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Contents (9)
Guides
Step-by-step, in-game.
Recipes
Every recipe the mod adds, grouped by how it is made.
Items
441 items · showing 24. Browse all →
Ability Capsule
Ability Patch
Ability Shield
Absorb Bulb
Adamant Mint
Air Balloon
Ancient Azure Ball
Ancient Azure Rod
Ancient Citrine Ball
Ancient Citrine Rod
Ancient Feather Ball
Ancient Feather Rod
Ancient Gigaton Ball
Ancient Gigaton Rod
Ancient Great Ball
Ancient Great Rod
Ancient Heavy Ball
Ancient Heavy Rod
Ancient Ivory Ball
Ancient Ivory Rod
Ancient Jet Ball
Ancient Jet Rod
Ancient Leaden Ball
Ancient Leaden RodBlocks
260 blocks · showing 24. Browse all →
Aguav Berry
Apicot Berry
Apricorn Button
Apricorn Door
Apricorn Fence
Apricorn Fence Gate
Apricorn Hanging Sign
Apricorn Leaves
Apricorn Log
Apricorn Planks
Apricorn Pressure Plate
Apricorn Sign
Apricorn Slab
Apricorn Stairs
Apricorn Trapdoor
Apricorn Wood
Aspear Berry
Babiri Berry
Belue Berry
Big Root
Black Apricorn
Black Apricorn Sapling
Black Campfire Pot
Black Gilded ChestMobs
Creatures this mod adds.
Configuration
Every setting in the mod config file, with what it changes.
| Option | What it does |
|---|---|
allow_experience_from_pvpAllow Experience from PvP | Whether to allow Exp. gain from PvP battles. |
allow_spectatingAllow Spectating | Whether to allow battles to be spectated. |
allow_starter_on_join | Allow Starter on Join |
ambient_pokemon_cry_ticksAmbient Pokémon Cry Ticks | Ticks between Pokémon cries. (Currently unused) |
animate_battle_tilesAnimate Battle Tiles | Whether or not the battle portraits of Pokemon should be animated. |
announce_drop_itemsAnnounce Drop Items | Whether to notify the Player of dropped items from defeating wild Pokémon. |
apple_leftovers_chanceApple Leftovers Chance | The chance to drop Leftovers when a Player eats an item that has #cobblemon:held/leaves_leftovers. |
auto_update_showdownAuto Update Showdown | Whether to automatically update Showdown to the version shipped in the current Cobblemon version. |
automatic_righting_delayAutomatic Righting Delay | The delay before rolling is undone in seconds. A negative value means righting is disabled, while a value of 0 means whenever mouse movement stops it will start undoing roll immediately. |
base_apricorn_tree_generation_chanceBase Apricorn Tree Generation Chance | Multiplier on biome-based chance for Apricorn trees to spawn during world generation. |
battle_pvp_max_distanceBattle PvP Max Distance | The maximum distance at which PvP battles can occur. |
battle_spectate_max_distanceBattle Spectate Max Distance | The maximum distance at which players can spectate battles. |
battle_wild_max_distanceBattle Wild Max Distance | The maximum distance at which wild battles can occur. |
big_root_propagation_chanceBig Root Propagation Chance | The chance that Big Roots will grow more roots where possible. |
capture_calculatorCapture Calculator | The ID of the capture calculator. Can be added by another mod. If the ID doesn't exist it uses the default capture calculator. |
default_box_countDefault Box Count | The number of boxes available in the PC. |
default_drop_item_methodDefault Drop Item Method | Defines how items are dropped (entity, player, or inventory). |
default_faint_timerDefault Faint Timer | How many seconds before reviving a fainted Pokémon. |
default_flee_distanceDefault Flee Distance | How far away a Player must get to flee a battle (non-PvP). If the value is -1, battles cannot be fled. |
default_key_itemsDefault Key Items | The key items that players start with by default. |
default_pastured_pokemon_limitDefault Pastured Pokémon Limit | The maximum Pokémon that can be placed in a Pasture block. |
disable_rollDisable Roll | Stop the camera from rolling. |
display_controls_duration_secondsDisplay Controls Overlay Duration | How long in seconds the display controls overlay should stay on screen after mounting a Pokémon. |
display_entity_labels_when_crouching_onlyDisplay Entity Labels When Crouching Only | Whether to display the name above a Pokémon only when crouching or at all times. |
Frequently asked questions
What does the Cobblemon Emissive Ores Resource Pack actually do?
Cobblemon's special ores with glowing versions so they emit light and stand out in dark caves, underwater, and on high ceilings. It only changes visuals, not the ores themselves.Why aren't my Cobblemon ores glowing after I installed the pack?
Continuity on Fabric or Optifine on Forge. Make sure the correct one is installed for your loader and that the resource pack is enabled above the default pack.Do I need Optifine or Continuity for this to work?
Continuity handles the glowing textures on Fabric, while Optifine handles them on Forge. Without the matching mod, the ores will look like normal textures with no glow.How do I enable the pack in my game?
Cobblemon Emissive Ores pack from Available to Selected. Place it above any other packs that also change ore textures so its glowing versions take priority.See all 10 Cobblemon Emissive Ores questions ›
Gallery
10 images from the Cobblemon Emissive Ores Resource Pack page.
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