Wiki › Burnt Fabric › Configuration
Burnt Fabric — Configuration
Every setting in the mod config file, with what it changes.
| Option | What it does |
|---|---|
player_distanceActive Radius | Distance in blocks from a player within which fire remains active. |
ash_particlesAsh Particles | Ash drifts down from burning blocks. |
biome_specificBiome-Specific Behaviour | Fire spread and speed are influenced by the current biome. |
burn_barrelsBurn Barrels | Barrels and contents can burn |
burn_create_blocksBurn Create Blocks | Allow Create-ecosystem blocks (sails, envelopes, rope connectors, etc.) to burn. |
burn_damageBurn Damage | Players take damage when standing on burning blocks. |
burn_speedBurn Speed | How quickly a smoldering block becomes fully burnt (0–100). |
burn_spreadBurn Spread | How quickly fire spreads from block to block (0–100). |
burnt_onBurnt Mod Enabled | Master toggle for the entire Burnt mod. |
collapse_chanceCollapse Chance % | Likelihood of blocks collapsing |
crack_terracottaCrack Terracotta | Intense heat cracks terracotta blocks. |
crafted_blocks_burnCrafted Blocks Burn | Allow crafted wooden blocks to burn. |
distant_smokeDistant Smoke Plumes | Tall smoke plumes visible from a distance. |
ember_spreadEmber Spread | Hot winds can fire embers and increase fire spread. |
fire_aspectFire Aspect Spread | Fire Aspect weapons trigger the burn |
flame_arrows_ignite_creepers | Flame Arrows Ignite Creepers |
flame_bowFlame Bow | Flame-enchanted bows trigger the burn |
flame_particlesFlame Particles | Show additional flame particles. |
forest_recoveryForest Recovery | Burnt forests gradually regrow over time. |
forest_recover_speedForest Recovery Speed % | How fast burnt logs break down. 100 ≈ one breakdown every couple of seconds, 50 ≈ one per minute, 0 = off. |
forest_replant_chanceForest Replant Chance % | Chance that a log breakdown spawns a sapling (otherwise the log just decays away). |
grass_recoveryGrass Recovery | Burnt grass slowly recovers over time. |
grass_recover_speedGrass Recovery Speed % | Chance per random tick of burnt grass recovering. |
ground_smokeGround Smoke | Low smoke hugs the ground near fires. |
ground_spreadGround Spread % | Chance of fire spreading across grass and moss. |
heat_hazeHeat Haze | Red sky tint above large fires. |
heat_haze_overlayHeat Haze Distortion Overlay | Distortion overlay on/off. |
heat_haze_intensityHeat Haze Intensity | Strength of the heat haze sky effect (0 = disabled, 5 = default, 10 = full). |
iron_golem_fight_firesIron Golems Fight Fires | Player-created iron golems will seek out and extinguish nearby fire. |
lava_burnLava Ignites Fire | Lava flowing over flammable blocks will ignite them. |
lightning_burnLightning Ignites Fire | Lightning strikes will ignite nearby flammable blocks. |
plume_capMax Smoke Plumes | Maximum number of smoke plume entities at once. Set to 0 for unlimited. |
rain_extinguishRain Extinguishes Fire | Allow rain to extinguish exposed fires. |
random_collapsesRandom Collapses | Burnt structures randomly collapse over time. |
smoke_fogSmoke Fog | Reduced visibility when near many fires. |
smoke_fog_intensitySmoke Fog Intensity | How severely smoke reduces visibility (0 = off, 5 = ~10 blocks, 10 = ~6 blocks at max fire). |
smoke_particlesSmoke Particles | Show smoke particles above fires. |
sootSoot | Fires leave soot deposits on nearby surfaces. |
vanilla_burnVanilla Burn | Allow vanilla fire blocks to activate the burn. |
windWind | Enable wind influence on fire spread direction. |
wind_influenceWind Influence | How strongly wind affects fire spread (0–10). |
wool_burnWool Burns | Allow wool blocks to burn |