Wiki › Craftics Grid Based Tactical Rpg › Configuration
Craftics Grid Based Tactical Rpg — Configuration
Every setting in the mod config file, with what it changes.
Craftics-Config
| Option | What it does |
|---|---|
accessibility | Accessibility |
ambushChanceAmbush Chance | Ambush (unavoidable fight). |
arenaProgression | Arena & Progression |
attackApCostAttack AP Cost | Action points required to perform an attack. |
atkPerBiomeAttack Per Biome | Attack bonus divisor per biome. Lower = faster attack scaling. |
autoEndTurnAuto End Turn | Whether the turn ends automatically when no actions remain. |
dmgBambooBamboo Damage | Base damage dealt with bamboo. |
baseApBase AP | Starting action points each player has per turn. |
baseSpeedBase Speed | Starting movement speed (tiles) each player has per turn. |
beeSwarmReplacesPassivesBee Swarm Replaces Passives | Whether bee swarms replace passive mobs in spawns. |
dmgBlazeRodBlaze Rod Damage | Base damage dealt with a blaze rod. |
bossGlowEffectBoss Glow Effect | Whether bosses are rendered with a glowing outline. |
bossHpMultiplierBoss HP Multiplier | HP multiplier applied only to bosses (does not stack with enemyHpMultiplier). |
bossScaling | Boss Scaling |
dmgBowBow Damage | Base damage dealt with a bow. |
dmgCoralBrainBrain Coral Damage | Base damage dealt with a brain coral weapon (Water-type melee). |
dmgBreezeRodBreeze Rod Damage | Base damage dealt with a breeze rod. |
dmgCoralBubbleBubble Coral Damage | Base damage dealt with a bubble coral weapon (Water-type melee). |
cameraFollowEnemiesCamera Follows Enemies | When on, the camera pans to follow enemies and allies as they move and attack during their turn. Off keeps the camera on your framing for the whole enemy phase. Boss moments still play either way. |
cinematicEnemyTurnsCinematic Enemy Turns | Slow enemy/ally turns to a more readable pace (stretches each action delay). Does not move the camera; see Camera Follows Enemies for that. |
colorblindModeColorblind Mode | Whether colorblind-friendly visuals are enabled. |
combatLogMaxLinesCombat Log Max Lines | Maximum number of lines shown in the combat log. |
combatTuning | Combat Tuning |
dmgCoralFanCoral Fan Damage | Base damage dealt with a coral fan weapon (Water-type melee). |
criticalHitChanceCritical Hit Chance | Probability (0.0-1.0) that an attack lands a critical hit. |
dmgCrossbowCrossbow Damage | Base damage dealt with a crossbow. |
dmgCoralDeadDead Coral Damage | Base damage dealt with a dead coral weapon (Water-type melee). |
defPerBiomeDefense Per Biome | Defense bonus divisor per biome. Lower = faster defense scaling. |
dmgDiamondAxeDiamond Axe Damage | Base damage dealt with a diamond axe. |
dmgDiamondSwordDiamond Sword Damage | Base damage dealt with a diamond sword. |
digSiteChanceDig Site Chance | Dig Site. |
disableCameraShakeDisable Camera Shake | Whether all camera shake effects are disabled. |
earlyBiomeEventChanceEarly Biome Event Chance | Chance of any event in early biomes (0-2). Set to 0 to disable events early. |
emeraldBaseRewardEmerald Base Reward | Base number of emeralds awarded for a victory. |
enemyBehavior | Enemy Behavior |
enemyCounts | Enemy Counts |
enemyDamageMultiplierEnemy Damage Multiplier | Global multiplier for all enemy damage dealt to the player. 1.0 = normal. |
enemyHpMultiplierEnemy HP Multiplier | Global multiplier for all enemy HP (regular mobs). 1.0 = normal. |
enemyMoveSpeedMultiplierEnemy Move Speed Multiplier | Multiplier on enemy movement speed. 1.0 = normal. |
enemyScaling | Enemy Scaling |
enemyTurnDelayEnemy Turn Delay | Delay (ticks) between enemy actions during their turn. |
eventChances | Event Chances |
fadeTurnBannerFade Turn Banner | Whether the turn banner fades out instead of disappearing instantly. |
dmgCoralFireFire Coral Damage | Base damage dealt with a fire coral weapon (Water-type melee). |
dmgFistFist Damage | Base damage dealt with bare fists. |
friendlyFireEnabledFriendly Fire Enabled | Whether players and allies can damage each other. |
gameplayFlags | Gameplay Flags |
goatHornDropChanceGoat Horn Drop Chance | Probability (0.0-1.0) of a goat horn dropping. |
dmgGoldenAxeGolden Axe Damage | Base damage dealt with a golden axe. |
dmgGoldenSwordGolden Sword Damage | Base damage dealt with a golden sword. |
healBetweenLevelsHeal Between Levels | Whether players are healed when advancing between levels. |
hintIdleMultiplierHint Idle Multiplier | Multiplier on every hint's idle threshold (0.5 = hints fire twice as fast, 2.0 = half as fast). |
hints | Hints |
hintsEnabledHints Enabled | Master toggle for all in-game UX hints. |
hitPauseEnabledHit Pause Enabled | Whether a brief pause plays on impactful hits. |
dmgCoralHornHorn Coral Damage | Base damage dealt with a horn coral weapon (Water-type melee). |
hpPerBiomeHP Per Biome | HP bonus added per biome in the progression path. Higher = steeper health curve. |
hpPerLevelHP Per Level | HP bonus per level within a biome (if scaleHpPerLevel is true). |
dmgIronAxeIron Axe Damage | Base damage dealt with an iron axe. |
dmgIronSwordIron Sword Damage | Base damage dealt with an iron sword. |
knockbackDistanceKnockback Distance | Number of tiles a target is pushed back on knockback. |
largerUILarger UI | Whether UI elements are rendered at a larger size. |
lootQuantityMultiplierLoot Quantity Multiplier | Multiplier on the quantity of loot dropped. 1.0 = normal. |
dmgMaceMace Damage | Base damage dealt with a mace. |
maxBossAddsMax Boss Adds | Maximum number of additional minions a boss can summon. |
maxCombatEffectDurationMax Combat Effect Duration | Maximum number of turns a combat effect can last. |
maxEnemiesPerLevelMax Enemies Per Level | Maximum number of enemies spawned in a single level. |
maxPartySizeMax Party Size | Maximum number of members allowed in a party. |
dmgNetheriteAxeNetherite Axe Damage | Base damage dealt with a netherite axe. |
dmgNetheriteSwordNetherite Sword Damage | Base damage dealt with a netherite sword. |
ngPlus | NG+ |
ngPlusScalingPerCycleNG+ Scaling Per Cycle | Additional difficulty scaling applied per New Game Plus cycle. |
ominousTrialChanceOminous Trial Chance | Ominous Trial Chamber (late game only, biome 10+). |
party | Party |
passiveHostileRatioEarlyPassive Hostile Ratio Early | Ratio (0.0-1.0) of passive mobs that turn hostile in early biomes. |
passiveHostileRatioLatePassive Hostile Ratio Late | Ratio (0.0-1.0) of passive mobs that turn hostile in late biomes. |
passiveMobWanderChancePassive Mob Wander Chance | Probability (0.0-1.0) that a passive mob wanders each turn. |
permadeathModePermadeath Mode | Whether death is permanent with no respawn. |
playerDamageMultiplierPlayer Damage Multiplier | Global multiplier for all damage the player deals. 1.0 = normal. |
playerStats | Player Stats |
potterySherdDropChancePottery Sherd Drop Chance | Probability (0.0-1.0) of a pottery sherd dropping. |
predatorHuntingEnabledPredator Hunting Enabled | Whether predator mobs actively hunt prey. |
qualityOfLife | Quality of Life |
rangedAccuracyRanged Accuracy | Probability (0.0-1.0) that a ranged attack hits its target. |
rebuildArenasAdminOnlyRebuild Arenas Admin Only | When on, /craftics rebuild_arenas requires op (permission level 2). When off, any player can rebuild their own arenas. |
rewards | Rewards |
scaleHpPerLevelScale HP Per Level | Whether enemies gain +hpPerLevel HP for each level within a biome. |
screenShakeOnHitScreen Shake On Hit | Whether the screen shakes when a hit lands. |
showDamageNumbersShow Damage Numbers | Whether floating damage numbers are displayed. |
showEmeraldsInCombatShow Emeralds In Combat | Whether the emerald count is shown during combat. |
showEnemyIntentionsShow Enemy Intentions | Whether enemy planned actions (intentions) are displayed. |
showEnemyRangeHintsShow Enemy Range Hints | Whether enemy attack range hints are displayed. |
shrineChanceShrine Chance | Shrine of Fortune. |
skipEnemyAnimationsSkip Enemy Animations | Whether enemy turn animations are skipped. |
dmgStickStick Damage | Base damage dealt with a stick. |
dmgStoneAxeStone Axe Damage | Base damage dealt with a stone axe. |
dmgStoneSwordStone Sword Damage | Base damage dealt with a stone sword. |
traderSpawnChanceTrader Spawn Chance | Probability (0.0-1.0) of a trader spawning. |
travelerChanceTraveler Chance | Wounded Traveler. |
trialChamberChanceTrial Chamber Chance | Trial Chamber. |
dmgTridentTrident Damage | Base damage dealt with a trident. |
trimDropChanceTrim Drop Chance | Probability (0.0-1.0) of an armor trim dropping. |
dmgCoralTubeTube Coral Damage | Base damage dealt with a tube coral weapon (Water-type melee). |
vaultChanceVault Chance | Treasure Vault. |
vfxBlockEntitiesEnabledVFX Block Entities Enabled | Whether block-entity based visual effects are enabled. |
vfxIntensityVFX Intensity | Overall intensity multiplier for visual effects. 1.0 = normal. |
visual | Visual |
weaponDamage | Weapon Base Damage |
dmgWoodenAxeWooden Axe Damage | Base damage dealt with a wooden axe. |
dmgWoodenSwordWooden Sword Damage | Base damage dealt with a wooden sword. |