Emendatus Enigmatica Wiki & Guide
The community wiki and guide for Emendatus Enigmatica — recipes, items, tags and mechanics, kept current for every Minecraft version the mod supports.
About this mod

This mod is a Data-Driven solution created for Modpack Developers to create their own materials, unify the look and feel of modded Minecraft, and provides them with a handful of feature generation options.
All blocks, and items have been properly tagged, and have all the basic recipes included upon their material's registration.
Additional information on how to setup new Materials, configure new Strata Blocks to be used for dynamic ores, and generating Deposit features can be found on the [Wiki](https://github.com/Ridanisaurus/EmendatusEnigmatica/wiki "Wiki").
Should you require any additional information, please don't hesitate to give me a poke over at the [Enigmatica Discord](https://discord.gg/enigmatica "Enigmatica Discord").
As of V2.1, most of the compat that was handled by EE has been moved to mod-specific add-ons. These add-ons handle all the item registry and data generation required for recipes, models, blockstates ..etc.
Current Add-ons:
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Q: Can I use this mod in my modpack?
A: Yes, please go ahead. The mod is built to be a utility in the hands of Modpack Developers.
Q: Do I need to disable the Ores of other mods, or does EE disable them?
A: At the moment, it is only possible to disable the generation of Vanilla Ores by introducing Vanilla-based Materials, and disabling the default ore generation in the Material's properties. Modded Ores has to be disabled manually either from their respective mod's config file, or by using datapacks. Information on how to setup Strata can be found here.
Q: Can you please add a specific set of Strata to the ores?
A: As of Version 2 of the mod, it is now completely data-driven, and the addition of new Strata to the ores and generation features can be done through the JSON files. Information on how to setup Strata can be found here.
Q: Do EE Ores spawn in the Nether, the End, and Modded Dimensions?
A: With the new Deposit feature introduction in the V2 of the mod, Modpack Devs have completely control over generating these deposit features in both the Nether, the End, and any other Modded Dimensions. Information on how to setup Deposits can be found here.
**For Minecraft Version 1.18+**
Blackwhita has created KubeJS scripts which adds a handful of materials from EE, using EE assets.
The scripts can be found [here](https://www.curseforge.com/minecraft/customization/ico-material-easy-scripts "ICO Material Easy Script").
**EE-V1 for Minecraft Version 1.16 is currently out-of-support
**
However, if you are still using V1, the below integration should help you quickly setup the necessary script to fully utilize this mod
The wonderful folks at AVSP have created KubeJS Scripts to help integrating Emendatus Enigmatica with your modpack. You can access their scripts over at:
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Compatibility
Which Minecraft versions and mod loaders the mod supports.
| Loader | MC 1.21.1 | MC 1.19.2 | MC 1.16.5 |
|---|---|---|---|
| Forge | — | ✓ | ✓ |
| Neoforge | ✓ | — | — |
Recent updates
Latest releases with the author's changelog notes.
Emendatus Enigmatica
MC 1.21.1 | Version 2.2.0 | Alpha build #3
- Resolve #226 (Mod causing a crash on the dedicated server)
- Add integration with EMI for the custom world generation.
- Fix World Features having incorrectly constructed biome tags for modded dimensions
- Fix Biome validator marking tags ("#namespace:path") as
...
Emendatus Enigmatica
MC 1.16.5 | Version 1.2.16
- Fixed an issue with the Patreon Reward causing log spam.
Emendatus Enigmatica
MC 1.19.2 | Version 2.1.6
- Fixed a bug causing fluids not to appear in JEI and Modded Tanks.
- Fixed a bug where Fortune was not affecting Ore Drops as expected.
- Added support for Uniformed Count drop (similar to Vanilla Redstone).
- Fixed couple unclosed streams causing log spam. (Credit: Kanzaji)
Emendatus Enigmatica
MC 1.21.1 | Version 2.2.0 | Alpha build #2
- Update required NeoForge version to 21.1.172
- Implemented back the Smithing Recipe Generation for Shields
- Changed Data Providers to run in Parallel, improving the speed of the data generation.
- Fixed missing loot tables of Oxidized blocks (Causing a crash on data generation)
- Fixed Validation of the Tools/Armor fields in
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Related mods
Mods in the same category as this one.





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