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Sound Physics Mod Wiki & Guide

Java EditionModGuides 4FAQ 18Related mods 48

Sound Physics Mod is a mod that overhauls Minecraft’s sound engine to simulate reverberation, sound occlusion/absorption, and physically based sound attenuation.

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Contents (4)
  1. Guides
  2. Frequently asked questions
  3. Gallery
  4. You May Also Like

Guides

Step-by-step, in-game.

Frequently asked questions

How do I know if Sound Physics Mod is actually working?
Walk into a cave or a large enclosed room and listen for reverb and echo that vanilla Minecraft doesn't have. If sounds fade naturally around corners and get muffled through walls, the mod is active. If everything sounds flat and identical to vanilla, check that your audio output isn't set to mono-downmix or that another sound mod isn't overriding it.
Why do some sounds play at full volume no matter how far away they are?
Those sounds are stereo files, and Sound Physics Mod can only spatialize mono audio. Stereo sounds bypass the mod's attenuation and panning entirely, so they always play at full volume. Convert the offending sound files to mono in an audio editor to fix it.
How do I make my custom sounds work with this mod?
Export every custom sound as a mono file, not stereo. Open the file in a free editor like Audacity, split the stereo track to mono, and re-export. Once it's mono, the mod will apply occlusion, reverb, and distance attenuation correctly.
Why does the mod tank my FPS or cause stuttering?
The sound simulation does real-time raycasting for occlusion and reverb, which is CPU-heavy. Lower the reverb quality, reduce the number of simulated sound sources, or disable occlusion in the config if performance drops. Testing in a busy area with many mobs will show the worst-case impact.

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