Optimize server performance with LOD chunk synchronization
How LOD synchronization improves performance
The Distant Horizons Plugin synchronizes LOD (Level of Detail) chunks between your server and players. This reduces the rendering load on clients and prevents unnecessary chunk updates, resulting in smoother gameplay, especially for players viewing distant terrain.
Best practices for optimization
1. Pre-generate LODs early: Use /dhs pregen to generate LOD data before players explore. This prevents on-demand generation lag.
2. Reload configuration strategically: After adjusting settings, run /dhs reload during low-traffic times to avoid disrupting active players.
3. Monitor your world border: The plugin uses your world border to define generation areas. Ensure it's set appropriately for your server's scope.
4. Prioritize high-traffic zones: Pre-generate spawn areas and popular bases first for immediate performance gains.
Expected results
- Reduced client-side lag when viewing distant terrain
- Smoother frame rates for players with render distance enabled
- Lower server CPU usage from rendering calculations
- Better compatibility with the Distant Horizons mod's LOD system
Performance gains are most noticeable on servers with many players or large pre-generated worlds.