Alternative Custom Player Animations Resource Pack Wiki › Guides › Understand the New Combat and Bow Animations
Understand the New Combat and Bow Animations
Combat Pose Changes
The Alternative Custom Player Animations pack overhauls how your character appears during combat. When holding a sword and shield, your character adopts a new defensive stance that differs from the vanilla pose. This affects both first-person and third-person views.
Bow and Trident Mechanics
When you draw a bow or prepare to throw a trident:
1. Your character enters a fresh aiming pose with updated arm positioning
2. The draw animation plays with new motion frames
3. Upon release, the throw or fire animation uses the alternative style
These changes are purely visual and don't affect damage, speed, or mechanics.
Shield Blocking
When you raise a shield to block:
- Your character holds the shield in a new pose
- The blocking stance is visually distinct from default animations
- Blocking effectiveness remains unchanged
These animations play in both single-player and multiplayer, visible to other players in your world.