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Guides
Step-by-step, in-game.
Farm or Breed Mobs Without Triggering PanicAvoiding Unwanted Fleeing During Farming When breeding or harvesting passive mobs, the fleeing behavior can scatter…Make Passive Mobs Flee When AttackedHow Group Fleeing Works When you attack any passive mob, nearby passive entities of the same or compatible types will…Prevent Specific Mobs from FleeingExcluded Mobs by Default Horses and certain other mobs are already excluded from the fleeing behavior. This prevents…Understand How Fleeing Distance and Awareness WorkMob Awareness Mechanics Passive mobs detect threats based on proximity. When one mob is attacked, only nearby…
Frequently asked questions
Do I need to configure anything when I first install this mod?
No configuration is required—the mod works immediately after installation with default settings that enable fleeing behavior for most passive mobs. If you want to exclude specific mobs or adjust behavior, you can edit the mod's configuration file, but it's optional.
How do I stop certain mobs from fleeing?
Will this mod affect my mob farm or breeding setup?
Yes—if you attack one mob in a farm, nearby mobs will flee and scatter, making collection difficult. To avoid triggering panic, use suffocation damage, fall damage, or other indirect damage methods instead of hitting mobs directly, or exclude your farm mobs from the mod's configuration.
How far away do mobs detect that one of their group is being attacked?
The mod uses a detection range to determine which nearby mobs should flee; the exact distance depends on your configuration settings. You can adjust this range in the config file to make mobs more or less aware of distant threats.
See all 10 Fleeing Animals questions ›
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11 images from the Fleeing Animals Mod page.
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