Back to 9Minecraft
Wiki 9Minecraft Wiki 9Minecraft
Wiki › Dreamshift › Configuration

Dreamshift — Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
allowDreamspaceNpcSpawningAllow Dreamspace NPC SpawningAllows commands, spawn eggs, and creator tools to add NPCs or mobs inside Dreamspaces. Natural spawning stays blocked.
allowSlipFromRandomAllow Random SlipsLets Dreamshift occasionally start a slip on its own while a player is safe and eligible.
allowSlipFromVoidAllow Slip From VoidLets players slip into Dreamspace when they fall below the bottom of the world.
allowedSlipDimensionsAllowed Slip DimensionsDimension IDs where players are allowed to slip from, such as minecraft:overworld.
blacklistedSlipDimensionsBlacklisted Slip DimensionsDimension IDs where slipping is always blocked, even if the dimension is also in the allowed list.
slipCancelOnDamageCancel Slip On DamageCancels an active slip if the player takes normal damage during the transition.
complexMaxPreferredItemsComplex Memory Max Preferred ItemsMaximum remembered tool and weapon preferences retained in each behavioral profile.
complexMaxRememberedChunksComplex Memory Max Remembered ChunksMaximum heatmap entries retained per dimension. Colder memories are evicted first when this limit is reached.
complexSampleIntervalTicksComplex Memory Sample Interval TicksHow often the Complex samples broad player movement and presence. 20 ticks is about one second.
slipDisableHorizontalControlDisable Horizontal Control During SlipRemoves sideways control while a player is slipping so the transition stays clean and predictable.
enableComplexMemoryEnable Complex MemoryAllows the Complex to build sampled behavioral profiles and per-dimension memory heatmaps without recording player input streams.
enableDebugCommandsEnable Debug CommandsAllows operators to use Dreamshift debug commands for testing slips, slippages, scenes, and diagnostics.
enableDebugLoggingEnable Debug LoggingWrites extra Dreamshift details to the log when debug logging is enabled. Useful for troubleshooting, noisy for normal play.
enableDreamspaceTransitionsEnable Dreamspace TransitionsAllows players to travel into Dreamspace. Turn this off if you want to keep the mod loaded but block Dreamspace entry.
enableFamiliarityTrackingEnable Familiarity TrackingTracks places players spend time in so slippage walls can appear in familiar areas.
enableFracturedToolEnable Fractured ToolAllows repeated workstation use to create Fractured Tool events that can pull players into Dreamspace.
enableImmersivePortalsCompatEnable Immersive Portals CompatibilityAllows Dreamshift to use Immersive Portals for seamless slippage portals when the mod is installed.
enableRealitySlipsEnable Reality SlipsTurns Dreamshift's slipping systems on or off. When this is off, players will not slip into Dreamspace.
enableSlippageFacesEnable Slippage FacesEnables Reality Slippage wall markers and portals. Turn this off to stop new slippages and hide existing ones.
enableSlippageOverlayRendererEnable Slippage Overlay RendererAllows the fallback slippage overlay renderer to draw visible wall effects when it is needed.
stillLifeEnabledEnable Still LifeEnables the natural Complex-generated Still Life in Familiar Backrooms. Operator and authored spawns remain available.
familiaritySampleIntervalTicksFamiliarity Sample Interval TicksHow often Dreamshift records where players have been. Higher values are lighter but slower to learn familiar places.
familiarityThresholdFamiliarity ThresholdHow much presence a chunk needs before Dreamshift treats it as familiar enough for slippage.
debugSlippageForceOverlayFallbackForce Slippage Overlay FallbackForces the older translucent slippage overlay for renderer testing. Leave this off for normal play.
fracturedToolMaxActiveEventsFractured Tool Max Active EventsMaximum number of Fractured Tool events that can be active at the same time.
fracturedToolSelectionBaseChanceFractured Tool Selection Base ChanceBase chance that an eligible workstation becomes a Fractured Tool event during a selection check.
fracturedToolSelectionIntervalTicksFractured Tool Selection Interval TicksHow often Dreamshift checks eligible workstations for new Fractured Tool events.
fracturedToolUsageThresholdFractured Tool Usage ThresholdHow many times a workstation must be used before it can be chosen for a Fractured Tool event.
maxSlippageFacesPerChunkMax Slippage Faces Per ChunkMaximum naturally-created slippages in one chunk. Debug commands can still place more.
maxSlippageFacesPerPlayerAreaMax Slippage Faces Per Player AreaMaximum nearby slippages around a player before Dreamshift stops naturally adding more there.
minimumDaysBeforeSlipMinimum Days Before SlipHow many in-game days must pass before natural random or void slips can happen.
preTransferMaskDelayTicksPre-Transfer Mask Delay TicksDelay between the black transition mask appearing and the actual Dreamspace teleport.
preventDreamspaceReturnTimerPrevent Dreamspace Return TimerDisables the random unscripted Dreamspace return timer. Other safety returns can still happen.
preventDreamspacesFromResettingPrevent Dreamspaces From ResettingKeeps reusable Dreamspace world progress instead of retiring and replacing it after players leave.
preventVoidDeathDuringSlipPrevent Void Death During SlipStops players from continuing to fall and die while a void slip is already taking over.
randomSlipBaseChanceRandom Slip Base ChanceThe base chance for each random slip check before the slip chance multiplier is applied.
randomSlipRollIntervalTicksRandom Slip Roll Interval TicksHow often Dreamshift checks whether each eligible player should randomly slip. 20 ticks is about one second.
slipChanceMultiplierSlip Chance MultiplierMultiplies the chance for natural random slips. Set to 0 to stop random slips without disabling void slips.
slipCooldownTicksSlip Cooldown TicksHow long natural slips wait before they can happen again. 20 ticks is about one second.
slipMaxHorizontalSpeedSlip Max Horizontal SpeedThe maximum sideways speed allowed during a slip when horizontal control is not fully disabled.
slipMinimumFallDistanceSlip Minimum Fall DistanceHow far a player must fall during the slip phase before Dreamspace entry can finish early.
slipPhaseDurationTicksSlip Phase Duration TicksThe longest a controlled slip can spend in the falling-through-reality phase before entering Dreamspace.
slipQuietModeSlip Quiet ModeHides the final success message for automatic slips so the transition feels less mechanical.
slippageAmbienceRadiusSlippage Ambience RadiusHow far away players can hear open slippage portals.
slippageAmbienceVolumeSlippage Ambience VolumeVolume for the looping ambience near open slippage portals.
debugSlippageOverlayDepthHackSlippage Overlay Depth HackLets the fallback overlay ignore depth during diagnostics. This can draw effects through walls.
slippageOverlayRenderDistanceSlippage Overlay Render DistanceHow far away fallback slippage overlays can render.
slippageSpawnChanceSlippage Spawn ChanceChance for a valid familiar wall to become a slippage during each slippage scan.
stillLifeAggressionBuildRateStill Life Aggression Build RatePressure added each tick while a Complex Still Life is in an escalating encounter context.
stillLifeAggressionDecayRateStill Life Aggression Decay RatePressure removed each tick when escalation conditions are absent.
stillLifeAggressionThresholdStill Life Aggression ThresholdPressure required before contextual aggression changes how a Complex Still Life expresses its personality.
stillLifeCanBecomeAggressiveStill Life Can Become AggressiveAllows encounter context and provocation to build aggression pressure in Complex-generated Still Lifes.
stillLifeObservationDistanceStill Life Observation DistanceMaximum distance in blocks at which the server tests whether a player is watching a Still Life.
stillLifeRepositionDelayStill Life Reposition DelayUnobserved ticks before a Still Life may change pose and attempt a short validated reposition.
stillLifeRepositionRadiusStill Life Reposition RadiusMaximum server-validated reposition distance. Set to 0 to allow pose changes without movement.
stillLifeSkinCorruptionStrengthStill Life Skin Corruption StrengthAmount of deterministic face and body rearrangement captured when a Still Life is spawned.
stillLifeGeneratedTextureCacheLimitStill Life Texture Cache LimitMaximum generated copied-skin textures retained by each client before least-recently-used entries are released.
stillLifeViewConeStill Life View ConeFull viewing-cone angle in degrees used by server-side Still Life observation checks.
transitionMaskExitSlideDurationMillisTransition Mask Exit Slide DurationHow long the black transition mask takes to slide away after arrival. Set to 0 for an instant cut.
unscriptedDreamspaceMaxDurationTicksUnscripted Dreamspace Maximum Duration TicksThe longest time a player can remain in an unscripted Dreamspace before Dreamshift returns them.
unscriptedDreamspaceMinDurationTicksUnscripted Dreamspace Minimum Duration TicksThe shortest time a player can remain in an unscripted Dreamspace before Dreamshift may return them.
useLegacyTransitionMaskUse Legacy Transition MaskControls when Dreamshift uses the old black transition mask. Use auto unless you are testing portal behavior.
voidSlipYMarginVoid Slip Y MarginHow far below the world's minimum build height a player must fall before a void slip starts.