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Familiars Wiki & Guide

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A library mod providing the core features for the Alshanex Familiars mod.

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Contents (5)
  1. Overview
  2. Guides
  3. Frequently asked questions
  4. Gallery
  5. You May Also Like

Overview

The Familiars Mod introduces a variety of unique companion creatures, known as Familiars, into the game. These miniature mobs float around the player, providing special abilities and assistance. Unlike traditional tameable animals, Familiars are not found in the wild and cannot be tamed; instead, they are acquired and managed through a special item called the FamGuide. The mod is structured with a core API and various 'Fam Packs' that expand the selection of available Familiars. The creator, pitman-87, has also allowed for the creation of custom FamPacks using the mod's API.

Guides

Step-by-step, in-game.

Frequently asked questions

How do I get my first familiar?
Your first familiar is usually available from the start without unlocking. Open your inventory and look for the familiar equip slot (similar to armor slots) to select and equip your initial companion.
How do I switch between different Familiars?
Access the familiar selection interface through your inventory or a keybind (check your controls settings). You can swap between any familiars you've unlocked, and only one can be active at a time.
What's the difference between passive and active familiar skills?
Passive skills work automatically while your familiar is equipped (like healing or damage reduction), while active skills require you to trigger them manually, usually through a keybind or by meeting specific conditions in combat.
How do I unlock Familiars I don't have?
Some familiars require you to spend Experience Points at an unlock interface, while others unlock through achievements. Check the familiar's unlock requirements in the mod interface to see which method applies.

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