Wiki 9Minecraft Dynamic Trees Wiki
Dynamic Trees Wiki

Dynamic Trees Wiki & Guide

wiki.9minecraft.net/dynamic-trees-mod/

The community wiki and guide for Dynamic Trees — recipes, items, tags and mechanics, kept current for every Minecraft version the mod supports.

4recipes · MC 1.21.1
5recipes · MC 1.20.1
29wiki pages
2MC versions
Updated 57 days ago12.8M downloads1.5K followersLicense: MIT License

About this mod

Discord Forge

Project Goal

To create more dynamic, aesthetic, fun and natural looking trees while respecting the Minecraft graphic stylization and enforcing a narrow project scope that keeps things simple.

Our core values are:

  • Immersive integration with Minecraft's aesthetic
  • Keep the project scope small
  • Minimal performance impact
  • Mod compatibility at heart

Also try Dynamic Trees Plus!

Features

A growing tree is a multi-block structure of rooty soil, branches, and leaves blocks that has many advances over the Vanilla Minecraft tree structures. The formation of the tree starts with a seed. This seed is either planted by hand much like a Vanilla sapling or the seed has a chance of planting itself if left on the ground in a suitable location.  The tree then grows from a sapling, slowly increasing it's size over time, into a full sized tree. The tree can then be chopped down at it's base and all of the wood claimed at once.

Trees

  • Grow progressively from seeds to mature trees over time.
  • Grow in natural ways loosely modeled after real world trees and tend to grow in unique, believable ways.
  • Grow around obstacles in a natural way.
  • Are not just reskins but grow using different algorithms per species.
  • Have growth rate and mature sizes that are biome, temperature and rainfall dependent.
  • Drop seeds at random that can potentially plant themselves.
  • Won't grow in darkness. Leaves not connected to an outer tree branch or starved of light will die. Outer branches without leaves slowly rot away.
  • Will die and rot in a dark place (some species produce mushrooms when they rot).
  • Walking on leaves blocks is slow and sinking. Falling on to leaves prevents fall damage and destroys the leaves.
  • Vanilla fruits (apples and cocoa beans) have their own custom species to separate them. (Apple is a variant of oak, and cocoa is a variant of jungle)
  • Thin branches can be climbed like ladders.
  • Trees have custom sound effects for felling, hitting the ground, falling on water, or pruning.
  • Particle effects on the leaves when the trees hit the ground.

Oak Tree mature oak tree

Rooty Soil

  • Provides nutrients to trees and can be depleted over time
  • Applied with bone meal will increase soil fertility and allows the tree to grow past its mature state
  • Applied with various brewed potions for different effects(see next section)
  • Special effect particles are created on the entire tree when an acting substance is applied to the soil or bottom-most trunk block
  • Comparator can be used to sense soil fertility level

Potions

  • Biochar Base: Base tree potion for brewing
  • Potion of Depletion: Depletes soil completely so tree stops growing
  • Potion of Burgeoning: Fully fertilizes the tree, then grows faster until it runs out of fertility
  • Potion of Transformation: Changes an existing Dynamic tree into another tree species
  • Potion of Gigas: Transforms a tree into it's Mega variant (if available). By default it works with Spruce and Jungle trees.

Seeds

  • Take the place of vanilla saplings
  • Are randomly dropped from trees(configurable)
  • Can self plant if setting on a dirt/grass/podzol block in a forest with a clear view of the sky above it(configurable)

Seeds and Saplings Saplings (Above: Oak, Spruce, Birch, Jungle. Below: Acacia, Dark Oak, Crimson Fungus, Warped Fungus) and their respective seeds.

Compatibility

  • Vanilla trees function normally.
  • Worldgen can be disabled to allow Vanilla trees to still spawn.
  • All drops from growing trees are vanilla leaves, sticks, and logs. Branches are not obtainable in survival. Shears only obtain vanilla leaves.
  • Vanilla textures are used for wood and leaves making it resource pack friendly.
  • Seeds can be crafted from vanilla saplings and vice-versa by using a dirt bucket.
  • Fire spreads and burns at the same rate as vanilla tree fires.

Season System

Dynamic Trees fully implements a season system for its trees, which is by default compatible with Serene Seasons. Trees will respond to the climate and slow / stop their growth accordingly. Fruits also have a specific harvesting season and a flowering season. For a complete list of fruits and their preferred seasons, visit the wiki.

At least one season mod is required for this system to be activated.

Addons can integrate seasonal systems as well if they are not compatible by default already.

Forests

  • As trees drop seeds the forest line spreads.
  • Trees compete for sunlight when placed near each other and grow taller and skinnier than trees in the open. This produces a forest canopy effect.
  • Canopies block skylight producing dark forests where mobs can spawn during the day and saplings fail to thrive.
  • Podzol forms from dirt or grass under the dark forest canopies of some tree species. Podzol is meant to emulate forest leaf litter appearance.

Image at the edge of an oak forest

(Description truncated.)

Compatibility

Which Minecraft versions and mod loaders the mod supports.

LoaderMC 26.1.2MC 1.21.1MC 1.20.1MC 1.19.2MC 1.18.2MC 1.16.5MC 1.16.4
Fabric
Forge
Neoforge
Quilt

Dependencies

Other mods required (or optional) to run this mod.

Dynamic Trees Plus (optional)

Recent updates

Latest releases with the author's changelog notes.

1.8.0-BETA04 2026-07-11 · neoforge · MC 26.1.2

+ fixed crash in servers

1.8.0-BETA03 2026-06-10 · neoforge · MC 26.1.2

+ Ported new Expression system over from 1.21.1 + Cleanup and fixes

1.7.2-BETA 2026-06-10 · fabric, quilt · MC 1.21.1

+ Added new expression system for worldgen chance and density https://github.com/DynamicTreesTeam/DynamicTrees/wiki/Density-Chance-Expressions + Removed redundant errors about not finding treepacks + Fixed tree explosions + crash on fabric + Added "override_sapling_replacement_when_crouching" to species + Fixed ocean selector in default.json + Fixed incompatibility with C2ME + Fixed isLeavesPassab

...

1.7.2 2026-06-10 · neoforge · MC 1.21.1

+ Added new expression system for worldgen chance and density https://github.com/DynamicTreesTeam/DynamicTrees/wiki/Density-Chance-Expressions + Removed redundant errors about not finding treepacks + Fixed tree explosions + Added "override_sapling_replacement_when_crouching" to species + Fixed ocean selector in default.json + Fixed incompatibility with C2ME + Fixed isLeavesPassable breaking volunt

...

1.20.1-1.4.11 2026-06-10 · forge · MC 1.20.1
  • Changed leaves loot table from shears item check to forge tool check (fixes incompatibility with Ceramic Shears)
  • Fixed multiple crashes
  • Fixed incompatibility with C2ME
  • Fixed isLeavesPassable breaking voluntary seed drops
  • Backported recipe registration improvement to fix incompatibility with create slice&dice
  • Updated Korean translations (Thanks dannykim2011)
Plains
Plains
Jungle
Jungle
Savanna
Savanna
Forest
Forest
Crimson Forest
Crimson Forest
Taiga
Taiga
Oak
Oak
Birch Forest
Birch Forest

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Developer resources

Source codeReport an issue

Processes

Every recipe the mod adds, grouped by how it is made.

Crafting · 2

Items

Blocks

Version history

Dynamic Trees 1.20.1-1.4.11 (MC 1.20.1) → 1.7.2 (MC 1.21.1): 0 recipes added · 1 recipe removed · 1 recipe updated.

− guide~ Dirt Bucket