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Ruins Mod Wiki & Guide

Java EditionModGuides 4FAQ 10Related mods 48

Ruins Mod spawns Structures in your Minecraft worlds upon generation, similar to Villages or Strongholds. Every Structure is defined by a template and configured to spawn under specific conditions, and all of that can be changed by you.

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Contents (4)
  1. Guides
  2. Frequently asked questions
  3. Gallery
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Guides

Step-by-step, in-game.

Frequently asked questions

How do I know if Ruins Mod is actually working in my world?
Generate a fresh world and fly around in spectator or creative mode looking for the mod's structures, since Ruins only places them during world generation. Existing chunks you already explored won't get new ruins, so you need unexplored terrain or a new world to see them.
Do Ruins structures spawn in chunks I've already loaded?
No, Ruins hooks into world generation, so structures only appear in newly generated chunks. If you want ruins in an existing world, you'll need to travel to terrain you've never visited before.
Where do I put my own structure files so the mod finds them?
Place your converted template files in the mod's ruins folder inside your Minecraft directory, keeping the folder structure the mod expects. The mod reads that folder at world generation, so files added there will be picked up for new chunks.
How do I convert an MCEdit schematic into a Ruins template?
Use the schematic converter that ships with the mod to turn your exported schematic into the Ruins template format. Once converted, drop the resulting file into the ruins folder so it can be spawned.

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