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Zero Contact Wiki & Guide

Java EditionMod

Adds realistic tactical body armor variants, vests, helmets, armbands, backpacks, and armor repair kits in multiple colors and patterns.

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Contents (7)
  1. Guides
  2. Processes
  3. Items
  4. Blocks
  5. Configuration
  6. Frequently asked questions

Guides

Step-by-step, in-game.

Recipes

Every recipe the mod adds, grouped by how it is made.

Crafting · 2

Items

65 items · showing 24. Browse all →

View all 65 items →

Blocks

Configuration

Every setting in the mod config file, with what it changes.

OptionWhat it does
universal_fleshApply Flesh Damage from stat to unarmored entity
bullet_suppressionBullet Suppression Effect
clientClient
ammo_type_overlayDisplay Ammo Type overlay
ammo_type_tooltipDisplay Ammo Type tooltip
trajectory_tooltipDisplay Trajectory Tooltip
unavailableNot loaded
serverServer

Frequently asked questions

What types of protective gear does Zero Contact Mod add to the game?
The mod adds tactical equipment including body armor, ballistic plates, plate carriers, protective helmets, and tactical backpacks for defensive purposes.
How does armor durability work in Zero Contact Mod?
Protective plates absorb hits from bullets and degrade over time, with durability loss occurring during gun battles based on the damage received.
What is armor penetration in Zero Contact Mod?
Armor penetration is an advanced mechanic that determines whether bullets can pass through armor based on ammunition type, armor thickness, and impact conditions.
What ammunition types does Zero Contact Mod introduce?
The mod adds custom ammunition types with different penetration power, including armor-piercing ammunition designed to punch through heavy defensive gear.
How does the mod change bullet damage calculations?
Bullet damage is now calculated based on armor thickness, ammunition penetration power, and impact conditions rather than simple flat damage values.
Can Zero Contact Mod be customized?
Yes, the mod includes data pack compatibility that allows players to create custom uniforms, armor items, and ammunition modification rules.