Adjust Celestial Planet Size and Visibility
Access Shader Settings
Open the shader options menu while in-game by pressing the designated shader menu key (typically found in your controls settings). Look for the Aetherial Rift Horizon section to find planet-specific parameters.
Modify Planet Scale
Locate the planet size or scale slider. Increasing this value makes the celestial bodies more prominent on your horizon, while decreasing it creates a subtler effect. Experiment with different values depending on whether you want planets to dominate your skybox or blend more naturally with the landscape.
Control Planet Opacity
Adjust the planet brightness or opacity setting to make them glow more intensely or fade into the background. Higher values create dramatic, luminous planets; lower values make them feel more distant and ethereal.
Fine-tune Positioning
Some shader packs allow horizontal or vertical offset adjustments for celestial bodies. Use these to position planets exactly where you want them relative to your horizon, ensuring they don't interfere with your view or gameplay.
Apply and Test
Save your changes and observe the effect across different times of day. Planets may appear differently during sunrise, noon, sunset, and night cycles due to the shader's dynamic lighting system.