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Dynamic Fullbright Wiki › Guides › Disable Entity Light Adjustments for Mod Compatibility

Disable Entity Light Adjustments for Mod Compatibility

Why Disable Entity Lighting

If you're using other mods that modify how entities (mobs, players, armor stands) are lit—such as custom lighting mods or shader packs—Dynamic Fullbright's entity adjustments may conflict or cause visual glitches.

Access Entity Settings

Open Mod Menu and navigate to Dynamic Fullbright Mod settings. Look for the Entity Light Scaling option.

Turn Off Entity Adjustments

Toggle the Entity Light Scaling setting to OFF or disabled. This tells the mod to only adjust block and sky light levels, leaving entity lighting completely untouched.

If there's a separate slider for entity light intensity, you can also set it to its minimum value as an alternative.

Verify Compatibility

Load a world with your other lighting mods active. Check that:

  • Mobs and players render with the lighting from your other mod
  • No flickering or double-lighting effects occur
  • Block visibility still improves as expected

If issues persist, try disabling Dynamic Fullbright entirely for that session to isolate the problem.