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For materials with the gas or fluid processed types, EE provides deep configuration options, particularly for
Mekanism users.
Gas Properties
- Fuel: Gases can be marked as burnable, with defined
burnTicksandenergyDensityfor use in Gas-Burning Generators. - Radioactivity: Gases can be made radioactive, emitting a specific amount of radiation (measured in Sv/h).
- Coolant: Gases can act as coolants for reactors, with defined
thermalEnthalpy(energy storage) andconductivity(heat transfer rate).
Tinting System
EE uses a sophisticated tinting system to generate textures. By providing a single hexadecimal color in the Material Color module, the mod will automatically color fluids, buckets, gases, and item textures. This ensures a consistent look across all processed types without requiring hundreds of manual texture files.








