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Emendatus Enigmatica Materials and Processed Types

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Contents (4)
  1. Supported Processed Types
  2. Material Properties
  3. Next guides
  4. More in this wiki

Materials are the core of the mod. Each material is defined by a JSON file that specifies its ID, source (vanilla or modded), and the types of items/blocks it should generate.

Supported Processed Types

EE can generate a wide variety of items and blocks for any registered material. These are categorized by their primary mod compatibility:

Category Processed Types
General storage_block, ingot, gem, ore, raw, nugget, dust, plate, gear, rod, fluid, cluster
Equipment sword, pickaxe, axe, shovel, hoe, paxel, helmet, chestplate, leggings, boots, shield
Mekanism infuse_type, gas, slurry, crystal, shard, clump, dirty_dust
Create crushed_ore

Material Properties

Developers can define specific behaviors for each material:

  • Harvest Level: Determines the tool tier required (0: Wood to 4: Netherite)
  • Burnable: If enabled, the material can be used as furnace fuel with a custom burnTime
  • Oxidization: Allows storage blocks to weather over time, similar to vanilla Copper. This includes 4 stages of decay that can be waxed or scraped
  • Emissive Ores: If enabled, the ore blocks will glow in the dark