2 | 1. Arrows will not be critical. |
old | 1.8 Vanilla |
2 | 1.8 Vanilla - How it is in 1.8 and prior versions. |
3 | 2. Arrows lose accuracy over time. |
all | All |
2 | All - Arrows disable shields |
armorPiercingDisablesShieldsArmor Piercing Disables Shields | Allows items with Armor Piercing to disable shields. |
armourPiercingModeArmor Piercing Mode | Defines the mode upon which armor piercing is activated. |
arrowDisableModeArrow Disable Mode | Defines the mode upon which Arrows will disable shields. |
attackDecay | Attack Decay |
max_chargeAttack Decay Maximum Charge | The charge at which attack decay will reach its maximum damage. |
max_percentage_baseAttack Decay Maximum Percentage Base | The maximum percent of damage attack decay will deal for its base. |
max_percentage_enchantsAttack Decay Maximum Percentage Enchantments | The maximum percent of damage attack decay will deal for the enchantment bonus. |
min_chargeAttack Decay Minimum Charge | The minimum charge whereby attack decay will begin to increase damage from. |
min_percentage_baseAttack Decay Minimum Percentage Base | The minimum percent of damage attack decay will deal for its base. |
min_percentage_enchantsAttack Decay Minimum Percentage Enchantments | The minimum percent of damage attack decay will deal for the enchantment bonus. |
attackReachAttack Reach Enabled | Determines whether items will have unique attack reach. |
attributeSwappingFix | Attribute Swapping Fix |
autoAttackAllowedAuto Attack Allowed | Option for servers which will prevent using auto-attack on client. |
axesAreWeaponsAxes Are Weapons | Determines whether axes will take normal durability when used to attack. |
bedrockBridgingBedrock / 8a Bridging | Allows for reach-around block placement like in Bedrock Edition but most specifically matching CTS 8a's implementation of this feature. |
bedrockImpalingBedrock Impaling | Impaling activates in water or rain rather than just on specific entities. |
bowFatigueBow Fatigue | Whether bows will fatigue when held for too long. |
bow_uncertainty | Bow Uncertainty |
canAttackEarlyCan Attack Early | Whether you can attack before you would normally be allowed. |
disableDuringShieldDelayCan Disable Shields On Delay | Note: Requires Shield Delay to be non-zero to present any effect. |
canInteractWhenCrouchShield | Can Interact During Crouch Shielding |
canSweepOnMissCan Sweep On Miss | Whether sweeping occurs on misses. |
chargedAttacksCharged Attacks | Whether attacks can go up to 200%. |
chargedReachCharged Reach | Whether reach is gained on charged attacks. |
client_controls | Client Controls |
apply_after_percentage | Combatify New |
3 | Combatify New - Armor Piercing is applied after armor calcs, and is taken out as a percentage of the protection. |
apply_before_percentage | Combatify Original |
2 | Combatify Original - Armor Piercing is applied before armor calcs, and negates a percentage of the armor and toughness. |
attackSpeedCooldown Bypass For Max Attack Speed | If disabled and your tool has maxed attack speed (20), will prevent attacks from resetting. |
creativeAttackReachCreative Mode Attack Reach | Whether creative mode increases attack reach. |
crit | Crit |
3 | Crit - Only critical arrows disable shields |
crit_and_pierce | Crit and Piercing |
6 | Crit and Piercing - Critical piercing arrows disable shields |
crit_or_pierce | Crit or Piercing |
5 | Crit or Piercing - Critical or piercing arrows disable shields |
critImplCritical Hit Implementation | JavaScript file reference (located in config folder) to control runs placed around a normal critical hit. |
crossbow_uncertainty | Crossbow Uncertainty |
cts_5 | CTS 5 |
4 | CTS 5 - How it is in 5, causing static kb on the ground, but increased kb in the air preferring a higher vertical veloci |
aimAssistTicksCTS 5 Aim Assist Ticks | Time, in ticks, for which a hit result will be maintained to improve aim, also known by the name "Coyote Time". |
cts_8c | CTS 8C |
3 | CTS 8C - The default, how it is in 8C, causing static kb on the ground, but reduced kb in the air, though net more verti |
ctsMomentumPassedToProjectilesCTS Momentum Passed To Projectiles | Whether momentum from the user will be passed to the projectile in the CTS way or 1.9. |
tierDamageNerfCTS Tier Damage Nerf | Determines whether the attack damage bonus for tiers is nerfed for stone and above. |
configOnlyWeaponsCustom Weapons | Adds Knives and Longswords with their own respective stats and abilities. |
debug_options | Debugging Options |
none | Default |
1 | Default - Arrows do not disable shields |
defense_options | Defense Options |
delay | Delay |
3 | Delay - Eating is interrupted for the amount of ticks you are invulnerable for after an attack. |
delayedEntityUpdatesDelayed Entity Updates | Delays sending entity information until after the entity has been ticked, fixing MC-297196. |
disableLoyaltyOnHitEntity | Disable Loyalty When Hitting an Entity |
off | Disabled |
1 | Disabled - Eating is not interrupted. |
dispensableTridentsDispensable Tridents | Whether tridents can be shot out of a dispenser. |
eatingInterruptionModeEating Interruption Mode | Defines the mode upon which your eating/drinking will be interrupted when hit. |
egg_damage | Egg Damage |
enableDebugLogging | Enable Debug Logging |
enabledEnabled | Determines whether damage will decay based on percentage when used before the percent for max charge. |
extra_options | Extra Options |
fallbackShieldDisableTimeFallback Shield Disable Time | Time, in seconds, which the shield will be disabled for without any modifications when another cannot be used. |
fishingHookKBFishing Rod KB | Fishing Rod deals knockback when hitting an entity. |
fistDamageFist Damage | Modifies player fist damage, 2 by default, matching 8C. |
fixes | Fixes |
foodImplFood Implementation | JavaScript file reference (located in config folder) to use for various hunger mechanics. |
full_reset | Full Reset |
2 | Full Reset - Eating is reset to the amount of time it started with. |
baseHandAttackSpeed | Hand Attack Speed Offset |
hasMissTimeHas Miss Time | Whether there will be a ten-tick penalty upon missing an attack. |
hasteFixHaste Fix | Whether Haste will be altered to account for the 1.5 attack speed decrease. |
iFramesBasedOnWeaponI-Frames Based On Weapon | Whether the I-Frames an opponent receives will be based on their weapon's attack speed. |
improvedMiscEntityAttacksImproved Misc Entity Attacks | Makes End Crystals, Paintings, and Item Frames trigger missed attack recovery so 100% charge is not needed to hit again. |
instaAttackInstant Attacks | Attacks do not reset. |
instantHealthBonus | Instant Health Bonus |
instantTippedArrowEffectMultiplierInstant Tipped Arrow Effect Multiplier | The amount by which the effect of an instantaneous potion will be multiplied by when used as a tipped arrow. |
knockbackModeKnockback Mode | Defines the mode upon which knockback will be taken. |
legacy_options | Legacy Options |
letVanillaConnectLet Vanilla Clients Connect | Option for servers which allows vanilla clients to connect. |
magicHasIFramesMagic Has I-Frames | Determines if magic damage sources have I-Frames. |
melee_options | Melee Options |
sweepConditionsMatchMissMid-Air Sweeping | Makes Sweeping Edge work in air when hitting an entity, matching how it works on a missed attack. |
midair | Midair 8C |
5 | Midair 8C - Replacing the previous Midair KB config option, causing static kb on the ground and in the air, using 8C kno |
minHitboxSizeMinimum Hitbox Size | Defines the minimum size for entity hitboxes |
missedAttackRecoveryMissed Attack Recovery | Whether missed attacks trigger a 4-tick cooldown instead of requiring 100%. |
mob_options | Mob Options |
mobsCanGuardMobs Can Guard | Allows mobs to use blocking items in their off-hand while on the ground. |
mobsCanSprintMobs Can Sprint | Allows certain mobs that use melee attacks to sprint under certain conditions. |
mobsUsePlayerAttributesMobs Use Player Attributes | Makes mobs use the attack speed and entity interaction range attributes from Players (not with same values). |
2 | Note 2: If the option is enabled for strength to apply to enchants, this will be used in place of the enchantment specif |
1 | Note: Does not apply to swords. |
1 | Note: Does not make it possible to sweep on a critical hit |
1 | Note: For abilities that occur on charged attacks, they become on 90% charge if this is disabled |
1 | Note: This will be the percentage dealt after the Attack Decay Maximum Charge is hit. |
1 | Note: This will be the percentage dealt up until the Attack Decay Minimum Charge is hit. |
percentageDamageEffectsPercentage Damage Effects | Strength and Weakness work as percentage buffs rather than flat increases. |
pierce | Piercing |
4 | Piercing - Only piercing arrows disable shields |
projectileDamage | Projectile Damage |
projectileUncertainty | Projectile Uncertainty (Precision) |
projectilesHaveIFramesProjectiles Have I-Frames | Determines if projectile damage sources have I-Frames. |
ranged_options | Ranged Options |
resetOnItemChangeReset On Item Change | Attack cooldown resets when changing items. |
shieldDelayShield Delay | Time, in ticks, for which shields will have to be held before being able to protect the user. |
shieldOnlyWhenChargedShield Only When Charged | Only allows you to block with a shield during charge. |
shieldProtectionArcShield Protection Arc | Angle in degrees to be used by the shield protection arc. |
snowball_damage | Snowball Damage |
snowballKBSnowballs Trigger KB | Allows damage sources that deal 0 damage to trigger KB. |
strengthAppliesToEnchantsStrength Applies To Enchants | Allows Strength and Weakness to impact the damage gained from enchantments. |
sweepWithSweepingSweep With Sweeping | Allows any item to sweep given it has sweeping. |
sweepingNegatedForTamedSweeping Negated For Tamed | Makes Sweeping Edge ineffective against entities you have tamed. |
swingThroughGrassSwing Through Grass | Allows attacking through non-solid blocks. |
swordBlockingSword Blocking | Enables blocking with a sword. |
1 | This has two effects: |
thrown_trident_damage | Thrown Trident Damage |
tieredShieldsTiered Shields | Adds Tiered Shields which get stronger per level. |
tridentVoidReturnTrident Returns From The Void | Allows Tridents with Loyalty to return to you from the void. |
shieldChargePercentageV5 Shield Charge Percentage | Percentage of charge needed for V5 shield to work. |
vanilla | Vanilla |
1 | Vanilla - Armor Piercing is applied after armor calcs, and is subtracted from the protection. |
1 | Vanilla - How it is in vanilla 1.9. |
wind_charge_damage | Wind Charge Damage |