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Craftics Grid Based Tactical Rpg — Configuration

Every setting in the mod config file, with what it changes.

Craftics-Config

OptionWhat it does
accessibilityAccessibility
ambushChanceAmbush ChanceAmbush (unavoidable fight).
arenaProgressionArena & Progression
attackApCostAttack AP CostAction points required to perform an attack.
atkPerBiomeAttack Per BiomeAttack bonus divisor per biome. Lower = faster attack scaling.
autoEndTurnAuto End TurnWhether the turn ends automatically when no actions remain.
dmgBambooBamboo DamageBase damage dealt with bamboo.
baseApBase APStarting action points each player has per turn.
baseSpeedBase SpeedStarting movement speed (tiles) each player has per turn.
beeSwarmReplacesPassivesBee Swarm Replaces PassivesWhether bee swarms replace passive mobs in spawns.
dmgBlazeRodBlaze Rod DamageBase damage dealt with a blaze rod.
bossGlowEffectBoss Glow EffectWhether bosses are rendered with a glowing outline.
bossHpMultiplierBoss HP MultiplierHP multiplier applied only to bosses (does not stack with enemyHpMultiplier).
bossScalingBoss Scaling
dmgBowBow DamageBase damage dealt with a bow.
dmgCoralBrainBrain Coral DamageBase damage dealt with a brain coral weapon (Water-type melee).
dmgBreezeRodBreeze Rod DamageBase damage dealt with a breeze rod.
dmgCoralBubbleBubble Coral DamageBase damage dealt with a bubble coral weapon (Water-type melee).
cameraFollowEnemiesCamera Follows EnemiesWhen on, the camera pans to follow enemies and allies as they move and attack during their turn. Off keeps the camera on your framing for the whole enemy phase. Boss moments still play either way.
cinematicEnemyTurnsCinematic Enemy TurnsSlow enemy/ally turns to a more readable pace (stretches each action delay). Does not move the camera; see Camera Follows Enemies for that.
colorblindModeColorblind ModeWhether colorblind-friendly visuals are enabled.
combatLogMaxLinesCombat Log Max LinesMaximum number of lines shown in the combat log.
combatTuningCombat Tuning
dmgCoralFanCoral Fan DamageBase damage dealt with a coral fan weapon (Water-type melee).
criticalHitChanceCritical Hit ChanceProbability (0.0-1.0) that an attack lands a critical hit.
dmgCrossbowCrossbow DamageBase damage dealt with a crossbow.
dmgCoralDeadDead Coral DamageBase damage dealt with a dead coral weapon (Water-type melee).
defPerBiomeDefense Per BiomeDefense bonus divisor per biome. Lower = faster defense scaling.
dmgDiamondAxeDiamond Axe DamageBase damage dealt with a diamond axe.
dmgDiamondSwordDiamond Sword DamageBase damage dealt with a diamond sword.
digSiteChanceDig Site ChanceDig Site.
disableCameraShakeDisable Camera ShakeWhether all camera shake effects are disabled.
earlyBiomeEventChanceEarly Biome Event ChanceChance of any event in early biomes (0-2). Set to 0 to disable events early.
emeraldBaseRewardEmerald Base RewardBase number of emeralds awarded for a victory.
enemyBehaviorEnemy Behavior
enemyCountsEnemy Counts
enemyDamageMultiplierEnemy Damage MultiplierGlobal multiplier for all enemy damage dealt to the player. 1.0 = normal.
enemyHpMultiplierEnemy HP MultiplierGlobal multiplier for all enemy HP (regular mobs). 1.0 = normal.
enemyMoveSpeedMultiplierEnemy Move Speed MultiplierMultiplier on enemy movement speed. 1.0 = normal.
enemyScalingEnemy Scaling
enemyTurnDelayEnemy Turn DelayDelay (ticks) between enemy actions during their turn.
eventChancesEvent Chances
fadeTurnBannerFade Turn BannerWhether the turn banner fades out instead of disappearing instantly.
dmgCoralFireFire Coral DamageBase damage dealt with a fire coral weapon (Water-type melee).
dmgFistFist DamageBase damage dealt with bare fists.
friendlyFireEnabledFriendly Fire EnabledWhether players and allies can damage each other.
gameplayFlagsGameplay Flags
goatHornDropChanceGoat Horn Drop ChanceProbability (0.0-1.0) of a goat horn dropping.
dmgGoldenAxeGolden Axe DamageBase damage dealt with a golden axe.
dmgGoldenSwordGolden Sword DamageBase damage dealt with a golden sword.
healBetweenLevelsHeal Between LevelsWhether players are healed when advancing between levels.
hintIdleMultiplierHint Idle MultiplierMultiplier on every hint's idle threshold (0.5 = hints fire twice as fast, 2.0 = half as fast).
hintsHints
hintsEnabledHints EnabledMaster toggle for all in-game UX hints.
hitPauseEnabledHit Pause EnabledWhether a brief pause plays on impactful hits.
dmgCoralHornHorn Coral DamageBase damage dealt with a horn coral weapon (Water-type melee).
hpPerBiomeHP Per BiomeHP bonus added per biome in the progression path. Higher = steeper health curve.
hpPerLevelHP Per LevelHP bonus per level within a biome (if scaleHpPerLevel is true).
dmgIronAxeIron Axe DamageBase damage dealt with an iron axe.
dmgIronSwordIron Sword DamageBase damage dealt with an iron sword.
knockbackDistanceKnockback DistanceNumber of tiles a target is pushed back on knockback.
largerUILarger UIWhether UI elements are rendered at a larger size.
lootQuantityMultiplierLoot Quantity MultiplierMultiplier on the quantity of loot dropped. 1.0 = normal.
dmgMaceMace DamageBase damage dealt with a mace.
maxBossAddsMax Boss AddsMaximum number of additional minions a boss can summon.
maxCombatEffectDurationMax Combat Effect DurationMaximum number of turns a combat effect can last.
maxEnemiesPerLevelMax Enemies Per LevelMaximum number of enemies spawned in a single level.
maxPartySizeMax Party SizeMaximum number of members allowed in a party.
dmgNetheriteAxeNetherite Axe DamageBase damage dealt with a netherite axe.
dmgNetheriteSwordNetherite Sword DamageBase damage dealt with a netherite sword.
ngPlusNG+
ngPlusScalingPerCycleNG+ Scaling Per CycleAdditional difficulty scaling applied per New Game Plus cycle.
ominousTrialChanceOminous Trial ChanceOminous Trial Chamber (late game only, biome 10+).
partyParty
passiveHostileRatioEarlyPassive Hostile Ratio EarlyRatio (0.0-1.0) of passive mobs that turn hostile in early biomes.
passiveHostileRatioLatePassive Hostile Ratio LateRatio (0.0-1.0) of passive mobs that turn hostile in late biomes.
passiveMobWanderChancePassive Mob Wander ChanceProbability (0.0-1.0) that a passive mob wanders each turn.
permadeathModePermadeath ModeWhether death is permanent with no respawn.
playerDamageMultiplierPlayer Damage MultiplierGlobal multiplier for all damage the player deals. 1.0 = normal.
playerStatsPlayer Stats
potterySherdDropChancePottery Sherd Drop ChanceProbability (0.0-1.0) of a pottery sherd dropping.
predatorHuntingEnabledPredator Hunting EnabledWhether predator mobs actively hunt prey.
qualityOfLifeQuality of Life
rangedAccuracyRanged AccuracyProbability (0.0-1.0) that a ranged attack hits its target.
rebuildArenasAdminOnlyRebuild Arenas Admin OnlyWhen on, /craftics rebuild_arenas requires op (permission level 2). When off, any player can rebuild their own arenas.
rewardsRewards
scaleHpPerLevelScale HP Per LevelWhether enemies gain +hpPerLevel HP for each level within a biome.
screenShakeOnHitScreen Shake On HitWhether the screen shakes when a hit lands.
showDamageNumbersShow Damage NumbersWhether floating damage numbers are displayed.
showEmeraldsInCombatShow Emeralds In CombatWhether the emerald count is shown during combat.
showEnemyIntentionsShow Enemy IntentionsWhether enemy planned actions (intentions) are displayed.
showEnemyRangeHintsShow Enemy Range HintsWhether enemy attack range hints are displayed.
shrineChanceShrine ChanceShrine of Fortune.
skipEnemyAnimationsSkip Enemy AnimationsWhether enemy turn animations are skipped.
dmgStickStick DamageBase damage dealt with a stick.
dmgStoneAxeStone Axe DamageBase damage dealt with a stone axe.
dmgStoneSwordStone Sword DamageBase damage dealt with a stone sword.
traderSpawnChanceTrader Spawn ChanceProbability (0.0-1.0) of a trader spawning.
travelerChanceTraveler ChanceWounded Traveler.
trialChamberChanceTrial Chamber ChanceTrial Chamber.
dmgTridentTrident DamageBase damage dealt with a trident.
trimDropChanceTrim Drop ChanceProbability (0.0-1.0) of an armor trim dropping.
dmgCoralTubeTube Coral DamageBase damage dealt with a tube coral weapon (Water-type melee).
vaultChanceVault ChanceTreasure Vault.
vfxBlockEntitiesEnabledVFX Block Entities EnabledWhether block-entity based visual effects are enabled.
vfxIntensityVFX IntensityOverall intensity multiplier for visual effects. 1.0 = normal.
visualVisual
weaponDamageWeapon Base Damage
dmgWoodenAxeWooden Axe DamageBase damage dealt with a wooden axe.
dmgWoodenSwordWooden Sword DamageBase damage dealt with a wooden sword.