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Dynamic Trees Core Mechanics

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Contents (5)
  1. Natural Growth
  2. Rooty Soil & Fertility
  3. Felling and Physics
  4. Next guides
  5. More in this wiki

Natural Growth

Trees grow in distinct stages: Seed -> Sapling -> Bush -> Small Tree -> Mature Tree. Growth is handled via random block ticks, similar to vanilla crops, but follows complex algorithms unique to each species.

  • Environmental Factors: Growth rate and maximum size are influenced by the biome's temperature and rainfall. Trees grow faster in lush, wet biomes and slower in cold or arid regions.
  • Light Requirements: Trees will not grow in total darkness. If a tree is starved of light (e.g., covered by a roof), its leaves will die, and branches will eventually rot away.
  • Obstacle Avoidance: Branches will attempt to grow around obstacles rather than clipping through them, leading to unique shapes in dense forests.

Rooty Soil & Fertility

Every dynamic tree begins at a Rooty Soil block. This block acts as the tree's heart, providing nutrients and managing its growth.

  • Fertility Level: Rooty soil has a fertility value (0–15). As the tree grows, it consumes fertility. Once depleted, growth stops.
  • Fertilization: Applying Bone Meal to rooty soil increases its fertility, allowing a tree to grow beyond its natural mature size.
  • Redstone Integration: A Comparator placed against a rooty soil block will output a signal strength corresponding to the soil's fertility level.

Felling and Physics

Dynamic Trees introduces realistic felling physics. Breaking the bottom-most trunk block causes the entire tree to fall.

  • Yield: The amount of logs and sticks dropped is proportional to the total volume of wood in the tree. Thicker branches yield more logs.
  • Safety: Falling leaves and branches can soften a player's fall, though falling on them may destroy the leaves.
  • Tools: Axes with the Fortune enchantment increase the log yield from felled trees.