Wiki › Dreamshift › Configuration
Dreamshift — Configuration
Every setting in the mod config file, with what it changes.
| Option | What it does |
|---|---|
allowDreamspaceNpcSpawningAllow Dreamspace NPC Spawning | Allows commands, spawn eggs, and creator tools to add NPCs or mobs inside Dreamspaces. Natural spawning stays blocked. |
allowSlipFromRandomAllow Random Slips | Lets Dreamshift occasionally start a slip on its own while a player is safe and eligible. |
allowSlipFromVoidAllow Slip From Void | Lets players slip into Dreamspace when they fall below the bottom of the world. |
allowedSlipDimensionsAllowed Slip Dimensions | Dimension IDs where players are allowed to slip from, such as minecraft:overworld. |
blacklistedSlipDimensionsBlacklisted Slip Dimensions | Dimension IDs where slipping is always blocked, even if the dimension is also in the allowed list. |
slipCancelOnDamageCancel Slip On Damage | Cancels an active slip if the player takes normal damage during the transition. |
complexMaxPreferredItemsComplex Memory Max Preferred Items | Maximum remembered tool and weapon preferences retained in each behavioral profile. |
complexMaxRememberedChunksComplex Memory Max Remembered Chunks | Maximum heatmap entries retained per dimension. Colder memories are evicted first when this limit is reached. |
complexSampleIntervalTicksComplex Memory Sample Interval Ticks | How often the Complex samples broad player movement and presence. 20 ticks is about one second. |
slipDisableHorizontalControlDisable Horizontal Control During Slip | Removes sideways control while a player is slipping so the transition stays clean and predictable. |
enableComplexMemoryEnable Complex Memory | Allows the Complex to build sampled behavioral profiles and per-dimension memory heatmaps without recording player input streams. |
enableDebugCommandsEnable Debug Commands | Allows operators to use Dreamshift debug commands for testing slips, slippages, scenes, and diagnostics. |
enableDebugLoggingEnable Debug Logging | Writes extra Dreamshift details to the log when debug logging is enabled. Useful for troubleshooting, noisy for normal play. |
enableDreamspaceTransitionsEnable Dreamspace Transitions | Allows players to travel into Dreamspace. Turn this off if you want to keep the mod loaded but block Dreamspace entry. |
enableFamiliarityTrackingEnable Familiarity Tracking | Tracks places players spend time in so slippage walls can appear in familiar areas. |
enableFracturedToolEnable Fractured Tool | Allows repeated workstation use to create Fractured Tool events that can pull players into Dreamspace. |
enableImmersivePortalsCompatEnable Immersive Portals Compatibility | Allows Dreamshift to use Immersive Portals for seamless slippage portals when the mod is installed. |
enableRealitySlipsEnable Reality Slips | Turns Dreamshift's slipping systems on or off. When this is off, players will not slip into Dreamspace. |
enableSlippageFacesEnable Slippage Faces | Enables Reality Slippage wall markers and portals. Turn this off to stop new slippages and hide existing ones. |
enableSlippageOverlayRendererEnable Slippage Overlay Renderer | Allows the fallback slippage overlay renderer to draw visible wall effects when it is needed. |
stillLifeEnabledEnable Still Life | Enables the natural Complex-generated Still Life in Familiar Backrooms. Operator and authored spawns remain available. |
familiaritySampleIntervalTicksFamiliarity Sample Interval Ticks | How often Dreamshift records where players have been. Higher values are lighter but slower to learn familiar places. |
familiarityThresholdFamiliarity Threshold | How much presence a chunk needs before Dreamshift treats it as familiar enough for slippage. |
debugSlippageForceOverlayFallbackForce Slippage Overlay Fallback | Forces the older translucent slippage overlay for renderer testing. Leave this off for normal play. |
fracturedToolMaxActiveEventsFractured Tool Max Active Events | Maximum number of Fractured Tool events that can be active at the same time. |
fracturedToolSelectionBaseChanceFractured Tool Selection Base Chance | Base chance that an eligible workstation becomes a Fractured Tool event during a selection check. |
fracturedToolSelectionIntervalTicksFractured Tool Selection Interval Ticks | How often Dreamshift checks eligible workstations for new Fractured Tool events. |
fracturedToolUsageThresholdFractured Tool Usage Threshold | How many times a workstation must be used before it can be chosen for a Fractured Tool event. |
maxSlippageFacesPerChunkMax Slippage Faces Per Chunk | Maximum naturally-created slippages in one chunk. Debug commands can still place more. |
maxSlippageFacesPerPlayerAreaMax Slippage Faces Per Player Area | Maximum nearby slippages around a player before Dreamshift stops naturally adding more there. |
minimumDaysBeforeSlipMinimum Days Before Slip | How many in-game days must pass before natural random or void slips can happen. |
preTransferMaskDelayTicksPre-Transfer Mask Delay Ticks | Delay between the black transition mask appearing and the actual Dreamspace teleport. |
preventDreamspaceReturnTimerPrevent Dreamspace Return Timer | Disables the random unscripted Dreamspace return timer. Other safety returns can still happen. |
preventDreamspacesFromResettingPrevent Dreamspaces From Resetting | Keeps reusable Dreamspace world progress instead of retiring and replacing it after players leave. |
preventVoidDeathDuringSlipPrevent Void Death During Slip | Stops players from continuing to fall and die while a void slip is already taking over. |
randomSlipBaseChanceRandom Slip Base Chance | The base chance for each random slip check before the slip chance multiplier is applied. |
randomSlipRollIntervalTicksRandom Slip Roll Interval Ticks | How often Dreamshift checks whether each eligible player should randomly slip. 20 ticks is about one second. |
slipChanceMultiplierSlip Chance Multiplier | Multiplies the chance for natural random slips. Set to 0 to stop random slips without disabling void slips. |
slipCooldownTicksSlip Cooldown Ticks | How long natural slips wait before they can happen again. 20 ticks is about one second. |
slipMaxHorizontalSpeedSlip Max Horizontal Speed | The maximum sideways speed allowed during a slip when horizontal control is not fully disabled. |
slipMinimumFallDistanceSlip Minimum Fall Distance | How far a player must fall during the slip phase before Dreamspace entry can finish early. |
slipPhaseDurationTicksSlip Phase Duration Ticks | The longest a controlled slip can spend in the falling-through-reality phase before entering Dreamspace. |
slipQuietModeSlip Quiet Mode | Hides the final success message for automatic slips so the transition feels less mechanical. |
slippageAmbienceRadiusSlippage Ambience Radius | How far away players can hear open slippage portals. |
slippageAmbienceVolumeSlippage Ambience Volume | Volume for the looping ambience near open slippage portals. |
debugSlippageOverlayDepthHackSlippage Overlay Depth Hack | Lets the fallback overlay ignore depth during diagnostics. This can draw effects through walls. |
slippageOverlayRenderDistanceSlippage Overlay Render Distance | How far away fallback slippage overlays can render. |
slippageSpawnChanceSlippage Spawn Chance | Chance for a valid familiar wall to become a slippage during each slippage scan. |
stillLifeAggressionBuildRateStill Life Aggression Build Rate | Pressure added each tick while a Complex Still Life is in an escalating encounter context. |
stillLifeAggressionDecayRateStill Life Aggression Decay Rate | Pressure removed each tick when escalation conditions are absent. |
stillLifeAggressionThresholdStill Life Aggression Threshold | Pressure required before contextual aggression changes how a Complex Still Life expresses its personality. |
stillLifeCanBecomeAggressiveStill Life Can Become Aggressive | Allows encounter context and provocation to build aggression pressure in Complex-generated Still Lifes. |
stillLifeObservationDistanceStill Life Observation Distance | Maximum distance in blocks at which the server tests whether a player is watching a Still Life. |
stillLifeRepositionDelayStill Life Reposition Delay | Unobserved ticks before a Still Life may change pose and attempt a short validated reposition. |
stillLifeRepositionRadiusStill Life Reposition Radius | Maximum server-validated reposition distance. Set to 0 to allow pose changes without movement. |
stillLifeSkinCorruptionStrengthStill Life Skin Corruption Strength | Amount of deterministic face and body rearrangement captured when a Still Life is spawned. |
stillLifeGeneratedTextureCacheLimitStill Life Texture Cache Limit | Maximum generated copied-skin textures retained by each client before least-recently-used entries are released. |
stillLifeViewConeStill Life View Cone | Full viewing-cone angle in degrees used by server-side Still Life observation checks. |
transitionMaskExitSlideDurationMillisTransition Mask Exit Slide Duration | How long the black transition mask takes to slide away after arrival. Set to 0 for an instant cut. |
unscriptedDreamspaceMaxDurationTicksUnscripted Dreamspace Maximum Duration Ticks | The longest time a player can remain in an unscripted Dreamspace before Dreamshift returns them. |
unscriptedDreamspaceMinDurationTicksUnscripted Dreamspace Minimum Duration Ticks | The shortest time a player can remain in an unscripted Dreamspace before Dreamshift may return them. |
useLegacyTransitionMaskUse Legacy Transition Mask | Controls when Dreamshift uses the old black transition mask. Use auto unless you are testing portal behavior. |
voidSlipYMarginVoid Slip Y Margin | How far below the world's minimum build height a player must fall before a void slip starts. |