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Entity Sound Features Mod Wiki & Guide

Java EditionModFAQ 6Related mods 48

Entity Sound Features Mod brings a fresh auditory experience to Minecraft by allowing for variation in entity sounds using OptiFine format property rules.

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Contents (5)
  1. Guides
  2. Configuration
  3. Frequently asked questions
  4. Gallery
  5. You May Also Like

Guides

Step-by-step, in-game.

Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
block1 Block
allAll
all_onceAll once
allow_entityAllow sound variationSets whether or not ESF will allow sounds to be varied for this entity. If disabled ESF will only play the default sounds for this entity type.
announceAnnounce soundsAllows ESF compatible sounds to be announced to the log. Helps to discover possible sounds to modify.
clientClient player
consistentConsistent
exactExact
firstFirst
log_setupLog sound setupWill log the setup info of all sound .properties.
nearestNearest
propertyplayingSound ESF only! Matches the given strings or regex/pattern against each of the currently playing sound events fou
methodplayingsound(id) returns true if the given sound event id is currently playing in the sound engine, false otherwise or i
methodplaysound(id, cond, x, y, z, a) Will trigger the given sound event to play. Returns true if the sound was triggered or f
pre_checkPre check all entity soundsIf enabled ESF will cache all entity initial spawn conditions for all possible sounds when they first loaded. If disabled ESF will cache the entities spawn conditions, per sound, only as the entities conditions are when that sound is first played.
randomRandom
sequentialSequential All
sequential_entitySequential per Entity
entity_searchSound source search modeESF must search for the source entity near to where the sound is played. This setting determines how ESF will search for the sound source entity. Exact means the sound x,y,z must exactly match the entity 1 Block means ESF will search a radius of 1 block from w
suffix_behaviourSuffix choice behaviourSets which method to use when choosing between multiple different suffixes supplied by the same property E.G. sounds.1=1 2 3 Random = randomly pick every time from the whole set Consistent = will pick the same suffix every time for the same entity (same as ETF
esfWith .properties

Frequently asked questions

What does the Entity Sound Features Mod do?
It brings a fresh auditory experience to Minecraft by allowing variation in entity sounds. This makes interactions with entities more varied and less repetitive.
How does the mod achieve sound variation?
It uses OptiFine format property rules to vary entity sounds. This allows multiple sound effects to play for the same action.
Is the mod compatible with OptiFine?
Yes, the mod utilizes OptiFine format property rules for easy integration and customization. This makes it straightforward to set up with existing OptiFine configurations.
What is the main benefit of using this mod?
The main benefit is sound variation, which reduces repetitiveness when interacting with entities. It makes the game's audio feel less monotonous.

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