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Combatify — Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
reset
resetReset

Combatify-General

OptionWhat it does
21. Arrows will not be critical.
old1.8 Vanilla
21.8 Vanilla - How it is in 1.8 and prior versions.
32. Arrows lose accuracy over time.
allAll
2All - Arrows disable shields
armorPiercingDisablesShieldsArmor Piercing Disables ShieldsAllows items with Armor Piercing to disable shields.
armourPiercingModeArmor Piercing ModeDefines the mode upon which armor piercing is activated.
arrowDisableModeArrow Disable ModeDefines the mode upon which Arrows will disable shields.
attackDecayAttack Decay
max_chargeAttack Decay Maximum ChargeThe charge at which attack decay will reach its maximum damage.
max_percentage_baseAttack Decay Maximum Percentage BaseThe maximum percent of damage attack decay will deal for its base.
max_percentage_enchantsAttack Decay Maximum Percentage EnchantmentsThe maximum percent of damage attack decay will deal for the enchantment bonus.
min_chargeAttack Decay Minimum ChargeThe minimum charge whereby attack decay will begin to increase damage from.
min_percentage_baseAttack Decay Minimum Percentage BaseThe minimum percent of damage attack decay will deal for its base.
min_percentage_enchantsAttack Decay Minimum Percentage EnchantmentsThe minimum percent of damage attack decay will deal for the enchantment bonus.
attackReachAttack Reach EnabledDetermines whether items will have unique attack reach.
attributeSwappingFixAttribute Swapping Fix
autoAttackAllowedAuto Attack AllowedOption for servers which will prevent using auto-attack on client.
axesAreWeaponsAxes Are WeaponsDetermines whether axes will take normal durability when used to attack.
bedrockBridgingBedrock / 8a BridgingAllows for reach-around block placement like in Bedrock Edition but most specifically matching CTS 8a's implementation of this feature.
bedrockImpalingBedrock ImpalingImpaling activates in water or rain rather than just on specific entities.
bowFatigueBow FatigueWhether bows will fatigue when held for too long.
bow_uncertaintyBow Uncertainty
canAttackEarlyCan Attack EarlyWhether you can attack before you would normally be allowed.
disableDuringShieldDelayCan Disable Shields On DelayNote: Requires Shield Delay to be non-zero to present any effect.
canInteractWhenCrouchShieldCan Interact During Crouch Shielding
canSweepOnMissCan Sweep On MissWhether sweeping occurs on misses.
chargedAttacksCharged AttacksWhether attacks can go up to 200%.
chargedReachCharged ReachWhether reach is gained on charged attacks.
client_controlsClient Controls
apply_after_percentageCombatify New
3Combatify New - Armor Piercing is applied after armor calcs, and is taken out as a percentage of the protection.
apply_before_percentageCombatify Original
2Combatify Original - Armor Piercing is applied before armor calcs, and negates a percentage of the armor and toughness.
attackSpeedCooldown Bypass For Max Attack SpeedIf disabled and your tool has maxed attack speed (20), will prevent attacks from resetting.
creativeAttackReachCreative Mode Attack ReachWhether creative mode increases attack reach.
critCrit
3Crit - Only critical arrows disable shields
crit_and_pierceCrit and Piercing
6Crit and Piercing - Critical piercing arrows disable shields
crit_or_pierceCrit or Piercing
5Crit or Piercing - Critical or piercing arrows disable shields
critImplCritical Hit ImplementationJavaScript file reference (located in config folder) to control runs placed around a normal critical hit.
crossbow_uncertaintyCrossbow Uncertainty
cts_5CTS 5
4CTS 5 - How it is in 5, causing static kb on the ground, but increased kb in the air preferring a higher vertical veloci
aimAssistTicksCTS 5 Aim Assist TicksTime, in ticks, for which a hit result will be maintained to improve aim, also known by the name "Coyote Time".
cts_8cCTS 8C
3CTS 8C - The default, how it is in 8C, causing static kb on the ground, but reduced kb in the air, though net more verti
ctsMomentumPassedToProjectilesCTS Momentum Passed To ProjectilesWhether momentum from the user will be passed to the projectile in the CTS way or 1.9.
tierDamageNerfCTS Tier Damage NerfDetermines whether the attack damage bonus for tiers is nerfed for stone and above.
configOnlyWeaponsCustom WeaponsAdds Knives and Longswords with their own respective stats and abilities.
debug_optionsDebugging Options
noneDefault
1Default - Arrows do not disable shields
defense_optionsDefense Options
delayDelay
3Delay - Eating is interrupted for the amount of ticks you are invulnerable for after an attack.
delayedEntityUpdatesDelayed Entity UpdatesDelays sending entity information until after the entity has been ticked, fixing MC-297196.
disableLoyaltyOnHitEntityDisable Loyalty When Hitting an Entity
offDisabled
1Disabled - Eating is not interrupted.
dispensableTridentsDispensable TridentsWhether tridents can be shot out of a dispenser.
eatingInterruptionModeEating Interruption ModeDefines the mode upon which your eating/drinking will be interrupted when hit.
egg_damageEgg Damage
enableDebugLoggingEnable Debug Logging
enabledEnabledDetermines whether damage will decay based on percentage when used before the percent for max charge.
extra_optionsExtra Options
fallbackShieldDisableTimeFallback Shield Disable TimeTime, in seconds, which the shield will be disabled for without any modifications when another cannot be used.
fishingHookKBFishing Rod KBFishing Rod deals knockback when hitting an entity.
fistDamageFist DamageModifies player fist damage, 2 by default, matching 8C.
fixesFixes
foodImplFood ImplementationJavaScript file reference (located in config folder) to use for various hunger mechanics.
full_resetFull Reset
2Full Reset - Eating is reset to the amount of time it started with.
baseHandAttackSpeedHand Attack Speed Offset
hasMissTimeHas Miss TimeWhether there will be a ten-tick penalty upon missing an attack.
hasteFixHaste FixWhether Haste will be altered to account for the 1.5 attack speed decrease.
iFramesBasedOnWeaponI-Frames Based On WeaponWhether the I-Frames an opponent receives will be based on their weapon's attack speed.
improvedMiscEntityAttacksImproved Misc Entity AttacksMakes End Crystals, Paintings, and Item Frames trigger missed attack recovery so 100% charge is not needed to hit again.
instaAttackInstant AttacksAttacks do not reset.
instantHealthBonusInstant Health Bonus
instantTippedArrowEffectMultiplierInstant Tipped Arrow Effect MultiplierThe amount by which the effect of an instantaneous potion will be multiplied by when used as a tipped arrow.
knockbackModeKnockback ModeDefines the mode upon which knockback will be taken.
legacy_optionsLegacy Options
letVanillaConnectLet Vanilla Clients ConnectOption for servers which allows vanilla clients to connect.
magicHasIFramesMagic Has I-FramesDetermines if magic damage sources have I-Frames.
melee_optionsMelee Options
sweepConditionsMatchMissMid-Air SweepingMakes Sweeping Edge work in air when hitting an entity, matching how it works on a missed attack.
midairMidair 8C
5Midair 8C - Replacing the previous Midair KB config option, causing static kb on the ground and in the air, using 8C kno
minHitboxSizeMinimum Hitbox SizeDefines the minimum size for entity hitboxes
missedAttackRecoveryMissed Attack RecoveryWhether missed attacks trigger a 4-tick cooldown instead of requiring 100%.
mob_optionsMob Options
mobsCanGuardMobs Can GuardAllows mobs to use blocking items in their off-hand while on the ground.
mobsCanSprintMobs Can SprintAllows certain mobs that use melee attacks to sprint under certain conditions.
mobsUsePlayerAttributesMobs Use Player AttributesMakes mobs use the attack speed and entity interaction range attributes from Players (not with same values).
2Note 2: If the option is enabled for strength to apply to enchants, this will be used in place of the enchantment specif
1Note: Does not apply to swords.
1Note: Does not make it possible to sweep on a critical hit
1Note: For abilities that occur on charged attacks, they become on 90% charge if this is disabled
1Note: This will be the percentage dealt after the Attack Decay Maximum Charge is hit.
1Note: This will be the percentage dealt up until the Attack Decay Minimum Charge is hit.
percentageDamageEffectsPercentage Damage EffectsStrength and Weakness work as percentage buffs rather than flat increases.
piercePiercing
4Piercing - Only piercing arrows disable shields
projectileDamageProjectile Damage
projectileUncertaintyProjectile Uncertainty (Precision)
projectilesHaveIFramesProjectiles Have I-FramesDetermines if projectile damage sources have I-Frames.
ranged_optionsRanged Options
resetOnItemChangeReset On Item ChangeAttack cooldown resets when changing items.
shieldDelayShield DelayTime, in ticks, for which shields will have to be held before being able to protect the user.
shieldOnlyWhenChargedShield Only When ChargedOnly allows you to block with a shield during charge.
shieldProtectionArcShield Protection ArcAngle in degrees to be used by the shield protection arc.
snowball_damageSnowball Damage
snowballKBSnowballs Trigger KBAllows damage sources that deal 0 damage to trigger KB.
strengthAppliesToEnchantsStrength Applies To EnchantsAllows Strength and Weakness to impact the damage gained from enchantments.
sweepWithSweepingSweep With SweepingAllows any item to sweep given it has sweeping.
sweepingNegatedForTamedSweeping Negated For TamedMakes Sweeping Edge ineffective against entities you have tamed.
swingThroughGrassSwing Through GrassAllows attacking through non-solid blocks.
swordBlockingSword BlockingEnables blocking with a sword.
1This has two effects:
thrown_trident_damageThrown Trident Damage
tieredShieldsTiered ShieldsAdds Tiered Shields which get stronger per level.
tridentVoidReturnTrident Returns From The VoidAllows Tridents with Loyalty to return to you from the void.
shieldChargePercentageV5 Shield Charge PercentagePercentage of charge needed for V5 shield to work.
vanillaVanilla
1Vanilla - Armor Piercing is applied after armor calcs, and is subtracted from the protection.
1Vanilla - How it is in vanilla 1.9.
wind_charge_damageWind Charge Damage

Combatify-Items-V3

OptionWhat it does
armor_calculationArmor Calculations
entitiesEntity Configurations
itemsItem Configurations