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Natural Growth
Trees grow in distinct stages: Seed -> Sapling -> Bush -> Small Tree -> Mature Tree. Growth is handled via random block ticks, similar to vanilla crops, but follows complex algorithms unique to each species.
- Environmental Factors: Growth rate and maximum size are influenced by the biome's temperature and rainfall. Trees grow faster in lush, wet biomes and slower in cold or arid regions.
- Light Requirements: Trees will not grow in total darkness. If a tree is starved of light (e.g., covered by a roof), its leaves will die, and branches will eventually rot away.
- Obstacle Avoidance: Branches will attempt to grow around obstacles rather than clipping through them, leading to unique shapes in dense forests.
Rooty Soil & Fertility
Every dynamic tree begins at a Rooty Soil block. This block acts as the tree's heart, providing nutrients and managing its growth.
- Fertility Level: Rooty soil has a fertility value (0–15). As the tree grows, it consumes fertility. Once depleted, growth stops.
- Fertilization: Applying Bone Meal to rooty soil increases its fertility, allowing a tree to grow beyond its natural mature size.
- Redstone Integration: A Comparator placed against a rooty soil block will output a signal strength corresponding to the soil's fertility level.
Felling and Physics
Dynamic Trees introduces realistic felling physics. Breaking the bottom-most trunk block causes the entire tree to fall.
- Yield: The amount of logs and sticks dropped is proportional to the total volume of wood in the tree. Thicker branches yield more logs.
- Safety:
Falling leaves and branches can soften a player's fall, though falling on them may destroy the leaves. - Tools: Axes with the Fortune enchantment increase the log yield from felled trees.












