Back to 9Minecraft
Wiki 9Minecraft Wiki 9Minecraft
Wiki › Burnt Fabric › Configuration

Burnt Fabric — Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
player_distanceActive RadiusDistance in blocks from a player within which fire remains active.
ash_particlesAsh ParticlesAsh drifts down from burning blocks.
biome_specificBiome-Specific BehaviourFire spread and speed are influenced by the current biome.
burn_barrelsBurn BarrelsBarrels and contents can burn
burn_create_blocksBurn Create BlocksAllow Create-ecosystem blocks (sails, envelopes, rope connectors, etc.) to burn.
burn_damageBurn DamagePlayers take damage when standing on burning blocks.
burn_speedBurn SpeedHow quickly a smoldering block becomes fully burnt (0–100).
burn_spreadBurn SpreadHow quickly fire spreads from block to block (0–100).
burnt_onBurnt Mod EnabledMaster toggle for the entire Burnt mod.
collapse_chanceCollapse Chance %Likelihood of blocks collapsing
crack_terracottaCrack TerracottaIntense heat cracks terracotta blocks.
crafted_blocks_burnCrafted Blocks BurnAllow crafted wooden blocks to burn.
distant_smokeDistant Smoke PlumesTall smoke plumes visible from a distance.
ember_spreadEmber SpreadHot winds can fire embers and increase fire spread.
fire_aspectFire Aspect SpreadFire Aspect weapons trigger the burn
flame_arrows_ignite_creepersFlame Arrows Ignite Creepers
flame_bowFlame BowFlame-enchanted bows trigger the burn
flame_particlesFlame ParticlesShow additional flame particles.
forest_recoveryForest RecoveryBurnt forests gradually regrow over time.
forest_recover_speedForest Recovery Speed %How fast burnt logs break down. 100 ≈ one breakdown every couple of seconds, 50 ≈ one per minute, 0 = off.
forest_replant_chanceForest Replant Chance %Chance that a log breakdown spawns a sapling (otherwise the log just decays away).
grass_recoveryGrass RecoveryBurnt grass slowly recovers over time.
grass_recover_speedGrass Recovery Speed %Chance per random tick of burnt grass recovering.
ground_smokeGround SmokeLow smoke hugs the ground near fires.
ground_spreadGround Spread %Chance of fire spreading across grass and moss.
heat_hazeHeat HazeRed sky tint above large fires.
heat_haze_overlayHeat Haze Distortion OverlayDistortion overlay on/off.
heat_haze_intensityHeat Haze IntensityStrength of the heat haze sky effect (0 = disabled, 5 = default, 10 = full).
iron_golem_fight_firesIron Golems Fight FiresPlayer-created iron golems will seek out and extinguish nearby fire.
lava_burnLava Ignites FireLava flowing over flammable blocks will ignite them.
lightning_burnLightning Ignites FireLightning strikes will ignite nearby flammable blocks.
plume_capMax Smoke PlumesMaximum number of smoke plume entities at once. Set to 0 for unlimited.
rain_extinguishRain Extinguishes FireAllow rain to extinguish exposed fires.
random_collapsesRandom CollapsesBurnt structures randomly collapse over time.
smoke_fogSmoke FogReduced visibility when near many fires.
smoke_fog_intensitySmoke Fog IntensityHow severely smoke reduces visibility (0 = off, 5 = ~10 blocks, 10 = ~6 blocks at max fire).
smoke_particlesSmoke ParticlesShow smoke particles above fires.
sootSootFires leave soot deposits on nearby surfaces.
vanilla_burnVanilla BurnAllow vanilla fire blocks to activate the burn.
windWindEnable wind influence on fire spread direction.
wind_influenceWind InfluenceHow strongly wind affects fire spread (0–10).
wool_burnWool BurnsAllow wool blocks to burn