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Bonded — Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
infoAllows eligible loot-generated gear to start with Bond instead of always beginning at zero.
armor_damage_taken_experience_multiplierArmor Experience Multiplier
armored_enemy_scrap_chanceArmored Enemy Scrap ChanceChance for non-player enemies wearing armor to drop Scrap when killed.
broken_gear_scrap_capBroken Gear Scrap CapMaximum Scrap dropped when bonded gear breaks.
infoCaps the Scrap recovered from a bonded item when it breaks.
infoChance for non-player enemies wearing armor to drop Scrap when killed.
infoChance for vanilla chest loot tables to include extra Scrap. Set this to 0 to disable chest Scrap.
infoChanges the color used for temporary over-repair durability on item bars.
chest_scrap_chanceChest Scrap ChanceChance for vanilla chest loot tables to include Scrap.
infoControls how loud Bonded level-up and max-level sounds are on your client.
infoControls how much durability each repair action restores. A value of 1.0 restores a full durability bar.
infoControls whether your client shows Bonded level, experience, and bonus details in item tooltips.
default_experience_for_unknown_itemsDefault Max Experience For Unknown Items
durability_gained_on_repair_benchDurability Gained On Repair Bench
send_chat_messagesEnable Chat Messages
repairing_enabledEnable Gear RepairingIf enabled players can repair gear on repair benches.
upgrading_enabledEnable Gear UpgradesIf enabled players can upgrade gear on tool benches when the gear reaches max level.
innate_loot_bond_enabledEnable Innate Loot BondIf enabled, gear created by chest loot and monster gear rolls starts with some bond.
tooltips_enabledEnable TooltipsYou can disable the tooltips if you're having issues with them.
infoExperience gained when bonded mining gear breaks ore blocks.
infoHigher values make armor gain Bond faster from damage taken while worn.
infoHigher values make each upgrade tier take longer to finish before the gear can be upgraded.
infoHigher values make weapons gain Bond faster from damage dealt.
innate_loot_bond_maxInnate Loot Bond MaximumMaximum bond applied to eligible gear created by world loot.
innate_loot_bond_minInnate Loot Bond MinimumMinimum bond applied to eligible gear created by world loot.
infoLevel-up and max-level messages help players notice Bond progress without checking item tooltips.
levels_to_upgradeMax Gear LevelTo what level a gear can level. Once a gear is max level it can be upgraded.
experience_for_mining_oresOre Experience
over_repair_bar_colorOver-repair Bar Color
infoPlays Bonded level-up and max-level sounds only for your own client.
progression_sound_volumeProgression Sound Volume
progression_sounds_enabledProgression Sounds
report_issueReport an issue
bench_hud_enabledShow Bench HUD
infoShows repair and upgrade previews while you look at Bonded benches.
infoThe highest starting Bond value eligible loot-generated gear can receive.
infoThe lowest starting Bond value eligible loot-generated gear can receive.
infoUsed when an item does not have a more specific progression rule.
weapon_damage_dealt_experience_multiplierWeapon Experience Multiplier
infoWhen enabled, gear that reaches max level can be upgraded at a Tool Bench.
infoWhen enabled, players can restore damaged gear at a Repair Bench.

Info

OptionWhat it does
headerBonded
headerBonded Client
textClient settings control Bonded item tooltip details, progression sounds, repair or upgrade bench HUD previews, and over-
textFeature toggles control which Bonded gameplay systems are active and whether players see chat progress feedback.
headerFeatures
headerHUD
textHUD settings control local repair and upgrade previews, plus the item bar color used for over-repaired gear.
headerProgression
textProgression settings decide how quickly gear gains Bond and when it becomes ready to upgrade.
headerRepair And Loot
textRepair and loot settings control how players maintain bonded gear and find extra Scrap.
textServer-synced gameplay settings for gear upgrades, repair benches, item progression, and bonus loot.
textSound settings control local Bonded progression feedback heard by your own client.
headerSounds
textTooltip settings control extra Bonded details shown on items in your own client.
headerTooltips