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Difficulty Enhancement Wiki › Guides › Balance Health Values for Mobs and Players

Balance Health Values for Mobs and Players

Open Health Settings

Access the Difficulty Enhancement Mod menu and navigate to the Health section using the three-button navigation system.

Adjust Health Multipliers

The Health section controls how much health all living entities have:

  • Increase the multiplier to make mobs and players tankier (survive longer)
  • Decrease the multiplier to make combat faster and more lethal
  • Changes affect both hostile mobs and your own health pool

Apply Changes

Confirm your new health value. The mod recalculates entity health pools immediately. Existing mobs in your world may need to despawn and respawn to reflect the new values, or you can travel to unloaded chunks to force new mob spawns.

Fine-Tune for Your Playstyle

If you want longer, more strategic fights, increase health. If you prefer quick, decisive combat, lower it. You can adjust this independently from damage multipliers to create unique difficulty curves—for example, high health but low damage for a tanky, defensive experience.