.
interference_flickerUpside Down interference flickerEnables flickering light effects near Upside Down portals. Disable for performance or if the flickering causes discomfort.
vecna_stalker_enabledVecna StalkerWhen enabled, Vecna will periodically stalk players and attempt to curse them after the world is awakened. Server-side setting.
hivemind_wave_intervalWave interval (seconds)Seconds between subsequent reinforcement waves after the first. Server-side setting.

Strangerthings

OptionWhat it does
abilitiesAbilities
debugDebug
hivemindHivemind
mobsMob Spawns
performancePerformance
vecnaVecna
worldWorld